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【Python作品分享】源码精灵翱翔游戏【作品秀】

用户:魔侠魔侠查看:38 回复:1 评论:0 创建时间:2020-08-09T10:45:57


【作品展示】

center_image

 

【作品介绍】

按鼠标右键飞行

 

【作品源代码】

import pygame
import random

# 游戏初始化
pygame.init()
screen = pygame.display.set_mode((288, 512))
background = pygame.image.load("背景.png")
pygame.display.set_caption("翱翔吧!源码精灵1")



class Bird():
    def __init__(self):
        self.birdSprites = [pygame.image.load(
            "鸟{}.png".format(i)) for i in range(0, 4)]
        self.a = 0
        self.birdX = 50
        self.birdY = 100
        self.jumpSpeed = 7
        self.gravity = 0.4

        self.rect = self.birdSprites[self.a].get_rect()
        self.rect.center = (self.birdX, self.birdY)

    def birdUpdate(self):
        self.jumpSpeed -= self.gravity
        self.birdY -= self.jumpSpeed
        self.rect.center = (self.birdX, self.birdY)
        if self.jumpSpeed < 0:
            self.a = 1
        if self.jumpSpeed > 0:
            self.a = 2

    def birdCrush(self):
        resultU = self.rect.colliderect(newWall.wallUpRect)
        resultD = self.rect.colliderect(newWall.wallDownRect)

        if resultU or resultD or newBird.rect.top > 512:

            return True

class Wall():
    def __init__(self):
        self.wallDown = pygame.image.load("bottom.png")
        self.wallUp = pygame.image.load("top.png")
        self.count = 0
        self.wallx = 288

        self.gap = 100  # 两个柱子间的间隔
        self.offset = random.randint(-50, 50)  # 偏移量

        self.wallUpRect = self.wallUp.get_rect()
        self.wallDownRect = self.wallDown.get_rect()

        self.wallUpRect.center = (self.wallx, 0 - self.gap - self.offset)
        self.wallDownRect.center = (self.wallx, 520 - self.gap - self.offset)

    def wallUpdate(self):
        self.wallx -= 2  # 设置柱子向鸟移动

        if self.wallx < -30:
            self.wallx = 310
            self.offset = random.randint(-50, 50)
            self.count += 1

        self.wallUpRect.center = (self.wallx, 0 - self.gap - self.offset)
        self.wallDownRect.center = (self.wallx, 520 - self.gap - self.offset)


newBird = Bird()
newWall = Wall()

clock = pygame.time.Clock()


# pygame循环
keep_going = True
while keep_going:
    for event in pygame.event.get():
        if (event.type == pygame.QUIT):
            keep_going = False

        if event.type == pygame.MOUSEBUTTONDOWN:
            newBird.jumpSpeed = 7

    screen.blit(background, (0, 0))
    screen.blit(newBird.birdSprites[newBird.a], (newBird.rect))
    screen.blit(newWall.wallUp, newWall.wallUpRect)
    screen.blit(newWall.wallDown, newWall.wallDownRect)

    newWall.wallUpdate()
    newBird.birdUpdate()

    if newBird.birdCrush():
        print("撞上了!!!")
        if newWall.count == 0:
            print("很遗憾,您没有躲过任何水管!")
        elif newWall.count > 0 and newWall.count < 10:
            print("您成功躲过{}个水管,再接再厉!".format(newWall.count))
        elif newWall.count >= 10:
            print("你成功躲过{}个水管,太棒了!!!".format(newWall.count))
        keep_going = False

    pygame.display.update()
    clock.tick(80)


# 退出游戏
pygame.quit()

 

【提示】

部分含有Python第三方库相关内容的作品,在海龟编辑器网页端无法运行哦!如遇到这种情况,可以打开下面的链接,下载海龟编辑器客户端:

https://python.codemao.cn


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魔侠魔侠

哎呀,打错了,按鼠标左键飞行

 

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