用户:
@技术狗查看:6 回复:2 评论:6 创建时间:2020-06-20T08:52:14
【作品展示】

【作品介绍】
大鱼吃小鱼,上下左右移动,可以吃小鱼
【作品源代码】
from arcade import *
from PIL import Image
import random
SCREEN_WIDTH = 1200
SCREEN_HEIGHT = 900
SCREEN_TITLE = "大鱼吃小鱼"
MOVEMENT_SPEED = 4
LEFT = 0
RIGHT = 1
class Player(Sprite):
def __init__(self,image):
super().__init__(image)
self.center_x = SCREEN_WIDTH // 2
self.center_y = SCREEN_HEIGHT // 2
self.append_texture(load_texture("player.png", mirrored=True, scale=1))
self.size = 2
def update(self):
super().update()
if self.left < 0:
self.left = 0
elif self.right >SCREEN_WIDTH:
self.right = SCREEN_WIDTH
if self.top > SCREEN_HEIGHT:
self.top = SCREEN_HEIGHT
elif self.bottom < 0:
self.bottom = 0
class Enemy(Sprite):
def __init__(self,image):
super(). __init__(image)
face = random.choice(["left","right"])
speed = random.choice([1,2,3,4,5])
if face == "left":
self.center_x = SCREEN_WIDTH + 60
self.change_x = -speed
elif face == "right":
self.center_x = -60
self.append_texture(load_texture(image,mirrored=True, scale=1))
self.set_texture(RIGHT)
self.change_x = speed
self.center_y = random.randint(0,SCREEN_HEIGHT)
class MyGame(arcade.Window):
def __init__(self,width,height,title):
super().__init__(width,height,title)
self.setup()
def setup(self):
Image.open("sea.png").resize((SCREEN_WIDTH,SCREEN_HEIGHT)).save("new_sea.png")
self.background = Sprite("new_sea.png")
self.background.center_x = SCREEN_WIDTH // 2
self.background.center_y = SCREEN_HEIGHT // 2
self.player_sprite = Player("player.png")
self.player_sprite_list = SpriteList()
self.player_sprite_list.append(self.player_sprite)
self.fishes = {"黄鱼.png":1, "绿鱼.png":3,
"红鱼.png":5, "紫鱼.png":7,
"蓝鱼.png":9}
self.enemy_sprite_list = SpriteList()
self.total_time = 0
self.last_time = 0
self.create_num = 1
def on_draw(self):
start_render()
self.background.draw()
self.player_sprite_list.draw()
self.enemy_sprite_list.draw()
def on_update(self,delta_time):
self.total_time += delta_time
if int(self.total_time) != int(self.last_time) and int(self.total_time) %300 == 0:
self.create_num +=1
if int(self.total_time) != int(self.last_time) and int(self.total_time) % 1 == 0:
self.create_enemy()
self.last_time = self.total_time
self.player_sprite_list.update()
self.enemy_sprite_list.update()
for enemy in self.enemy_sprite_list:
if enemy.center_x < -60 or enemy.center_x > SCREEN_WIDTH + 60:
enemy.喵()
hit_list = check_for_collision_with_list(self.player_sprite, self.enemy_sprite_list)
if hit_list:
for hit in hit_list:
if self.player_sprite.size > hit.size:
hit.喵()
else:
self.player_sprite.喵()
def on_key_press(self, symbol,modifiers):
if symbol == key.UP:
self.player_sprite.change_y = MOVEMENT_SPEED
elif symbol == key.DOWN:
self.player_sprite.change_y = -MOVEMENT_SPEED
elif symbol == key.LEFT:
self.player_sprite.change_x = -MOVEMENT_SPEED
self.player_sprite.set_texture(LEFT)
elif symbol == key.RIGHT:
self.player_sprite.change_x = MOVEMENT_SPEED
self.player_sprite.set_texture(RIGHT)
elif symbol == key.RETURN:
image = get_image(0,0, SCREEN_WIDTH,SCREEN_HEIGHT)
image.save("screenshot.png")
def on_key_release(self, symbol, modifiers):
if symbol == key.UP or symbol == key.DOWN:
self.player_sprite.change_y = 0
elif symbol == key.LEFT or symbol == key.RIGHT:
self.player_sprite.change_x = 0
def create_enemy(self):
for i in range(self.create_num):
fish = random.choice(list(self.fishes.keys()))
size = self.fishes(fish)
enemy_sprite = Enemy(fish)
enemy_sprite.size = size
self.enemy_sprite_list.append(enemy_sprite)
if __name__ == "__main__":
game = MyGame(SCREEN_WIDTH,SCREEN_HEIGHT,SCREEN_TITLE)
run()
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