用户:
疯狂的石头162查看:0 回复:0 评论:0 创建时间:2020-08-21T20:35:05
【作品展示】

【作品介绍】
w,a,s,d移动
【作品源代码】
# 导入
from arcade import *
from PIL import Image
import random
# 设置窗体宽和高
SCREEN_WIDTH = 1350
SCREEN_HIGHT = 690
# 设置窗体标题
SCREEN_TITLE = "大鱼吃小鱼"
#设置玩家移动速度
MOVEMET_SPEED = 6
#向左
LEFT = 0
#向右
RIGHT = 1
# 警告
print("警告,请注意!!")
print("严禁抄袭、抄写、复制等一系列操作,否则:后果自负,后果自负,后果自负!!!!!!!!!!")
print("石头制作。")
print("")
class player (Sprite):
def __init__(self, image):
super().__init__(image)
self.center_x = SCREEN_WIDTH // 2
self.center_y = SCREEN_HIGHT // 2
#玩家大小
self.size = 2
def update(self):
super().update()
if self.left < 0:
self.left = 0
elif self.right > SCREEN_WIDTH:
self.right = SCREEN_WIDTH
else:
pass
if self.top > SCREEN_HIGHT:
self.top = SCREEN_HIGHT
elif self.bottom < 0:
self.bottom = 0
self.append_texture(load_texture("sea/player.png", mirrored=True, scale=1))
def evolutin(self, score):
#进化
if score >= 50:
#第四段
self.size = 10
self.scale = 2.5
elif score >= 30:
#第三段
self.size = 8
self.scale = 1.6
elif score >= 20:
#第二段
self.size = 6
self.scale = 1.3
elif score >= 10:
#第一段
self.size = 4
self.scale = 1.2
class Enemy(Sprite):
def __init__(self, image):
super().__init__(image)
#随机生产位置
face = random.choice(["left", "right"])
#随机移动
speed = random.choice([1, 2, 3, 4, 5])
if face == "right":
self.center_x = - 60
self.append_texture(load_texture(image, mirrored = True, scale = 1))
self.set_texture(RIGHT)
self.change_x = speed
elif face == "left":
self.center_x = SCREEN_WIDTH + 60
self.change_x = -speed
else:
pass
self.center_y = random.randint(0, SCREEN_HIGHT)
class Status(Sprite):
def __init__(self, image):
super().__init__(image)
self.center_x = SCREEN_WIDTH // 2
self.center_y = SCREEN_HIGHT // 2
class MyGame(arcade.Window):
# 绘制
def __init__(self, width, height, title):
super().__init__(width, height, title)
self.setup()
def setup(self):
# 修改背景图片
Image.open("sea/sea.png").resize((SCREEN_WIDTH, SCREEN_HIGHT)).save("sea/new_sea.png")
# 设置背景图片
self.barkground = Sprite("sea/new_sea.png")
self.barkground.center_x = SCREEN_WIDTH // 2
self.barkground.center_y = SCREEN_HIGHT // 2
# 创建玩家角色
self.player_sprite = player("sea/player.png")
self.player_sprite_list = SpriteList()
self.player_sprite_list.append(self.player_sprite)
#创建电脑角色
self.fishes = {"sea/黄鱼.png": (1, 1), "sea/绿鱼.png": (3, 2), "sea/红鱼.png": (5, 3), "sea/紫鱼.png": (7, 4), "sea/蓝鱼.png": (9, 5)}
self.enemy_sprite_SpriteList = SpriteList()
#所有的时间
self.total_time = 0
#上一次的时间
self.last_time = 0
#每次的数量
self.create_num = 1
#分数
self.score = 0
# 游戏状态
self.game_over_status = False
self.game_over = Status("sea/game_over.png")
self.game_pause_status = False
self.game_pause = Status("sea/game_pause.png")
#添加音效
self.eat_sound = load_sound("sea/eat_sound.wav")
self.game_over_sound = load_sound("sea/game_over_sound.wav")
def on_draw(self):
# 绘制界面
start_render()
# 绘制背景
self.barkground.draw()
#绘制玩家角色
self.player_sprite_list.draw()
# 绘制电脑角色
self.enemy_sprite_SpriteList.draw()
#绘制分数
draw_text(f"分数:{self.score}", 0, SCREEN_HIGHT - 25, color.BLUE, font_name = ("simhei", "pingFang"), font_size = 20)
if self.game_over_status:
self.game_over.draw()
#重新开始提示
if self.game_over_status:
draw_text("如果想再来一次,请按下 “C” 键,重新开始!", start_x = 300, start_y = 100, color = color.RED, font_name = ("simhei", "pingFang"), font_size = 30)
#游戏暂停
if self.game_pause_status:
self.game_pause.draw()
def on_update(self, delta_time):
if self.game_over_status or self.game_pause_status:
return
#生产敌人
self.total_time += delta_time
#生产速度
if int(self.total_time) != int(self.last_time) and int(self.total_time) % 250 == 0:
self.create_num += 3
if int(self.total_time) != int(self.last_time) and int(self.total_time) % 1 == 0:
self.create_enemy()
self.last_time = self.total_time
#玩家移动
self.player_sprite_list.update()
#电脑移动
self.enemy_sprite_SpriteList.update()
#删除电脑
for enemy in self.enemy_sprite_SpriteList:
if enemy.center_x < -60 or enemy.center_x > SCREEN_WIDTH + 60:
enemy.喵()
#判断游戏
hit_list = check_for_collision_with_list(self.player_sprite, self.enemy_sprite_SpriteList)
if hit_list:
for hit in hit_list:
if self.player_sprite.size > hit.size:
play_sound(self.eat_sound)
hit.喵()
self.score += hit.score
else:
self.player_sprite.喵()
play_sound(self.game_over_sound)
self.game_over_status = True
self.player_sprite.evolutin(self.score)
#判断电脑
for enemy in self.enemy_sprite_SpriteList:
hit_list = check_for_collision_with_list(enemy, self.enemy_sprite_SpriteList)
for hit in hit_list:
if enemy.size > hit.size:
hit.喵()
else:
enemy.喵()
def on_key_press(self, symbol, modifiers):
if symbol == key.UP or symbol == key.W:
self.player_sprite.change_y = MOVEMET_SPEED
elif symbol == key.DOWN or symbol ==key.S:
self.player_sprite.change_y = -MOVEMET_SPEED
elif symbol == key.LEFT or symbol == key.A:
self.player_sprite.change_x = -MOVEMET_SPEED
self.player_sprite.set_texture(LEFT)
elif symbol == key.RIGHT or symbol == key.D:
self.player_sprite.change_x = MOVEMET_SPEED
self.player_sprite.set_texture(RIGHT)
elif symbol == key.J:
image = get_image(0, 0, SCREEN_WIDTH, SCREEN_HIGHT)
image.save("游戏截图.png")
elif symbol == key.Z:
self.game_pause_status = not self.game_pause_status
elif symbol == key.C:
if self.game_over_status:
self.setup()
else:
print("不准重新开始游戏!!!")
print("")
else:
pass
def on_key_release(self, symbol, modifiers):
if symbol == key.UP or symbol == key.DOWN or symbol == key.W or symbol == key.S:
self.player_sprite.change_y = 0
if symbol == key.LEFT or symbol == key.RIGHT or symbol == key.A or symbol == key.D:
self.player_sprite.change_x = 0
def create_enemy(self):
for i in range(self.create_num):
#创建敌人
fish = random.choices(list(self.fishes.keys()), [0.3, 0.3, 0.2, 0.1, 0.1])[0]
enemy_sprite = Enemy(fish)
enemy_sprite.size = self.fishes[fish][0]
enemy_sprite.score = self.fishes[fish][1]
self.enemy_sprite_SpriteList.append(enemy_sprite)
if __name__ == "__main__":
# 绘制屏幕
game = MyGame(SCREEN_WIDTH, SCREEN_HIGHT, SCREEN_TITLE)
run()
#终级警告
print("")
print("游戏结束")
print("")
print("")
print("")
【提示】
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