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甘蔗.查看:11 回复:0 评论:0 创建时间:2020-08-08T14:07:08
【作品展示】

【作品介绍】
使用Python中的arcade库制作的休闲游戏开局5生命,路程每隔一秒增加一,具体请看代码
【作品源代码】
from arcade import *
WIDTH=600
HEIGHT=800
TITLE='冒险小车'
class Road(Sprite):
def __init__(self,image):
super().__init__(image)
self.center_x = WIDTH//2
self.center_y = HEIGHT//2
self.change_y = -3
def update(self):
super().update()
if self.center_y <= HEIGHT//2-HEIGHT:
self.center_y=HEIGHT//2+HEIGHT
class Smallcar(Sprite):
def __init__(self,image):
super().__init__(image)
self.center_x = WIDTH // 2
self.center_y = 100
class Cart(Sprite):
def __init__(self,image):
super().__init__(image)
self.center_y=random.randint(HEIGHT,HEIGHT+HEIGHT//2)
self.change_y = -2
class GameOver(Sprite):
def __init__(self, image):
super().__init__(image)
self.center_x = WIDTH // 2
self.center_y = HEIGHT // 2
class status():
def __init__(self):
self.tance=0
self.hp=5
def draw_bar(self):
draw_rectangle_filled(WIDTH//2,HEIGHT-15,WIDTH,30,color.WHITE )
def draw_tance(self):
pos_x=10
pos_y=HEIGHT-20
draw_text(f'路程:{self.tance}',pos_x,pos_y,color.BLUE,font_name=('simhei','PingFang'))
def draw_hp(self):
pos_x=WIDTH//2-50
pos_y=HEIGHT-20
draw_text('生命值:', pos_x, pos_y,color.BLUE, font_name=('simhei', 'PingFang'))
hearts=SpriteList()
for i in range(self.hp):
heart = Sprite('img\血量.png')
heart.center_x = pos_x + 60 + heart.width * i
heart.center_y=pos_y+5
hearts.append(heart)
hearts.draw()
class mycar(arcade.Window):
def __init__(self,width,height,title):
super().__init__(width,height,title)
self.setup()
def setup(self):
self.road1 = Road('img\车道.png')
self.road2 = Road('img\车道.png')
self.road2.center_y = HEIGHT // 2+HEIGHT
self.喵all_car = Smallcar('img\小车3.png')
self.carts = SpriteList()
self.cr_carts()
self.time=0
self.last_time=0
self.bar=status()
self.game=True
self.over = GameOver('img\gameover.png')
def on_draw(self):
start_render()
self.road1.draw()
self.road2.draw()
self.喵all_car.draw()
for cart in self.carts:
cart.draw()
self.bar.draw_bar()
self.bar.draw_tance()
self.bar.draw_hp()
if not self.game:
self.over.draw()
def on_update(self,delta_time:float):
if self.game:
self.喵all_car.update()
self.road1.update()
self.road2.update()
for cart in self.carts:
cart.update()
if cart.top < 0:
cart.kill()
self.time += delta_time
if int(self.time) % 6==0 and int(self.last_time) != int(self.time):
self.cr_carts()
self.last_time=self.time
self.bar.tance=int(self.time)
hit_list=check_for_collision_with_list(self.喵all_car,self.carts)
if hit_list:
for hit in hit_list:
hit.kill()
self.bar.hp -= 1
self.game_over()
def on_key_release(self,symbol,modifiers):
if symbol == key.LEFT and self.喵all_car.center_x >= WIDTH //2:
self.喵all_car.center_x -= 200
elif symbol == key.RIGHT and self.喵all_car.center_x <= WIDTH //2:
self.喵all_car.center_x += 200
def cr_carts(self):
carts_list = ('img/大车2.png','img/大车3.png', 'img/大车1.png')
num=2
x=random.sample([WIDTH//2 - 200,WIDTH//2,WIDTH//2+200],2)
for i in range(num):
cart=Cart(random.choice(carts_list))
cart.center_x=x[i]
self.carts.append(cart)
def game_over(self):
if self.bar.hp <= 0:
self.game=False
if __name__ == '__main__':
game=mycar(WIDTH,HEIGHT,TITLE)
run()
【提示】
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