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Spring曙光查看:0 回复:0 评论:0 创建时间:2020-08-21T16:26:17
【作品展示】

【作品介绍】
按上下左右键移动初始十点生命,每吃掉一条小鱼回复一点,每撞到一次大鱼损失10/3点,最高12点生命
按Q键开启喵,E键结束喵
生命值越高,得分速度越快
按F2截图
大小为2时可吃黄鱼,4可吃绿鱼,6可吃红鱼,8可吃紫鱼
【作品源代码】
from arcade import *
from PIL import Image
import random
#设置宽高
SCREEN_WIDTH = 900
SCREEN_HEIGHT = 600
#设置标题
SCREEN_TITLE = "大鱼吃小鱼"
MOVE_SPEED = 4
LEFT=0
RIGHT=1
wudi = 0
class Player(Sprite):
def __init__(self,image):
super().__init__(image)
self.center_x=SCREEN_WIDTH//2
self.center_y=SCREEN_HEIGHT//2
self.append_texture(load_texture("resource/player.png",mirrored=True,scale=1))
self.size = 2
def update(self):
super().update()
if self.left < 0:
self.left = 0
elif self.right > SCREEN_WIDTH:
self.right = SCREEN_WIDTH
if self.top > SCREEN_HEIGHT:
self.top = SCREEN_HEIGHT
elif self.bottom < 0:
self.bottom = 0
def evolution(self, score):
if score >= 15:
self.size = 8
elif score >= 10:
self.size = 6
elif score >= 5:
self.size = 4
class Enemy(Sprite):
def __init__(self, image):
super().__init__(image)
face = random.choice(["left","right"])
speed = random.choice([1,2,3,4,5])
if face == "left":
self.center_x =SCREEN_WIDTH + 60
self.change_x = -speed
elif face == "right":
self.center_x = - 60
self.append_texture(load_texture(image,mirrored=1,scale=1))
self.set_texture(RIGHT)
self.change_x = speed
self.center_y = random.randint(0,SCREEN_HEIGHT)
class GameOver(Sprite):
def __init__(self, image):
super().__init__(image)
self.center_x = SCREEN_WIDTH//2
self.center_y = SCREEN_HEIGHT//2
class StatusBar():
def __init__(self):
self.distance = 0
self.hp =10
def draw_bar(self):
draw_rectangle_filled(
0, SCREEN_HEIGHT, 2*SCREEN_WIDTH*self.hp/12, 15, color.RED)
def draw_distance(self):
pos_x = 10
pos_y = SCREEN_HEIGHT - 30
draw_text(f"分数:{self.distance}", pos_x, pos_y,
color.BLUE, font_name=("simhei", "PingPang"))
def draw_hp(self):
pos_x = SCREEN_WIDTH//2-90
pos_y = SCREEN_HEIGHT - 20
#生命值
hearts = SpriteList()
for i in range(int(self.hp)):
heart = Sprite("resource/血量.png")
heart.center_x = pos_x + heart.width * i
heart.center_y = pos_y + 5
hearts.append(heart)
hearts.draw()
class MyGame(arcade.Window):
def __init__(self, width, height, title):
super().__init__(width, height, title)
self.setup()
def setup(self):
self.game_status = True
self.status_bar = StatusBar()
#处理图片
Image.open("resource/sea.png").resize((SCREEN_WIDTH,SCREEN_HEIGHT)).save("resource/new_sea.png")
self.background=Sprite("resource/new_sea.png")
self.background.center_x=SCREEN_WIDTH//2
self.background.center_y=SCREEN_HEIGHT//2
#添加玩家
self.player_sprite=Player("resource/player.png")
self.fishes = {"resource/黄鱼.png": 1,
"resource/蓝鱼.png": 9, "resource/紫鱼.png": 7, "resource/绿鱼.png": 3, "resource/红鱼.png": 5}
self.enemy_sprite_list = SpriteList()
self.total_time = 0
self.last_time = 0
self.gameover = GameOver("resource/gameover.png")
self.wudi = 0
self.create_num =1
self.score=35
self.d=0
def on_draw(self):
start_render()
self.background.draw()
self.player_sprite.draw()
self.enemy_sprite_list.draw()
self.status_bar.draw_bar()
if self.status_bar.hp <= 0:
self.gameover.draw()
self.status_bar.hp=0
self.judge_game_status()
if self.status_bar.hp>=12:
self.status_bar.hp = 12
self.status_bar.draw_distance()
self.status_bar.draw_hp()
draw_text(f"你的进化进度:{self.score}", 10, SCREEN_HEIGHT-60,
color.WHITE, font_name=("simhei", "PingFang"), font_size=20)
draw_text(f"你的大小:{self.player_sprite.size}", 10, SCREEN_HEIGHT-600,
color.WHITE, font_name=("simhei", "PingFang"), font_size=20)
def on_update(self,delta_time):
if self.game_status:
self.total_time += delta_time
if int(self.total_time) != int(self.last_time) and int(self.total_time) % 300 == 0:
self.create_num += 1
self.d += self.status_bar.hp/60
self.status_bar.distance=int(self.d)
if int(self.total_time) % 2 == 0 and int(self.total_time) != int(self.last_time):
self.create_enemy()
self.last_time = self.total_time
self.player_sprite.update()
self.enemy_sprite_list.update()
for enemy in self.enemy_sprite_list:
if enemy.center_x < -60 or enemy.center_x > SCREEN_WIDTH + 60:
enemy.喵()
hit_list = check_for_collision_with_list(
self.player_sprite, self.enemy_sprite_list)
if hit_list:
for hit in hit_list:
if self.player_sprite.size > hit.size:
hit.喵()
self.status_bar.hp+=1
self.score+=1
elif self.player_sprite.size < hit.size and self.wudi == 0:
self.status_bar.hp-= 10/3
hit.喵()
self.player_sprite.evolution(self.score)
def on_key_press(self,symbol,modifiers):
if symbol == key.UP:
self.player_sprite.change_y = MOVE_SPEED
elif symbol == key.DOWN:
self.player_sprite.change_y = -MOVE_SPEED
elif symbol == key.LEFT:
self.player_sprite.change_x = -MOVE_SPEED
self.player_sprite.set_texture(LEFT)
elif symbol == key.RIGHT:
self.player_sprite.change_x = MOVE_SPEED
self.player_sprite.set_texture(RIGHT)
def on_key_release(self,symbol,modifiers):
if symbol == key.UP or symbol == key.DOWN:
self.player_sprite.change_y = 0
elif symbol == key.RIGHT or symbol == key.LEFT:
self.player_sprite.change_x = 0
elif symbol == key.F2:
image = get_image(0,0,SCREEN_WIDTH,SCREEN_HEIGHT)
image.save("screen_shot.png")
elif symbol == key.Q:
self.wudi = 1
elif symbol == key.E:
self.wudi = 0
def create_enemy(self):
for i in range(self.create_num):
#随机
fish = random.choice(list(self.fishes.keys()))
size=self.fishes[fish]
enemy_sprite = Enemy(fish)
enemy_sprite.size=size
self.enemy_sprite_list.append(enemy_sprite)
def judge_game_status(self):
if self.status_bar.hp <= 0:
self.game_status = False
if __name__ == "__main__":
game = MyGame(SCREEN_WIDTH, SCREEN_HEIGHT, SCREEN_TITLE)
run()
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