用户:1232RvE查看:9 回复:23 评论:9 创建时间:2020-08-13T09:19:16
大家好,最近血衣族越来越猖狂了,他们经常毁图。
【可是我为啥要研究啊……】
嗯,最近研究了一个毁图喵……
按左键毁图……【一个圆形】
来看看吧
world. onPress(({entity, button, raycast: { voxelIndex, normal} }) =>{
if (button == Box3ButtonType.ACTION0) {
voxels.setVoxel(voxelIndex.x, voxelIndex.y, voxelIndex.z,0);
}
})
world.onPlayerJoin(({entity})=>{
entity.player.enable3DCursor=true;
})
其实上面是shyfcka、的代码
而且只能毁一个方块啊……
下面代码血衣族勿用
world. onPress(({entity, button, raycast: { voxelIndex, normal} }) =>{
if (button == Box3ButtonType.ACTION0) {
voxels.setVoxel(voxelIndex.x, voxelIndex.y, voxelIndex.z,0);
voxels.setVoxel(voxelIndex.x, voxelIndex.y-1, voxelIndex.z,0);
voxels.setVoxel(voxelIndex.x-1, voxelIndex.y-1, voxelIndex.z,0);
voxels.setVoxel(voxelIndex.x+1, voxelIndex.y-1, voxelIndex.z,0);
voxels.setVoxel(voxelIndex.x, voxelIndex.y, voxelIndex.z-1,0);
voxels.setVoxel(voxelIndex.x, voxelIndex.y, voxelIndex.z+1,0);
voxels.setVoxel(voxelIndex.x-1, voxelIndex.y, voxelIndex.z-1,0);
voxels.setVoxel(voxelIndex.x+1, voxelIndex.y, voxelIndex.z-1,0);
voxels.setVoxel(voxelIndex.x-1, voxelIndex.y, voxelIndex.z+1,0);
}
})
world.onPlayerJoin(({entity})=>{
entity.player.enable3DCursor=true;
})
我就不用for你能拿我怎样略略略![]()
血衣族勿用!
血衣族勿用!
血衣族勿用!
//真正的
world. onPress(({entity, button, raycast: { voxelIndex, normal} }) =>{
if (button == Box3ButtonType.ACTION0) {
voxels.setVoxel(voxelIndex.x, voxelIndex.y, voxelIndex.z,0);
voxels.setVoxel(voxelIndex.x, voxelIndex.y-1, voxelIndex.z,0);
voxels.setVoxel(voxelIndex.x-1, voxelIndex.y-1, voxelIndex.z,0);
voxels.setVoxel(voxelIndex.x+1, voxelIndex.y-1, voxelIndex.z,0);
voxels.setVoxel(voxelIndex.x, voxelIndex.y-1, voxelIndex.z-1,0);
voxels.setVoxel(voxelIndex.x, voxelIndex.y-1, voxelIndex.z+1,0);
voxels.setVoxel(voxelIndex.x-1, voxelIndex.y-1, voxelIndex.z-1,0);
voxels.setVoxel(voxelIndex.x+1, voxelIndex.y-1, voxelIndex.z-1,0);
voxels.setVoxel(voxelIndex.x-1, voxelIndex.y-1, voxelIndex.z+1,0);
voxels.setVoxel(voxelIndex.x+1, voxelIndex.y-1, voxelIndex.z+1,0);
voxels.setVoxel(voxelIndex.x, voxelIndex.y-1, voxelIndex.z,0);
voxels.setVoxel(voxelIndex.x, voxelIndex.y-2, voxelIndex.z,0);
voxels.setVoxel(voxelIndex.x-2, voxelIndex.y-1, voxelIndex.z+1,0);
voxels.setVoxel(voxelIndex.x, voxelIndex.y, voxelIndex.z,0);
voxels.setVoxel(voxelIndex.x-1, voxelIndex.y, voxelIndex.z,0);
voxels.setVoxel(voxelIndex.x+1, voxelIndex.y, voxelIndex.z,0);
voxels.setVoxel(voxelIndex.x, voxelIndex.y, voxelIndex.z-1,0);
voxels.setVoxel(voxelIndex.x, voxelIndex.y, voxelIndex.z+1,0);
voxels.setVoxel(voxelIndex.x-1, voxelIndex.y, voxelIndex.z-1,0);
voxels.setVoxel(voxelIndex.x+1, voxelIndex.y, voxelIndex.z-1,0);
voxels.setVoxel(voxelIndex.x-1, voxelIndex.y, voxelIndex.z+1,0);
voxels.setVoxel(voxelIndex.x+1, voxelIndex.y, voxelIndex.z+1,0);
voxels.setVoxel(voxelIndex.x, voxelIndex.y, voxelIndex.z,0);
}
})
world.onPlayerJoin(({entity})=>{
entity.player.enable3DCursor=true;
})
这才是毁图炸弹啊~~
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YDS尹子emmm咳咳咳
怎么又和我代码撞车了
还有血衣拿走的是我的更强劲的代码,后果更严重
不信你看
https://shequ.codemao.cn/community/330989
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