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【Python作品分享】大鱼吃小鱼【作品秀】

用户:疯狂的石头162疯狂的石头162查看:0 回复:0 评论:0 创建时间:2020-08-21T20:35:05


【作品展示】

center_image

 

【作品介绍】

w,a,s,d移动

 

【作品源代码】

# 导入
from arcade import *
from PIL import Image
import random
# 设置窗体宽和高
SCREEN_WIDTH = 1350
SCREEN_HIGHT = 690
# 设置窗体标题
SCREEN_TITLE = "大鱼吃小鱼"
#设置玩家移动速度
MOVEMET_SPEED = 6
#向左
LEFT = 0
#向右
RIGHT = 1
# 警告
print("警告,请注意!!")
print("严禁抄袭、抄写、复制等一系列操作,否则:后果自负,后果自负,后果自负!!!!!!!!!!")
print("石头制作。")
print("")


class player (Sprite):
    def __init__(self, image):
        super().__init__(image)
        self.center_x = SCREEN_WIDTH // 2
        self.center_y = SCREEN_HIGHT // 2
        #玩家大小
        self.size = 2


    def update(self):
        super().update()
        if self.left < 0:
            self.left = 0
        elif self.right > SCREEN_WIDTH:
            self.right = SCREEN_WIDTH
        else:
            pass
        if self.top > SCREEN_HIGHT:
            self.top = SCREEN_HIGHT
        elif self.bottom < 0:
            self.bottom = 0
        self.append_texture(load_texture("sea/player.png", mirrored=True, scale=1))


    def evolutin(self, score):
        #进化
        if score >= 50:
            #第四段
            self.size = 10
            self.scale = 2.5
        elif score >= 30:
            #第三段
            self.size = 8
            self.scale = 1.6
        elif score >= 20:
            #第二段
            self.size = 6
            self.scale = 1.3
        elif score >= 10:
            #第一段
            self.size = 4
            self.scale = 1.2


class Enemy(Sprite):
    def __init__(self, image):
        super().__init__(image)
        #随机生产位置
        face = random.choice(["left", "right"])
        #随机移动
        speed = random.choice([1, 2, 3, 4, 5])
        if face == "right":
            self.center_x = - 60
            self.append_texture(load_texture(image, mirrored = True, scale = 1))
            self.set_texture(RIGHT)
            self.change_x = speed
        elif face == "left":
            self.center_x = SCREEN_WIDTH + 60
            self.change_x = -speed
        else:
            pass
        self.center_y = random.randint(0, SCREEN_HIGHT)


class Status(Sprite):
    def __init__(self, image):
        super().__init__(image)
        self.center_x = SCREEN_WIDTH // 2
        self.center_y = SCREEN_HIGHT // 2


class MyGame(arcade.Window):
    # 绘制
    def __init__(self, width, height, title):
        super().__init__(width, height, title)
        self.setup()


    def setup(self):
        # 修改背景图片
        Image.open("sea/sea.png").resize((SCREEN_WIDTH, SCREEN_HIGHT)).save("sea/new_sea.png")
        # 设置背景图片
        self.barkground = Sprite("sea/new_sea.png")
        self.barkground.center_x = SCREEN_WIDTH // 2
        self.barkground.center_y = SCREEN_HIGHT // 2
        # 创建玩家角色
        self.player_sprite = player("sea/player.png")
        self.player_sprite_list = SpriteList()
        self.player_sprite_list.append(self.player_sprite)
        #创建电脑角色
        self.fishes = {"sea/黄鱼.png": (1, 1), "sea/绿鱼.png": (3, 2), "sea/红鱼.png": (5, 3), "sea/紫鱼.png": (7, 4), "sea/蓝鱼.png": (9, 5)}
        self.enemy_sprite_SpriteList = SpriteList()
        #所有的时间
        self.total_time = 0
        #上一次的时间
        self.last_time = 0
        #每次的数量
        self.create_num = 1
        #分数
        self.score = 0
        # 游戏状态
        self.game_over_status = False
        self.game_over = Status("sea/game_over.png")
        self.game_pause_status = False
        self.game_pause = Status("sea/game_pause.png")
        #添加音效
        self.eat_sound = load_sound("sea/eat_sound.wav")
        self.game_over_sound = load_sound("sea/game_over_sound.wav")


    def on_draw(self):
        # 绘制界面
        start_render()
        # 绘制背景
        self.barkground.draw()
        #绘制玩家角色
        self.player_sprite_list.draw()
        # 绘制电脑角色
        self.enemy_sprite_SpriteList.draw()
        #绘制分数
        draw_text(f"分数:{self.score}", 0, SCREEN_HIGHT - 25, color.BLUE, font_name = ("simhei", "pingFang"), font_size = 20)
        if self.game_over_status:
            self.game_over.draw()
        #重新开始提示
        if self.game_over_status:
            draw_text("如果想再来一次,请按下 “C” 键,重新开始!", start_x = 300, start_y = 100, color = color.RED, font_name = ("simhei", "pingFang"), font_size = 30)
        #游戏暂停
        if self.game_pause_status:
            self.game_pause.draw()


    def on_update(self, delta_time):
        if self.game_over_status or self.game_pause_status:
            return
        #生产敌人
        self.total_time += delta_time
        #生产速度
        if int(self.total_time) != int(self.last_time) and int(self.total_time) % 250 == 0:
            self.create_num += 3
        if int(self.total_time) != int(self.last_time) and int(self.total_time) % 1 == 0:
            self.create_enemy()
            self.last_time = self.total_time
        #玩家移动
        self.player_sprite_list.update()
        #电脑移动
        self.enemy_sprite_SpriteList.update()
        #删除电脑
        for enemy in self.enemy_sprite_SpriteList:
            if enemy.center_x < -60 or enemy.center_x > SCREEN_WIDTH + 60:
                enemy.喵()
        #判断游戏
        hit_list = check_for_collision_with_list(self.player_sprite, self.enemy_sprite_SpriteList)
        if hit_list:
            for hit in hit_list:
                if self.player_sprite.size > hit.size:
                    play_sound(self.eat_sound)
                    hit.喵()
                    self.score += hit.score
                else:
                    self.player_sprite.喵()
                    play_sound(self.game_over_sound)
                    self.game_over_status = True
        self.player_sprite.evolutin(self.score)
        #判断电脑
        for enemy in self.enemy_sprite_SpriteList:
            hit_list = check_for_collision_with_list(enemy, self.enemy_sprite_SpriteList)
            for hit in hit_list:
                if enemy.size > hit.size:
                    hit.喵()
                else:
                    enemy.喵()


    def on_key_press(self, symbol, modifiers):
        if symbol == key.UP or symbol == key.W:
            self.player_sprite.change_y = MOVEMET_SPEED
        elif symbol == key.DOWN or symbol ==key.S:
            self.player_sprite.change_y = -MOVEMET_SPEED
        elif symbol == key.LEFT or symbol == key.A:
            self.player_sprite.change_x = -MOVEMET_SPEED
            self.player_sprite.set_texture(LEFT)
        elif symbol == key.RIGHT or symbol == key.D:
            self.player_sprite.change_x = MOVEMET_SPEED
            self.player_sprite.set_texture(RIGHT)
        elif symbol == key.J:
            image = get_image(0, 0, SCREEN_WIDTH, SCREEN_HIGHT)
            image.save("游戏截图.png")
        elif symbol == key.Z:
            self.game_pause_status = not self.game_pause_status
        elif symbol == key.C:
            if self.game_over_status:
                self.setup()
            else:
                print("不准重新开始游戏!!!")
                print("")
        else:
            pass


    def on_key_release(self, symbol, modifiers):
        if symbol == key.UP or symbol == key.DOWN or symbol == key.W or symbol == key.S:
            self.player_sprite.change_y = 0
        if symbol == key.LEFT or symbol == key.RIGHT or symbol == key.A or symbol == key.D:
            self.player_sprite.change_x = 0
            

    def create_enemy(self):
        for i in range(self.create_num):
            #创建敌人
            fish = random.choices(list(self.fishes.keys()), [0.3, 0.3, 0.2, 0.1, 0.1])[0]
            enemy_sprite = Enemy(fish)
            enemy_sprite.size = self.fishes[fish][0]
            enemy_sprite.score = self.fishes[fish][1]
            self.enemy_sprite_SpriteList.append(enemy_sprite)


if __name__ == "__main__":
    # 绘制屏幕
    game = MyGame(SCREEN_WIDTH, SCREEN_HIGHT, SCREEN_TITLE)
    run()


#终级警告
print("")
print("游戏结束")
print("")
print("")
print("")

 

【提示】

部分含有Python第三方库相关内容的作品,在海龟编辑器网页端无法运行哦!如遇到这种情况,可以打开下面的链接,下载海龟编辑器客户端:

https://python.codemao.cn


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