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一个STUB用户_6923702查看:2 回复:6 评论:2 创建时间:2020-06-20T11:45:45
这段代码没有报错,只是本该从玩家头上喷出去的粒子没了
world.querySelectorAll('.player').forEach((p) => {
world.say('LV1');
if (p.player.name==="ScratchComeOn"){
world.say('PARTICLE')
Object.assign(p, {
particleLimit:1000,
particleLifetime: 10,
particleRate: 100,
particleRateSpread: 1000,
particleSize:[1,3,1],
particleColor: [
new Box3RGBColor(0,0,255),
new Box3RGBColor(0,0,0),
new Box3RGBColor(255,0,0),
],
particleVelocity: new Box3Vector3(0, 5, 0),
});
} else {
Object.assign(p, { //设置对象属性
particleLimit:1000, //pupupupu
particleLifetime: 100, //shuaaaaaaaaaa
particleRate: 100, //dididi
particleRateSpread: 200, //huahuahua
particleSize:[0,5,0], //dongdadong
particleColor: [
new Box3RGBColor(0,255,0),
], // blingbling
particleVelocity: new Box3Vector3(0, 5, 0), // shuashuashua
});
}
});