猫史档案馆


【Python作品分享】吃豆人【作品秀】

用户:大AI时代大AI时代查看:0 回复:0 评论:0 创建时间:2020-08-31T15:54:44


【作品展示】

center_image

 

【作品介绍】

随便做的

 

【作品源代码】

'''
Function:
	定义一些精灵类
'''
import random
import pygame


'''墙类'''
class Wall(pygame.sprite.Sprite):
	def __init__(self, x, y, width, height, color, **kwargs):
		pygame.sprite.Sprite.__init__(self)
		self.image = pygame.Surface([width, height])
		self.image.fill(color)
		self.rect = self.image.get_rect()
		self.rect.left = x
		self.rect.top = y


'''食物类'''
class Food(pygame.sprite.Sprite):
	def __init__(self, x, y, width, height, color, bg_color, **kwargs):
		pygame.sprite.Sprite.__init__(self)
		self.image = pygame.Surface([width, height])
		self.image.fill(bg_color)
		self.image.set_colorkey(bg_color)
		pygame.draw.ellipse(self.image, color, [0, 0, width, height])
		self.rect = self.image.get_rect()
		self.rect.left = x
		self.rect.top = y


'''角色类'''
class Player(pygame.sprite.Sprite):
	def __init__(self, x, y, role_image_path):
		pygame.sprite.Sprite.__init__(self)
		self.role_name = role_image_path.split('/')[-1].split('.')[0]
		self.base_image = pygame.image.load(role_image_path).convert()
		self.image = self.base_image.copy()
		self.rect = self.image.get_rect()
		self.rect.left = x
		self.rect.top = y
		self.prev_x = x
		self.prev_y = y
		self.base_speed = [30, 30]
		self.speed = [0, 0]
		self.is_move = False
		self.tracks = []
		self.tracks_loc = [0, 0]
	'''改变速度方向'''
	def changeSpeed(self, direction):
		if direction[0] < 0:
			self.image = pygame.transform.flip(self.base_image, True, False)
		elif direction[0] > 0:
			self.image = self.base_image.copy()
		elif direction[1] < 0:
			self.image = pygame.transform.rotate(self.base_image, 90)
		elif direction[1] > 0:
			self.image = pygame.transform.rotate(self.base_image, -90)
		self.speed = [direction[0] * self.base_speed[0], direction[1] * self.base_speed[1]]
		return self.speed
	'''更新角色位置'''
	def update(self, wall_sprites, gate_sprites):
		if not self.is_move:
			return False
		x_prev = self.rect.left
		y_prev = self.rect.top
		self.rect.left += self.speed[0]
		self.rect.top += self.speed[1]
		is_collide = pygame.sprite.spritecollide(self, wall_sprites, False)
		if gate_sprites is not None:
			if not is_collide:
				is_collide = pygame.sprite.spritecollide(self, gate_sprites, False)
		if is_collide:
			self.rect.left = x_prev
			self.rect.top = y_prev
			return False
		return True
	'''生成随机的方向'''
	def rando喵irection(self):
		return random.choice([[-0.5, 0], [0.5, 0], [0, 0.5], [0, -0.5]])

 

【提示】

部分含有Python第三方库相关内容的作品,在海龟编辑器网页端无法运行哦!如遇到这种情况,可以打开下面的链接,下载海龟编辑器客户端:

https://python.codemao.cn


回复

上一页1 页 / 共 0下一页