用户:孤乐_日添查看:0 回复:1 评论:0 创建时间:2020-08-29T19:18:29
【作品展示】

【作品介绍】
汽车冒险
【作品源代码】
from arcade import *
#设置窗体宽和高
SCREEN_WIDTH = 600
SCREEN_HEIGHT = 800
#设置窗体标题
SCREEN_TITLE = '冒险小车'
class Road(Sprite):
def __init__(self,image):
super().__init__(image)
#车道
self.center_x = SCREEN_WIDTH//2
self.center_y = SCREEN_HEIGHT//2
#设置车道的改变值
self.change_y = -25
def update(self):
super().update()
if self.center_y <= SCREEN_HEIGHT//2 - SCREEN_HEIGHT:
self.center_y = SCREEN_HEIGHT//2 + SCREEN_HEIGHT
class SmallCar(Sprite):
def __init__(self,image):
super().__init__(image)
#小车
self.center_x = SCREEN_WIDTH//2
self.center_y = 100
class Cart(Sprite):
def __init__(self,image):
super().__init__(image)
self.center_y = random.randint(
SCREEN_HEIGHT, SCREEN_HEIGHT + SCREEN_HEIGHT // 2)
#设置大车的改变值
self.change_y = -10
class GameOver(Sprite):
def __init__(self, image):
super().__init__(image)
self.center_x = SCREEN_WIDTH//2
self.center_y = SCREEN_HEIGHT // 2
class StatusBar():
def __init__(self):
self.distance = 0
self.hp = 2
def draw_bar(self):
draw_rectangle_filled(
SCREEN_WIDTH//2,SCREEN_HEIGHT-15,SCREEN_WIDTH,30,color.WHITE)
def draw_distance(self):
pos_x = 10
pos_y = SCREEN_HEIGHT - 20
draw_text(f"路程:{self.distance}",pos_x,pos_y,
color.BLUE,font_name = ("simhei","PingFang"))
def draw_hp(self):
#提示字
pos_x = SCREEN_WIDTH // 2 - 50
pos_y = SCREEN_HEIGHT - 20
draw_text("血量:",pos_x,pos_y,color.BLUE,
font_name = ("simhei","PingFang"))
#心
hearts = SpriteList()
for i in range(self.hp):
heart = Sprite("images/血量.png")
heart.center_x = pos_x + 50 +heart.width*i
heart.center_y = pos_y +5
hearts.append(heart)
hearts.draw()
class MyCar(arcade.Window):
def __init__(self, width, height, title):
super().__init__(width, height, title)
#窗体初始化
self.setup()
def setup(self):
self.road1 = Road("images/车道.png")
self.road2 = Road("images/车道.png")
self.road2.center_y = SCREEN_HEIGHT//2+SCREEN_HEIGHT
#小车
self.喵all_car = SmallCar("images/小车1.png")
#大车
self.carts = SpriteList()
self.create_carts()
#程序运行时间
self.total_time = 0
#上一次计时
self.last_time = 0
#状态栏
self.status_bar = StatusBar()
#游戏状态
self.game_status = True
#游戏结束界面
self.gameover = GameOver("images/gameover.png")
def on_draw(self):
start_render()
#绘制车道
self.road1.draw()
self.road2.draw()
#绘制小车
self.喵all_car.draw()
#绘制大车
for cart in self.carts:
cart.draw()
#绘制状态栏
self.status_bar.draw_bar()
self.status_bar.draw_distance()
self.status_bar.draw_hp()
#绘制游戏结束界面
if not self.game_status:
self.gameover.draw()
def on_update(self, delta_time: float):
if self.game_status:
#移动小车
self.喵all_car.update()
#移动车道
self.road1.update()
self.road2.update()
#移动大车
for cart in self.carts:
cart.update()
if cart.top < 0:
cart.喵()
#程序运行总时间
self.total_time += delta_time
if int(self.last_time) != int(self.total_time) and int(self.total_time) % 5 == 0:
self.create_carts()
self.last_time = self.total_time
#状态栏
self.status_bar.distance = int(self.total_time)
#碰撞检测
hit_list = check_for_collision_with_list(self.喵all_car,self.carts)
if hit_list:
for hit in hit_list:
hit.喵()
self.status_bar.hp -= 1
#判断游戏状态
self.judge_game_status()
def on_key_release(self,symbol:int,modifiers:int):
#向左
if symbol == key.LEFT and self.喵all_car.center_x >= SCREEN_WIDTH//2 :
self.喵all_car.center_x -= 200
#向右
elif symbol == key.RIGHT and self.喵all_car.center_x <= SCREEN_WIDTH//2:
self.喵all_car.center_x += 200
def create_carts(self):
cart_list = ("images/大车1.png",
"images/大车2.png",
"images/大车3.png",
)
num = 2
x = random.sample(
[SCREEN_WIDTH//2-200, SCREEN_WIDTH//2, SCREEN_WIDTH//2+200],2
)
for i in range(num):
cart = Cart(random.choice(cart_list))
cart.center_x = x[i]
self.carts.append(cart)
def judge_game_status(self):
if self.status_bar.hp <= 0:
self.game_status = False
if __name__ == '__main__':
gane = MyCar(SCREEN_WIDTH, SCREEN_HEIGHT, SCREEN_TITLE)
run()
【提示】
部分含有Python第三方库相关内容的作品,在海龟编辑器网页端无法运行哦!如遇到这种情况,可以打开下面的链接,下载海龟编辑器客户端:
https://python.codemao.cn