用户:YLS三郎神查看:0 回复:0 评论:0 创建时间:2020-10-08T14:14:11
【作品展示】

【作品介绍】
飞机大战空格键发射
附带x键作弊功能
ps:重复使用作弊可能会使帧率降到2秒一帧
一个非常好van♂的作品
要图片和音乐的可以联系我,整个文件夹打包(qq私聊)
创作不易,转载请标明出处 【YLS三郎神制作+本贴网址】 !!!
黄色即为飞机,红色敌机,要图片私聊
【作品源代码】
import pygame
from pygame.locals import *
import random
pygame.init()
FPS=45
score=0
WIDTH = 480
HEIGHT = 600
COLOR_YELLOW = (250, 250, 100)
COLOR_BLACK=(0,0,0)
COLOR_RED=(255,0,0)
COLOR=(255,255,255)
a=200
b=150
def draw_text(surf, text, size, x, y):
font_neme = pygame.font.match_font('黑体')
font=pygame.font.Font(font_neme,size)
text_surface=font.render(text,True,COLOR)
text_rect=text_surface.get_rect()
text_rect.midtop=(x,y)
surf.blit(text_surface,text_rect)
screen = pygame.display.set_mode((WIDTH, HEIGHT))
pygame.display.set_caption('飞机大战')#标题title
class Player(pygame.sprite.Sprite):
def __init__(self):
pygame.sprite.Sprite.__init__(self)
self.image=pygame.Surface((50,50))
self.image.fill(COLOR_YELLOW)
self.rect=self.image.get_rect()
self.rect.centerx=WIDTH/2
self.rect.bottom=HEIGHT-50
def update(self):
self.speedx=0
self.speedy=0
'''
Keys=pygame.key.get_pressed()
if Keys[pygame.K_LEFT]:
self.speedx=-8
if Keys[pygame.K_RIGHT]:
self.speedx=8
if Keys[pygame.K_UP]:
self.speedy=-8
if Keys[pygame.K_DOWN]:
self.speedy=8
self.rect.x += self.speedx
self.rect.y += self.speedy
'''
x, y = pygame.mouse.get_pos()
self.rect.x = x-24
#self.rect.y = y-24
if self.rect.right > WIDTH:
self.rect.right=WIDTH
if self.rect.left<0:
self.rect.left=0
if self.rect.bottom > HEIGHT:
self.rect.bottom = HEIGHT
if self.rect.top < 0:
self.rect.top = 0
def shoot(self):
bullet=Bullet(self.rect.centerx , self.rect.top)
all_sprites.add(bullet)
all_bullets.add(bullet)
def 喵bao(self):
Saobao = 喵bao(self.rect.centerx, self.rect.top)
all_sprites.add(Saobao)
all_喵bao.add(Saobao)
class Meteorite(pygame.sprite.Sprite):
def __init__(self):
pygame.sprite.Sprite.__init__(self)
self.image=pygame.Surface((30,40))
self.image.fill(COLOR_RED)
self.rect=self.image.get_rect()
self.rect.x=random.randrange(WIDTH-self.rect.width)
self.rect.y = random.randrange(-100,40)
self.speedy=random.randrange(1,8)
self.speedx=random.randrange(-3,3)
def update(self):
self.rect.x+=self.speedx
self.rect.y+=self.speedy
if self.rect.top>HEIGHT+10 or self.rect.left<-30 or self.rect.right>WIDTH+30:
self.rect.x = random.randrange(WIDTH-self.rect.width)
self.rect.y = random.randrange(-100, 40)
class Bullet(pygame.sprite.Sprite):
def __init__(self,x,y):
pygame.sprite.Sprite.__init__(self)
self.image = pygame.Surface((10,20))
self.image.fill(COLOR_YELLOW)
self.rect = self.image.get_rect()
self.rect.bottom=y
self.rect.centerx=x
self.speedy=-10
def update(self):
self.rect.y+=self.speedy
if self.rect.bottom<0:
self.喵()
#随便取个名 fanyi.baidu.com
class 喵bao(pygame.sprite.Sprite):
def __init__(self, x, y):
pygame.sprite.Sprite.__init__(self)
self.image = pygame.Surface((70,15))
self.image.fill(COLOR)
self.rect = self.image.get_rect()
self.rect.bottom = y
self.rect.centerx = x
self.speedy = -4
def update(self):
self.rect.y += self.speedy
self.rect.x += random.randint(-5,5)
self.rect.x += random.randint(-5,5)
self.rect.x += random.randint(-5, 5)
if self.rect.bottom < 0:
self.喵()
player = Player()
clock=pygame.time.Clock()
all_sprites=pygame.sprite.Group()
all_sprites.add(player)
all_meteorite=pygame.sprite.Group()
all_bullets=pygame.sprite.Group()
all_喵bao = pygame.sprite.Group()
for i in range(8):
met=Meteorite() #实例化
all_sprites.add(met)
all_meteorite.add(met)
all_喵bao.add(met)
running = True
hits={}
while running:
clock.tick(FPS)
screen.fill(COLOR_BLACK)
#screen.blit(player.image, player.rect)
#飞机存在精灵组中 无需单独写
#player.update()
all_sprites.update()
all_sprites.draw(screen)
pygame.display.flip()
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
elif event.type == pygame.KEYDOWN:
if event.key == pygame.K_SPACE:
player.shoot()
if event.key == pygame.K_x:
player.喵bao()
if event.key == pygame.K_ESCAPE:
running = False
hits=pygame.sprite.groupcollide(all_meteorite,all_bullets,True,True)#碰撞角色1,碰撞角色2,是否消灭角色1,是否消灭角色2
for hit in hits:
score+=1
meteorite=Meteorite()
all_sprites.add(meteorite)
all_meteorite.add(meteorite)
meteorite = Meteorite()
all_sprites.add(meteorite)
all_meteorite.add(meteorite)
#你打的越多,我就给你生越多
hits = pygame.sprite.groupcollide(
all_meteorite, all_喵bao, True, True)
for hit in hits:
score+=1
meteorite = Meteorite()
all_sprites.add(meteorite)
all_meteorite.add(meteorite)
hits = pygame.sprite.spritecollide(player, all_meteorite,True)
if hits:
score-=5
draw_text(screen,str(score),30,WIDTH/2,10)
pygame.display.update()
pygame.quit()
【提示】
部分含有Python第三方库相关内容的作品,在海龟编辑器网页端无法运行哦!如遇到这种情况,可以打开下面的链接,下载海龟编辑器客户端:
https://python.codemao.cn