用户:机智的蓝雀查看:9 回复:3 评论:9 创建时间:2020-09-05T20:15:33
基于流星猫代码严重改编··


正在加载中。。感觉...少了点什么...
world.onPlayerJoin(({ entity }) =>
{
if(entity.player.name!="SKQA路卡利欧"){return}
world.onTick((tick) => { PlayerUpdate(entity)});
});
world.onPlayerJoin(({ entity }) => {
if(entity.player.name!="帅气的剑杰"){return;}
world.onTick((tick) => { PlayerUpdate(entity)});
});
world.onPlayerJoin(({ entity }) => {
if(entity.player.name!="BSS无聊君"){return;}
world.onTick((tick) => { PlayerUpdate(entity)});
});
function PlayerUpdate(entity){
// 判断行走状态
switch (entity.player.walkState) {
// 正在奔跑
case Box喵layerWalkState.RUN:
Object.assign(entity, {
particleRate: 1000,
particleLifetime: 1.5,
particleSize: [5, 3, 5, 3, 5],
particleColor: [
new Box3RGBColor(1,1,0),
new Box3RGBColor(1,1,0),
new Box3RGBColor(1,0,0),
new Box3RGBColor(1,0,0),
new Box3RGBColor(1,1,1)],
});
break;
// 正在行走
case Box喵layerWalkState.WALK:
Object.assign(entity, {
particleRate: 450,
particleLifetime: 1.75,
particleSize: [3, 1, 0.23],
particleColor: [
new Box3RGBColor(0,0,1),
new Box3RGBColor(0,1,1),
new Box3RGBColor(1,1,1)],
});
break;
// 在其他行走状态不显示粒子
default:
Object.assign(entity, { particleRate: 0 });
};
};点赞0
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