用户:半货查看:0 回复:1 评论:0 创建时间:2020-07-16T14:30:10
【作品展示】

【作品介绍】
玩就完了
【作品源代码】
import pygame
import random
timer = pygame.time.Clock()
pygame.init()
screen = pygame.display.set_mode([500, 700])
pygame.display.set_caption('夺宝奇兵1')
pygame.key.set_repeat(10)
background = 'background.png'
mao_left = 'mao_left.png'
mao_right = 'mao_right.png'
coin = 'coin_喵all.png'
pygame.mixer.music.load('bgm.mp3')
pygame.mixer.music.play(-1)
background_image = pygame.image.load(background)
mao_image = pygame. image.load(mao_left)
coin_image = pygame.image.load(coin)
success = pygame. mixer.Sound('success.wav')
font = pygame.font.SysFont('SimHei', 24)
coin_x = 200
coin_y = -150
mao_x = 200
mao_y = 700-mao_image.get_height()
mao_move_x = 0
score = 0
keep_going = True
while keep_going:
for event in pygame.event.get():
if event.type == pygame.QUIT:
keep_going = False
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_LEFT:
mao_image = pygame.image.load(mao_left)
mao_move_x = -4
if event.key == pygame.K_RIGHT:
mao_image = pygame.image.load(mao_right)
mao_move_x = +4
if event.type == pygame.KEYUP:
if event.key == pygame.K_LEFT:
mao_move_x = 0
if event.key == pygame.K_RIGHT:
mao_move_x = 0
coin_y += 6
mao_x += mao_move_x
if mao_x < 0:
mao_x = 0
elif mao_x > 500-mao_image.get_width():
mao_x = 500-mao_image.get_width()
if coin_y > mao_y:
if(coin_x+coin_image.get_width() > mao_x)and(coin_x < mao_x+mao_image.get_width()):
coin_x = random.randint(0, 350)
coin_y = -150
print('捡到金币了!')
success.play()
score += 1
print('编程猫捡到的金币:', score)
if coin_y > 700:
coin_x = random.randint(0, 350)
coin_y = -200
screen.blit(background_image, (0, 0))
screen.blit(mao_image, (mao_x, mao_y))
screen.blit(coin_image, (coin_x, coin_y))
text = font.render('金币数:'+str(score), True, (255, 215, 0))
screen.blit(text, (350, 10))
pygame.display.update()
timer.tick(60)
pygame.quit()
【提示】
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