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*****查看:0 回复:6 评论:0 创建时间:2020-08-14T10:19:57
【作品展示】

【作品介绍】
这是我的课程作品,按上下左右键移动,进化分设置的贼简单,适合新手使用
【作品源代码】
from arcade import *
from PIL import Image
import random
SCREEN_WIDTH = 900
SCREEN_HEIGHT = 600
SCREEN_TITLE = "大鱼吃小鱼"
MOVEMENT_SPEED = 4
LEFT = 0
RIGHT = 1
class Player(Sprite):
def __init__(self, image):
super().__init__(image)
self.center_x = SCREEN_WIDTH//2
self.center_y = SCREEN_HEIGHT//2
self.append_texture(load_texture(
"resource/player.png", mirrored=True, scale=1))
self.size=2
def update(self):
super().update()
if self.left < 0:
self.left = 0
elif self.right > SCREEN_WIDTH:
self.right = SCREEN_WIDTH
if self.top > SCREEN_HEIGHT:
self.top = SCREEN_HEIGHT
elif self.bottom < 0:
self.bottom = 0
def evolution(self,score):
if score>=3:
self.size=8
self.scale=1.5
elif score>=2:
self.size=6
self.scale=1.3
elif score>=1:
self.size=4
self.scale=1.2
class Enemy(Sprite):
def __init__(self, image):
super().__init__(image)
face=random.choice(["left","right"])
speed=random.choice([1,2,3,4,5])
if face=="left":
self.center_x=SCREEN_WIDTH+60
self.change_x=-speed
elif face=="right":
self.center_x=-60
self.append_texture(load_texture(image,mirrored=True,scale=1))
self.set_texture(RIGHT)
self.change_x=speed
self.center_y=random.randint(0,SCREEN_HEIGHT)
class Status(Sprite):
def __init__(self,image):
super().__init__(image)
self.center_x=SCREEN_WIDTH//2
self.center_y=SCREEN_HEIGHT//2
class MyGame(arcade.Window):
def __init__(self, width, height, title):
super().__init__(width, height, title)
self.setup()
def setup(self):
Image.open("resource/sea.png").resize((SCREEN_WIDTH,
SCREEN_HEIGHT)).save("resource/new_sea.png")
self.background = Sprite("resource/new_sea.png")
self.background.center_x = SCREEN_WIDTH//2
self.background.center_y = SCREEN_HEIGHT//2
self.player_sprite = Player("resource/player.png")
self.player_sprite_list = SpriteList()
self.player_sprite_list.append(self.player_sprite)
self.fishes = {"resource/黄鱼.png":(1,1),
"resource/绿鱼.png":(3,2),
"resource/红鱼.png":(5,3),
"resource/紫鱼.png":(7,4),
"resource/蓝鱼.png":(9,5)}
self.enemy_sprite_list = SpriteList()
self.total_time=0
self.last_time=0
self.create_num=1
self.score=0
self.game_over_status=False
self.game_over=Status("resource/game_over.png")
self.game_pause_status= False
self.game_pause = Status("resource/game_pause.png")
self.eat_sound=load_sound("resource/eat_sound.wav")
self.game_over_sound=load_sound("resource/game_over_sound.wav")
def on_draw(self):
start_render()
self.background.draw()
self.player_sprite_list.draw()
self.enemy_sprite_list.draw()
draw_text(f"score:{self.score}",0,SCREEN_HEIGHT-20,color.WHITE,font_name=("simhei","PingFang"),font_size=20)
if self.game_over_status:
self.game_over.draw()
if self.game_pause_status:
self.game_pause.draw()
def on_update(self, delta_time):
if self.game_over_status or self.game_pause_status:
return
self.total_time+=delta_time
if int(self.total_time) != int(self.last_time) and int(self.total_time) % 300 == 0:
self.create_num += 1
if int(self.total_time)!=int(self.last_time) and int(self.total_time) % 1==0:
self.create_enemy()
self.last_time=self.total_time
self.player_sprite_list.update()
self.enemy_sprite_list.update()
for enemy in self.enemy_sprite_list:
if enemy.center_x<-60 or enemy.center_x>SCREEN_WIDTH+60:
enemy.喵()
hit_list=check_for_collision_with_list(self.player_sprite,self.enemy_sprite_list)
if hit_list:
for hit in hit_list:
if self.player_sprite.size>hit.size:
hit.喵()
self.score+=hit.score
play_sound(self.eat_sound)
else:
self.player_sprite.喵()
self.game_over_status=True
play_sound(self.game_over_sound)
self.player_sprite.evolution(self.score)
def on_key_press(self, symbol, modifiers):
if symbol == key.UP:
self.player_sprite.change_y = MOVEMENT_SPEED
elif symbol == key.DOWN:
self.player_sprite.change_y = -MOVEMENT_SPEED
elif symbol == key.LEFT:
self.player_sprite.change_x = -MOVEMENT_SPEED
self.player_sprite.set_texture(LEFT)
elif symbol == key.RIGHT:
self.player_sprite.change_x = MOVEMENT_SPEED
self.player_sprite.set_texture(RIGHT)
elif symbol == key.RETURN:
image = get_image(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT)
image.save("screenshot.png")
elif symbol==key.ESCAPE:
self.game_pause_status=not self.game_pause_status
elif symbol==key.TAB:
if self.game_over_status:
self.setup()
def on_key_release(self, symbol, modifiers):
if symbol == key.UP or symbol == key.DOWN:
self.player_sprite.change_y = 0
elif symbol == key.LEFT or symbol == key.RIGHT:
self.player_sprite.change_x = 0
def create_enemy(self):
for i in range(self.create_num):
fish = random.choices(list(self.fishes.keys()),[0.3,0.1,0.05,0.05,0.5])[0]
enemy_sprite = Enemy(fish)
enemy_sprite.size=self.fishes[fish][0]
enemy_sprite.score=self.fishes[fish][1]
self.enemy_sprite_list.append(enemy_sprite)
if __name__ == '__main__':
game = MyGame(SCREEN_WIDTH, SCREEN_HEIGHT, SCREEN_TITLE)
run()
【提示】
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