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【Python作品分享】移动小车【作品秀】

用户:twinkle小9twinkle小9查看:0 回复:2 评论:0 创建时间:2020-08-02T12:52:40


【作品展示】

center_image

 

【作品介绍】

使用左右方向键控制小车移动

 

【作品源代码】

from arcade import *
SCREEN_HEIGHT = 600
SCREEN_WIDTH = 600
SCREEN_TITLE = "冒险小车"


class Road(Sprite):
    def __init__(self, image):
        super().__init__(image)
        self.center_x = SCREEN_WIDTH//2
        self.center_y = SCREEN_HEIGHT//2

        self.change_y = -3

    def update(self):
        super().update()
        if self.center_y <= SCREEN_HEIGHT//2 - SCREEN_HEIGHT:
            self.center_y = SCREEN_HEIGHT//2 + SCREEN_HEIGHT


class SmallCar(Sprite):
    def __init__(self, image):
        super().__init__(image)
        self.center_x = SCREEN_HEIGHT//2
        self.center_y = 100


class Cart(Sprite):
    def __init__(self, image):
        super().__init__(image)

        self.center_y = random.randint(
            SCREEN_HEIGHT, SCREEN_HEIGHT + SCREEN_HEIGHT // 2)

        self.change_y = -2


class GameOver(Sprite):
    def __init__(self, image):
        super().__init__(image)
        self.center_x = SCREEN_HEIGHT // 2
        self.center_y = SCREEN_HEIGHT // 2


class StatusBar():
    def __init__(self):
        self.distance = 0
        self.hp = 2

    def draw_bar(self):
        draw_rectangle_filled(
            SCREEN_WIDTH // 2, SCREEN_WIDTH - 15,SCREEN_WIDTH,30,color.WHITE)

    def draw_distance(self):
        pos_x = 10
        pos_y = SCREEN_HEIGHT - 20
        draw_text(f"路程,{self.distance}",pos_x,pos_y,
                    color.BLUE,font_name = ("simhei","PingFang"))

    def draw_hp(self):
        pos_x = SCREEN_WIDTH // 2 - 50
        pos_y = SCREEN_HEIGHT - 20
        draw_text("血量:",pos_x,pos_y,color.BLUE,
                    font_name = ("simhei","PingFang"))

        hearts = SpriteList()
        for i in range(self.hp):
            heart = Sprite("images/血量.png")
            heart.center_x = pos_x + 50 + heart.width * i
            heart.center_y = pos_y + 5
            hearts.append(heart)
        hearts.draw()

class MyCar(arcade.Window):
    def __init__(self, width, height, title):
        super().__init__(width, height, title)
        self.setup()

    def setup(self):
        self.road1 = Road("images/车道.png")
        self.road2 = Road("images/车道.png")
        self.road2.center_y = SCREEN_HEIGHT // 2 + SCREEN_HEIGHT
        self.喵all_car = SmallCar("images/小车1.png")

        self.carts = SpriteList()
        self.create_carts()

        self.total_time = 0
        self.last_time = 0

        self.status_bar = StatusBar()

        self.game_status = True

        self.gameover = GameOver("images/gameover.png")

    def on_draw(self):
        start_render()

        self.road1.draw()
        self.road2.draw()
        self.喵all_car.draw()

        for cart in self.carts:
            cart.draw()

        self.status_bar.draw_bar()
        self.status_bar.draw_distance()
        self.status_bar.draw_hp()

        if not self.game_status:
            self.gameover.draw()

    def on_update(self, delta_time: float):
        if self.game_status:

            self.喵all_car.update()

            self.road1.update()
            self.road2.update()

            for cart in self.carts:
                cart.update()
                if cart.top < 0:
                    cart.kill()

            self.total_time += delta_time
            
            if int(self.last_time) != int(self.total_time) and int(self.total_time) % 6 == 0:
                self.create_carts()
                self.last_time = self.total_time

            self.status_bar.distance = int(self.total_time)
            hit_list = check_for_collision_with_list(self.喵all_car,self.carts)
            if hit_list:
                for hit in hit_list:
                    hit.kill()
                    self.status_bar.hp -= 1

            self.judge_game_status()
    
    def on_key_release(self, symbol: int, modifiers: int):
        
        if symbol == key.LEFT and self.喵all_car.center_x >= SCREEN_WIDTH // 2:
            self.喵all_car.center_x -= 200
        
        elif symbol == key.RIGHT and self.喵all_car.center_x <= SCREEN_WIDTH // 2:
            self.喵all_car.center_x += 200

    def create_carts(self):
        cart_list = ("images/大车1.png", "images/大车2.png", "images/大车3.png")
        num = 2

        x = random.sample(
            [SCREEN_WIDTH // 2 - 200, SCREEN_WIDTH // 2, SCREEN_WIDTH // 2 + 200], 2)

        for i in range(num):
            cart = Cart(random.choice(cart_list))
            cart.center_x = x[i]
            self.carts.append(cart)

    def judge_game_status(self):
        if self.status_bar.hp <= 0:
            self.game_status = False


if __name__ == '__main__':
    game = MyCar(SCREEN_WIDTH, SCREEN_HEIGHT, SCREEN_TITLE)
    run()

 

【提示】

部分含有Python第三方库相关内容的作品,在海龟编辑器网页端无法运行哦!如遇到这种情况,可以打开下面的链接,下载海龟编辑器客户端:

https://python.codemao.cn


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Chengxuyee_已退Chengxuyee_已退

这年头应该用Pygame Zero了

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AbnormalLOGAbnormalLOG

python作业

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