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SKQA查看:7 回复:3 评论:7 创建时间:2020-08-11T23:21:15
world.querySelectorAll('.存档点').forEach(async(entity)=>{
e.onEntityContact(async({entity})=>{
entity.particleRate = 500; //每秒产生粒子的数量
entity.particleLimit = 500; //产生的粒子数量上限
entity.particleLifetime = 0.8; //粒子的存活时间
color=[
new Box3RGBColor(0.033, 1, 10.5),
new Box3RGBColor(10, 0.025, 9),
new Box3RGBColor(0.05, 1, 7.5),
new Box3RGBColor(10, 0.5, 5),
new Box3RGBColor(0.2, 1, 6),
]
entity.particleSize = [5,3,5,3,5]; //粒子大小
entity.particleSizeSpread = 2; //粒子大小的随机变化范围
entity.particleColor = color; //color列表在上面
entity.particleAcceleration = new Box3Vector3(0, 1, 0); //粒子的加速度,是竖直向上的
entity.particleNoise = 5; //粒子运动随机偏离的大小
entity.particleNoiseFrequency = 10; //粒子随机偏离的频率
entity.particleVelocity = new Box3Vector3(0, 5, 0); //粒子的初速度
await sleep(1000);
entity.particleLimit = 0;
if(entity.player.Start==true){
entity.player.spawnPoint.copy(other.position); //将玩家的复活点复制到当前位置
entity.player.directMessage('存档成功!')
}
})
})
这个跑酷存档点代码,一碰就疯狂报错,咋办!(水帖成功)
SKQA哎,又是受害的代码,重发一遍吧
world.querySelectorAll('.存档点').forEach(async(entity)=>{
e.onEntityContact(async({entity})=>{
entity.particleRate = 500; //每秒产生粒子的数量
entity.particleLimit = 500; //产生的粒子数量上限
entity.particleLifetime = 0.8; //粒子的存活时间
color=[
new Box3RGBColor(0.033, 1, 10.5),
new Box3RGBColor(10, 0.025, 9),
new Box3RGBColor(0.05, 1, 7.5),
new Box3RGBColor(10, 0.5, 5),
new Box3RGBColor(0.2, 1, 6),
]
entity.particleSize = [5,3,5,3,5]; //粒子大小
entity.particleSizeSpread = 2; //粒子大小的随机变化范围
entity.particleColor = color; //color列表在上面
entity.particleAcceleration = new Box3Vector3(0, 1, 0); //粒子的加速度,是竖直向上的
entity.particleNoise = 5; //粒子运动随机偏离的大小
entity.particleNoiseFreque喵y = 10; //粒子随机偏离的频率
entity.particleVelocity = new Box3Vector3(0, 5, 0); //粒子的初速度
await sleep(1000);
entity.particleLimit = 0;
if(entity.player.Start==true){
entity.player.spawnPoint.copy(other.position); //将玩家的复活点复制到当前位置
entity.player.directMessage('存档成功!')
}
})
})点赞0
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