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原来粒子特效玩的好也是很好玩的

用户:机智的蓝雀机智的蓝雀查看:9 回复:3 评论:9 创建时间:2020-09-05T20:15:33


基于流星猫代码严重改编··

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emotion_雷电猴_捂嘴笑


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开心地小电鼠开心地小电鼠

emotion_编程猫_加油

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正在加载中。。正在加载中。。

感觉...少了点什么...

world.onPlayerJoin(({ entity }) => 
{
if(entity.player.name!="SKQA路卡利欧"){return}
   world.onTick((tick) => { PlayerUpdate(entity)});
});
world.onPlayerJoin(({ entity }) => {
if(entity.player.name!="帅气的剑杰"){return;}
   world.onTick((tick) => { PlayerUpdate(entity)});
});
world.onPlayerJoin(({ entity }) => {
if(entity.player.name!="BSS无聊君"){return;}
   world.onTick((tick) => { PlayerUpdate(entity)});
});
function PlayerUpdate(entity){
    // 判断行走状态
    switch (entity.player.walkState) {
        // 正在奔跑
        case Box喵layerWalkState.RUN:
            Object.assign(entity, {
                particleRate: 1000,
                particleLifetime: 1.5,
                particleSize: [5, 3, 5, 3, 5],
                particleColor: [
                    new Box3RGBColor(1,1,0),
                    new Box3RGBColor(1,1,0),
                    new Box3RGBColor(1,0,0),
                    new Box3RGBColor(1,0,0),
                    new Box3RGBColor(1,1,1)],
                });
            break;
        // 正在行走
        case Box喵layerWalkState.WALK:
            Object.assign(entity, {
                particleRate: 450,
                particleLifetime: 1.75,
                particleSize: [3, 1, 0.23],
                particleColor: [
                    new Box3RGBColor(0,0,1),
                    new Box3RGBColor(0,1,1),
                    new Box3RGBColor(1,1,1)],
            });
            break;
        // 在其他行走状态不显示粒子
        default:
            Object.assign(entity, { particleRate: 0 });
    };
};

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倔强的扎古867倔强的扎古867

哪个图?

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