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【Python作品分享】躲避鱼【作品秀】

用户:Spring曙光Spring曙光查看:0 回复:0 评论:0 创建时间:2020-08-21T16:26:17


【作品展示】

center_image

 

【作品介绍】

按上下左右键移动

初始十点生命,每吃掉一条小鱼回复一点,每撞到一次大鱼损失10/3点,最高12点生命

按Q键开启喵,E键结束喵

生命值越高,得分速度越快

按F2截图

大小为2时可吃黄鱼,4可吃绿鱼,6可吃红鱼,8可吃紫鱼

 

【作品源代码】

from arcade import *
from PIL import Image
import random

#设置宽高
SCREEN_WIDTH = 900
SCREEN_HEIGHT = 600
#设置标题
SCREEN_TITLE = "大鱼吃小鱼"
MOVE_SPEED = 4
LEFT=0
RIGHT=1
wudi = 0

class Player(Sprite):
    def __init__(self,image):
        super().__init__(image)
        self.center_x=SCREEN_WIDTH//2
        self.center_y=SCREEN_HEIGHT//2

        self.append_texture(load_texture("resource/player.png",mirrored=True,scale=1))
        self.size = 2

    def update(self):
        super().update()

        if self.left < 0:
            self.left = 0
        elif self.right > SCREEN_WIDTH:
            self.right = SCREEN_WIDTH
        if self.top > SCREEN_HEIGHT:
            self.top = SCREEN_HEIGHT
        elif self.bottom < 0:
            self.bottom = 0
        

    def evolution(self, score):
        if score >= 15:
            self.size = 8
        elif score >= 10:
            self.size = 6
        elif score >= 5:
            self.size = 4

class Enemy(Sprite):
    def __init__(self, image):
        super().__init__(image)
        face = random.choice(["left","right"])
        speed = random.choice([1,2,3,4,5])
        if face == "left":
            self.center_x =SCREEN_WIDTH + 60
            self.change_x = -speed
        elif face == "right":
            self.center_x = - 60
            self.append_texture(load_texture(image,mirrored=1,scale=1))
            self.set_texture(RIGHT)
            self.change_x = speed
        self.center_y = random.randint(0,SCREEN_HEIGHT)


class GameOver(Sprite):
    def __init__(self, image):
        super().__init__(image)
        self.center_x = SCREEN_WIDTH//2
        self.center_y = SCREEN_HEIGHT//2

class StatusBar():

    def __init__(self):
        self.distance = 0
        self.hp =10

    def draw_bar(self):
        draw_rectangle_filled(
            0, SCREEN_HEIGHT, 2*SCREEN_WIDTH*self.hp/12, 15, color.RED)

    def draw_distance(self):
        pos_x = 10
        pos_y = SCREEN_HEIGHT - 30
        draw_text(f"分数:{self.distance}", pos_x, pos_y,
                  color.BLUE, font_name=("simhei", "PingPang"))

    def draw_hp(self):
        pos_x = SCREEN_WIDTH//2-90
        pos_y = SCREEN_HEIGHT - 20
        #生命值
        hearts = SpriteList()
        for i in range(int(self.hp)):
            heart = Sprite("resource/血量.png")
            heart.center_x = pos_x  + heart.width * i
            heart.center_y = pos_y + 5
            hearts.append(heart)
        hearts.draw()


class MyGame(arcade.Window):
    def __init__(self, width, height, title):
        super().__init__(width, height, title)

        self.setup()
    
    def setup(self):
        self.game_status = True
        self.status_bar = StatusBar()
        #处理图片
        Image.open("resource/sea.png").resize((SCREEN_WIDTH,SCREEN_HEIGHT)).save("resource/new_sea.png")
        self.background=Sprite("resource/new_sea.png")
        self.background.center_x=SCREEN_WIDTH//2
        self.background.center_y=SCREEN_HEIGHT//2
        #添加玩家
        self.player_sprite=Player("resource/player.png")
        self.fishes = {"resource/黄鱼.png": 1,
                       "resource/蓝鱼.png": 9, "resource/紫鱼.png": 7, "resource/绿鱼.png": 3, "resource/红鱼.png": 5}
        self.enemy_sprite_list = SpriteList()
        self.total_time = 0
        self.last_time = 0
        self.gameover = GameOver("resource/gameover.png")
        self.wudi = 0
        self.create_num =1
        self.score=35
        self.d=0

    def on_draw(self):
        start_render()
        self.background.draw()
        self.player_sprite.draw()
        self.enemy_sprite_list.draw()
        self.status_bar.draw_bar()
        if self.status_bar.hp <= 0:
            self.gameover.draw()
            self.status_bar.hp=0
            self.judge_game_status()
        if self.status_bar.hp>=12:
            self.status_bar.hp = 12
        self.status_bar.draw_distance()
        self.status_bar.draw_hp()
        draw_text(f"你的进化进度:{self.score}", 10, SCREEN_HEIGHT-60,
                  color.WHITE, font_name=("simhei", "PingFang"), font_size=20)
        draw_text(f"你的大小:{self.player_sprite.size}", 10, SCREEN_HEIGHT-600,
                  color.WHITE, font_name=("simhei", "PingFang"), font_size=20)

    def on_update(self,delta_time):
        if self.game_status:
            self.total_time += delta_time
            if int(self.total_time) != int(self.last_time) and int(self.total_time) % 300 == 0:
                self.create_num += 1
            self.d += self.status_bar.hp/60
            self.status_bar.distance=int(self.d)
            if int(self.total_time) % 2 == 0 and int(self.total_time) != int(self.last_time):
                self.create_enemy()
                self.last_time = self.total_time
            self.player_sprite.update()
            self.enemy_sprite_list.update()

            for enemy in self.enemy_sprite_list:
                if enemy.center_x < -60 or enemy.center_x > SCREEN_WIDTH + 60:
                    enemy.喵()
            hit_list = check_for_collision_with_list(
                        self.player_sprite, self.enemy_sprite_list)
            if hit_list:
                for hit in hit_list:
                    if self.player_sprite.size > hit.size:
                        hit.喵()
                        self.status_bar.hp+=1
                        self.score+=1
                    elif self.player_sprite.size < hit.size and self.wudi == 0:
                        self.status_bar.hp-= 10/3
                        hit.喵()
            self.player_sprite.evolution(self.score)

    def on_key_press(self,symbol,modifiers):
        if symbol == key.UP:
            self.player_sprite.change_y = MOVE_SPEED
        elif symbol == key.DOWN:
            self.player_sprite.change_y = -MOVE_SPEED
        elif symbol == key.LEFT:
            self.player_sprite.change_x = -MOVE_SPEED
            self.player_sprite.set_texture(LEFT)
        elif symbol == key.RIGHT:
            self.player_sprite.change_x = MOVE_SPEED
            self.player_sprite.set_texture(RIGHT)

    def on_key_release(self,symbol,modifiers):
        if symbol == key.UP or symbol == key.DOWN:
            self.player_sprite.change_y = 0
        elif symbol == key.RIGHT or symbol == key.LEFT:
            self.player_sprite.change_x = 0
        elif symbol == key.F2:
            image = get_image(0,0,SCREEN_WIDTH,SCREEN_HEIGHT)
            image.save("screen_shot.png")
        elif symbol == key.Q:
            self.wudi = 1
        elif symbol == key.E:
            self.wudi = 0

    def create_enemy(self):
        for i in range(self.create_num):
            #随机
            fish = random.choice(list(self.fishes.keys()))
            size=self.fishes[fish]
            enemy_sprite = Enemy(fish)
            enemy_sprite.size=size
            self.enemy_sprite_list.append(enemy_sprite)

    def judge_game_status(self):
        if self.status_bar.hp <= 0:
            self.game_status = False

if __name__ == "__main__":
    game = MyGame(SCREEN_WIDTH, SCREEN_HEIGHT, SCREEN_TITLE)
    run()

 

【提示】

部分含有Python第三方库相关内容的作品,在海龟编辑器网页端无法运行哦!如遇到这种情况,可以打开下面的链接,下载海龟编辑器客户端:

https://python.codemao.cn


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