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影_混乱查看:3 回复:16 评论:3 创建时间:2020-06-27T14:03:50
1.闪亮!
world.onPlayerJoin(({ entity }) => {
if (entity.player.name==="入殓师_卡尔"){
Object.assign(entity, {
particleRate: 400,//粒子数量,可更改,越大粒子越多
particleSize: [9, 6, 3, 6, 5],//粒子在每个阶段的大小,可更改
particleColor: [//例子在每个阶段的颜色,可更改
new Box3RGBColor(0,5,6),//第一阶段
new Box3RGBColor(6, 4, 5),//第二阶段
new Box3RGBColor(0., 6, 5),//第三阶段
new Box3RGBColor(0, 6, 8),//第四阶段
new Box3RGBColor(0, 0, 9),//第五阶段
],
particleLifetime: 1,
particleVelocitySpread: new Box3Vector3(2, 2 ,2),
});
}
})
2.魂力外放!
world.onPlayerJoin(({ entity }) => {//玩家进入时
if (entity.player.name==="入殓师_卡尔"){
Object.assign(entity, {
particleRate: 400,//粒子数量,可更改,越大粒子越多
particleSize: [9, 6, 3, 6, 5],//粒子在每个阶段的大小,可更改
particleColor: [//例子在每个阶段的颜色,可更改
new Box3RGBColor(0,81,17),//第一阶段
new Box3RGBColor(6, 80, 5),//第二阶段
],
particleLifetime: 1,
particleVelocitySpread: new Box3Vector3(10,30,40),
});
}
})
3渐变(Lonley_wanderer版权)
world.onPlayerJoin(({entity})=>{
Object.assign(entity, {
particleLimit:300,
particleLifetime: 5,
particleRate: 300,
particleRateSpread: 500,
particleSize:[5,3,5,3,5],
particleColor: [
new Box3RGBColor(10,0,0),
new Box3RGBColor(0,10,0),
new Box3RGBColor(0,0,10),
], // 设置颜色(紫色)
particleVelocity: new Box3Vector3(0, 0, 0),
});
})
4.五颜六色
world.onPlayerJoin(({ entity }) => {
if (entity.player.name==="入殓师_卡尔"){
Object.assign(entity, {
particleRate: 400,//粒子数量,可更改,越大粒子越多
particleSize: [9, 6, 3, 6, 5],//粒子在每个阶段的大小,可更改
particleColor: [//例子在每个阶段的颜色,可更改
new Box3RGBColor(0,0,1),//第一阶段
new Box3RGBColor(0,1,0),//第二阶段
new Box3RGBColor(1,0,0),//第三阶段
new Box3RGBColor(0, 0,1),//第四阶段
new Box3RGBColor(0, 1, 0),//第五阶段
],
particleLifetime: 1,
particleVelocitySpread: new Box3Vector3(10, 10 ,10),
});
}
})
5.毒液
world.onPlayerJoin(({ entity }) => {
if (entity.player.name==="入殓师_卡尔"){
Object.assign(entity, {
particleRate: 400,//粒子数量,可更改,越大粒子越多
particleSize: [9, 6, 3, 6, 5],//粒子在每个阶段的大小,可更改
particleColor: [//例子在每个阶段的颜色,可更改
new Box3RGBColor(0,1,0),//第一阶段
new Box3RGBColor(0,0,0),//第二阶段
new Box3RGBColor(0,1,0),//第三阶段
new Box3RGBColor(0,1,0),//第四阶段
new Box3RGBColor(0,0,0),//第五阶段
],
particleLifetime: 1,
particleVelocitySpread: new Box3Vector3(2, 2 ,2),
});
}
})
6.炫酷
world.onPlayerJoin(({ entity }) => {
if (entity.player.name==="入殓师_卡尔"){
Object.assign(entity, {
particleRate: 400,//粒子数量,可更改,越大粒子越多
particleSize: [9, 6, 3, 6, 5],//粒子在每个阶段的大小,可更改
particleColor: [//例子在每个阶段的颜色,可更改
new Box3RGBColor(0,1,0),//第一阶段
new Box3RGBColor(0,0,1),//第二阶段
new Box3RGBColor(0,1,0),//第三阶段
new Box3RGBColor(0,0,1),//第四阶段
new Box3RGBColor(0,0,0),//第五阶段
],
particleLifetime: 1,
particleVelocitySpread: new Box3Vector3(2, 2 ,2),
});
}
})
好了,现在就发这些,剩下的还在研究
(大佬不喜勿喷)
(入殓师_卡尔是我之前的名字)
东方绝尘imgsrc="https://static.codemao.cn/emoji/codemao/%E7%BC%96%E7%A8%8B%E7%8C%AB_%E7%82%B9%E8%B5%9E.gif"alt="emotion_编程猫_点赞"
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可爱月月imgsrc="https://static.codemao.cn/emoji/codemao/%E7%BC%96%E7%A8%8B%E7%8C%AB_%E7%82%B9%E8%B5%9E.gif"alt="emotion_编程猫_点赞"imgsrc="https://static.codemao.cn/emoji/codemao/%E7%BC%96%E7%A8%8B%E7%8C%AB_%E7%82%B9%E8%B5%9E.gif"alt="emotion_编程猫_点赞"
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