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【Python作品分享】冒险小车【作品秀】

用户:星陨.星陨.查看:0 回复:0 评论:0 创建时间:2020-07-27T20:19:13


【作品展示】

center_image

 

【作品介绍】

箭头“上”可让小车向上移动,箭头“下”可让小车向下移动,箭头“左右”控制小车,有两滴血,碰到大车扣一滴血,扣完后游戏结束

本人第一次发布作品,如有要修改的地方,请大家指出!!!!!!!

求上榜!!!!!!!!!

 

【作品源代码】

from arcade import *

# 设置窗体的宽和高
SCREEN_WIDTH = 600
SCREEN_HEIGHT = 800
# 设置窗体标题
SCREEN_TITLE = "冒险小车"


class Road(Sprite):
    def __init__(self, image):
        super().__init__(image)
        # 车道
        self.center_x = SCREEN_WIDTH//2
        self.center_y = SCREEN_HEIGHT//2
        # 设置车道的改变值
        self.change_y = -3

    def update(self):
        super().update()
        if self.center_y <= SCREEN_HEIGHT//2 - SCREEN_HEIGHT:
            self.center_y = SCREEN_HEIGHT//2 + SCREEN_HEIGHT


class SmallCar(Sprite):
    def __init__(self, image):
        super().__init__(image)
        # 小车
        self.center_x = SCREEN_WIDTH//2
        self.center_y = 100


class Cart(Sprite):
    def __init__(self, image):
        super().__init__(image)
        
        self.center_y = random.randint(
            SCREEN_HEIGHT, SCREEN_HEIGHT + SCREEN_HEIGHT//2)
        # 设置大车的改变值
        self.change_y = -2

class GameOver(Sprite):
    def __init__(self, image):
        super().__init__(image)
        # 小车
        self.center_x = SCREEN_WIDTH//2
        self.center_y = SCREEN_HEIGHT//2

class statusBar():
    def __init__(self):
        self.distance = 0
        self.hp = 2

    def draw_bar(self):
        draw_rectangle_filled(
            SCREEN_WIDTH//2,SCREEN_HEIGHT - 15,SCREEN_WIDTH,30,color.WHITE)
    def draw_distance(self):
        pos_x =  10
        pos_y = SCREEN_HEIGHT - 20
        draw_text(f"路程,{self.distance}",pos_x,pos_y,
                color.BLUE,font_name=("simhei","PingFang"))
    def draw_hp(self):
        #提示字
        pos_x = SCREEN_WIDTH // 2 - 50
        pos_y = SCREEN_HEIGHT - 20
        draw_text("血量:",pos_x,pos_y,color.BLUE,
        font_name=("simhei","PingFang"))
        #心
        hearts = SpriteList()
        for i in range(self.hp):
            heart = Sprite("images/血量.png")
            heart.center_x = pos_x + 50 + heart.width *i
            heart.center_y = pos_y + 5
            hearts.append(heart)
        hearts.draw()

class MyCar(arcade.Window):
    def __init__(self, width, height, title):
        super().__init__(width, height, title)
        # 窗体初始化
        self.setup()

    def setup(self):
        # 车道
        self.road1 = Road("images/车道.png")
        self.road2 = Road("images/车道.png")
        self.road2.center_y = SCREEN_HEIGHT//2 + SCREEN_HEIGHT
        # 小车
        self.喵all_car = SmallCar("images/小车1.png")
        # 大车
        self.carts = SpriteList()
        self.create_carts()
        #程序运行时间
        self.total_time = 0
        #上一次计时
        self.last_time = 0
        #状态栏
        self.status_bar = statusBar()
        #游戏状态
        self.game_status = True
        #游戏结束界面
        self.gameover = GameOver("images/gameover.png")

    def on_draw(self):
        start_render()
        # 绘制车道
        self.road1.draw()
        self.road2.draw()
        # 绘制小车
        self.喵all_car.draw()
        #绘制大车
        for cart in self.carts:
            cart.draw()
        #绘制状态栏
        self.status_bar.draw_bar()
        self.status_bar.draw_distance()
        self.status_bar.draw_hp()
        #绘制游戏结束界面
        if not self.game_status:
            self.gameover.draw()

    def on_update(self, delta_time: float):
        if self.game_status:
            # 移动小车
            self.喵all_car.update()
            # 移动车道
            self.road1.update()
            self.road2.update()
            #移动大车
            for cart in self.carts:
                cart.update()
                if cart.top < 0:
                    cart.喵()
            #累加 delta_time 的值
            self.total_time += delta_time
            if int(self.last_time)!= int(self.total_time) and int(self.total_time)%6 ==0:
                self.create_carts()
                self.last_time = self.total_time
            #状态栏
            self.status_bar.distance = int(self.total_time)
            #碰撞检测
            hit_list = check_for_collision_with_list(self.喵all_car,self.carts)
            if hit_list:
                for hit in hit_list:
                    hit.喵()
                    self.status_bar.hp -= 1
            #判断游戏状态
            self.judge_game_status()

    def on_key_release(self, symbol: int, modifiers: int):
        # 左移
        if symbol == key.LEFT and self.喵all_car.center_x >= SCREEN_WIDTH//2:
            self.喵all_car.center_x -= 200
        # 右移
        elif symbol == key.RIGHT and self.喵all_car.center_x <= SCREEN_WIDTH//2:
            self.喵all_car.center_x += 200
        # 前进
        if symbol == key.UP and self.喵all_car.top <= SCREEN_HEIGHT:
            self.喵all_car.center_y += 50
        # 后退
        elif symbol == key.DOWN and self.喵all_car.bottom >= 0:
            self.喵all_car.center_y -= 50


    def create_carts(self):
        cart_list = ("images/大车1.png", "images/大车2.png", "images/大车3.png")
        num = 2
        x = random.sample(
            [SCREEN_WIDTH//2 - 200,SCREEN_WIDTH//2,SCREEN_WIDTH//2 + 200],2)
        for i in range(num):
            cart = Cart(random.choice(cart_list))
            cart.center_x = x[i]
            self.carts.append(cart)
        
    def judge_game_status(self):
        if self.status_bar.hp <= 0:
            self.game_status = False

if __name__ == '__main__':
    game = MyCar(SCREEN_WIDTH, SCREEN_HEIGHT, SCREEN_TITLE)
    run()

 

【提示】

部分含有Python第三方库相关内容的作品,在海龟编辑器网页端无法运行哦!如遇到这种情况,可以打开下面的链接,下载海龟编辑器客户端:

https://python.codemao.cn


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