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白鸽ovo查看:23 回复:11 评论:23 创建时间:2020-07-18T09:41:57
求求你们了,各位!教教我代码吧,能发多少是多少
泡杯import turtle
turtle.shape("circle")
turtle.speed(0)
turtle.bgcolor("blue")
turtle.color("red")
for x in range(5):
turtle.forward(200)
turtle.left(144)
意思:拿出画笔
将画笔的形状设置为“圆形”
将画笔的速度设置为0(0最快,其次是9-1)
将背景的颜色设置为“蓝色”
将画笔的颜色设置为"红色“
重复执行5次:(重复执行5次下面的指令)
画笔移动100步(已经开始画了)
再让画笔左转90度(此处如要右转的话因把"left"改成"right")
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box3补:
//一个简单的PVP
world.onPlayerJoin(({ entity }) => {
entity.enableDamage = true;
entity.player.onPress(({ button, raycast: { hitEntity, direction } }) => {
if (button !== "action0" || !hitEntity.isPlayer) {
return;
}
hitEntity.velocity.x += direction.x;
hitEntity.velocity.y += 0.5;
hitEntity.velocity.z += direction.z;
hitEntity.hurt(20 * Math.random() + 1, {
attacker: entity,
});
});
});
world.onPlayerJoin(({ entity }) => {
entity.enableDamage = true
})
world.onDie(({ entity, attacker }) => {
if (attacker) {
world.say(attacker.player.name + " 击杀了 " + entity.player.name);
}
entity.player.forceRespawn();
});
undefined;
//回血
world.onPress(({button, entity}) => {
if( button == "crouch"){
if(entity.hp < 100){
entity.hp += 20}
else{
entity.hp = 100}}})
重复执行十次,等待(0.1)秒说“额”:
(async function(){for (var count = 0; count < 10; count++) { await sleep(100); world.say('额');}})();
//监狱代码
function contains(arr,obj){//判断元素是否存在于某数组中
var i=arr.length;
while(i>=0){
if(arr[i]===obj){
return true;
}
i--;
}
return false;
}
function find(arr,obj){//查找数组中某个元素的下标
var i=arr.length;
while(i>=0){
if(arr[i]===obj){
return i;
}
i--;
}
return -1;
}
var in_jail=new Array();//监狱名单
var all_player_name=new Array();
var jail_count=0;
world.onPlayerJoin(({entity})=>{
all_player_name.push(entity.player.name);
})
world.onChat(({message,entity})=>{
if(message[0]==='进'&&message[1]==='监'&&message[2]==='狱'&&entity.player.name==='幻_时光'){//名字可改
var message_01=message;
message_01=message_01.replace("进监狱 ","");//将前面的字删除,只留玩家名
if(message_01==='幻_时光'){//名字可改
entity.player.directMessage('你不能使该玩家进入监狱');
return;
}
if(contains(all_player_name,message_01)&&contains(in_jail,message_01)===false){
in_jail.push(message_01);
world.say(message_01+'已进入监狱!');
} else{
entity.player.directMessage('该玩家不存在!');
}
}
else if(message[0]==='出'&&message[1]==='监'&&message[2]==='狱'&&entity.player.name==='幻_时光'){//名字可改
var message_01=message;
message_01=message_01.replace("出监狱 ","");//将前面的字删除,只留玩家名
if(contains(in_jail,message_01)===false){
entity.player.directMessage('该玩家不在监狱内!');
return;
}
if(contains(all_player_name,message_01)){
world.say(message_01+'出狱了!');
world.querySelectorAll('player').forEach((e)=>{
if(e.player.name===message_01){
e.position.set(63,104,63);
in_jail.splice(find(in_jail,message_01),1);//将玩家名从监狱名单中删除
}
})
} else{
entity.player.directMessage('该玩家不存在!');
}
}
})
world.onTick(()=>{//跨时段监狱代码的主要部分
jail_count++;
if(jail_count>=250){
world.querySelectorAll('player').forEach((e)=>{
for(let i=0;i<=in_jail.length;i++){
if(in_jail[i]===e.player.name){
e.position.set(喵,3,123);//监狱位置,可改
}
}
})
jail_count=0;
}
})点赞0
评论
box3补:
//一个简单的PVP
world.onPlayerJoin(({ entity }) => {
entity.enableDamage = true;
entity.player.onPress(({ button, raycast: { hitEntity, direction } }) => {
if (button !== "action0" || !hitEntity.isPlayer) {
return;
}
hitEntity.velocity.x += direction.x;
hitEntity.velocity.y += 0.5;
hitEntity.velocity.z += direction.z;
hitEntity.hurt(20 * Math.random() + 1, {
attacker: entity,
});
});
});
world.onPlayerJoin(({ entity }) => {
entity.enableDamage = true
})
world.onDie(({ entity, attacker }) => {
if (attacker) {
world.say(attacker.player.name + " 击杀了 " + entity.player.name);
}
entity.player.forceRespawn();
});
undefined;
//回血
world.onPress(({button, entity}) => {
if( button == "crouch"){
if(entity.hp < 100){
entity.hp += 20}
else{
entity.hp = 100}}})
重复执行十次,等待(0.1)秒说“额”:
(async function(){for (var count = 0; count < 10; count++) { await sleep(100); world.say('额');}})();
//监狱代码
function contains(arr,obj){//判断元素是否存在于某数组中
var i=arr.length;
while(i>=0){
if(arr[i]===obj){
return true;
}
i--;
}
return false;
}
function find(arr,obj){//查找数组中某个元素的下标
var i=arr.length;
while(i>=0){
if(arr[i]===obj){
return i;
}
i--;
}
return -1;
}
var in_jail=new Array();//监狱名单
var all_player_name=new Array();
var jail_count=0;
world.onPlayerJoin(({entity})=>{
all_player_name.push(entity.player.name);
})
world.onChat(({message,entity})=>{
if(message[0]==='进'&&message[1]==='监'&&message[2]==='狱'&&entity.player.name==='幻_时光'){//名字可改
var message_01=message;
message_01=message_01.replace("进监狱 ","");//将前面的字删除,只留玩家名
if(message_01==='幻_时光'){//名字可改
entity.player.directMessage('你不能使该玩家进入监狱');
return;
}
if(contains(all_player_name,message_01)&&contains(in_jail,message_01)===false){
in_jail.push(message_01);
world.say(message_01+'已进入监狱!');
} else{
entity.player.directMessage('该玩家不存在!');
}
}
else if(message[0]==='出'&&message[1]==='监'&&message[2]==='狱'&&entity.player.name==='幻_时光'){//名字可改
var message_01=message;
message_01=message_01.replace("出监狱 ","");//将前面的字删除,只留玩家名
if(contains(in_jail,message_01)===false){
entity.player.directMessage('该玩家不在监狱内!');
return;
}
if(contains(all_player_name,message_01)){
world.say(message_01+'出狱了!');
world.querySelectorAll('player').forEach((e)=>{
if(e.player.name===message_01){
e.position.set(63,104,63);
in_jail.splice(find(in_jail,message_01),1);//将玩家名从监狱名单中删除
}
})
} else{
entity.player.directMessage('该玩家不存在!');
}
}
})
world.onTick(()=>{//跨时段监狱代码的主要部分
jail_count++;
if(jail_count>=250){
world.querySelectorAll('player').forEach((e)=>{
for(let i=0;i<=in_jail.length;i++){
if(in_jail[i]===e.player.name){
e.position.set(喵,3,123);//监狱位置,可改
}
}
})
jail_count=0;
}
})点赞0
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