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꧁༺专注魔改100年༻꧂查看:3 回复:3 评论:3 创建时间:2020-06-14T19:26:37
【作品展示】

【作品介绍】
求大佬随便发的图
【作品源代码】
# 导入相关模块
import random
import pygame
import sys
from pygame.locals import *
snake_speed = 15 # 贪吃蛇的速度
windows_width = 800
windows_height = 600 # 游戏窗口的大小
cell_size = 20 # 贪吃蛇身体方块大小,注意身体大小必须能被窗口长宽整除
''' #初始化区
'''
map_width = int(windows_width / cell_size)
map_height = int(windows_height / cell_size)
# 颜色定义
white = (255, 255, 255)
black = (0, 0, 0)
gray = (230, 230, 230)
dark_gray = (40, 40, 40)
DARKGreen = (0, 155, 0)
Green = (0, 255, 0)
Red = (255, 0, 0)
blue = (0, 0, 255)
dark_blue = (0, 0, 139)
BG_COLOR = black # 游戏背景颜色
# 定义方向
UP = 1
DOWN = 2
LEFT = 3
RIGHT = 4
HEAD = 0 # 贪吃蛇头部下标
# 主函数
def main():
pygame.init() # 模块初始化
snake_speed_clock = pygame.time.Clock() # 创建Pygame时钟对象
screen = pygame.display.set_mode((windows_width, windows_height))
screen.fill(white)
pygame.display.set_caption("Python 贪吃蛇小游戏") # 设置标题
show_start_info(screen) # 欢迎信息
while True:
running_game(screen, snake_speed_clock)
show_gameover_info(screen)
# 游戏运行主体
def running_game(screen, snake_speed_clock):
startx = random.randint(3, map_width - 8) # 开始位置
starty = random.randint(3, map_height - 8)
snake_coords = [{'x': startx, 'y': starty}, # 初始贪吃蛇
{'x': startx - 1, 'y': starty},
{'x': startx - 2, 'y': starty}]
direction = RIGHT # 开始时向右移动
food = get_random_location() # 实物随机位置
while True:
for event in pygame.event.get():
if event.type == QUIT:
terminate()
elif event.type == KEYDOWN:
if (event.key == K_LEFT or event.key == K_a) and direction != RIGHT:
direction = LEFT
elif (event.key == K_RIGHT or event.key == K_d) and direction != LEFT:
direction = RIGHT
elif (event.key == K_UP or event.key == K_w) and direction != DOWN:
direction = UP
elif (event.key == K_DOWN or event.key == K_s) and direction != UP:
direction = DOWN
elif event.key == K_ESCAPE:
terminate()
move_snake(direction, snake_coords) # 移动蛇
ret = snake_is_alive(snake_coords)
if not ret:
break # 蛇跪了. 游戏结束
snake_is_eat_food(snake_coords, food) # 判断蛇是否吃到食物
screen.fill(BG_COLOR)
# draw_grid(screen)
draw_snake(screen, snake_coords)
draw_food(screen, food)
draw_score(screen, len(snake_coords) - 3)
pygame.display.update()
snake_speed_clock.tick(snake_speed) # 控制fps
# 将食物画出来
def draw_food(screen, food):
x = food['x'] * cell_size
y = food['y'] * cell_size
appleRect = pygame.Rect(x, y, cell_size, cell_size)
pygame.draw.rect(screen, Red, appleRect)
# 将贪吃蛇画出来
def draw_snake(screen, snake_coords):
for coord in snake_coords:
x = coord['x'] * cell_size
y = coord['y'] * cell_size
wormSegmentRect = pygame.Rect(x, y, cell_size, cell_size)
pygame.draw.rect(screen, dark_blue, wormSegmentRect)
wormInnerSegmentRect = pygame.Rect( # 蛇身子里面的第二层亮绿色
x + 4, y + 4, cell_size - 8, cell_size - 8)
pygame.draw.rect(screen, blue, wormInnerSegmentRect)
# 画网格(可选)
def draw_grid(screen):
for x in range(0, windows_width, cell_size): # draw 水平 lines
pygame.draw.line(screen, dark_gray, (x, 0), (x, windows_height))
for y in range(0, windows_height, cell_size): # draw 垂直 lines
pygame.draw.line(screen, dark_gray, (0, y), (windows_width, y))
# 移动贪吃蛇
def move_snake(direction, snake_coords):
if direction == UP:
newHead = {'x': snake_coords[HEAD]['x'],
'y': snake_coords[HEAD]['y'] - 1}
elif direction == DOWN:
newHead = {'x': snake_coords[HEAD]['x'],
'y': snake_coords[HEAD]['y'] + 1}
elif direction == LEFT:
newHead = {'x': snake_coords[HEAD]
['x'] - 1, 'y': snake_coords[HEAD]['y']}
elif direction == RIGHT:
newHead = {'x': snake_coords[HEAD]
['x'] + 1, 'y': snake_coords[HEAD]['y']}
snake_coords.insert(0, newHead)
# 判断蛇喵了没
def snake_is_alive(snake_coords):
tag = True
if snake_coords[HEAD]['x'] == -1 or snake_coords[HEAD]['x'] == map_width or snake_coords[HEAD]['y'] == -1 or \
snake_coords[HEAD]['y'] == map_height:
tag = False # 蛇碰壁啦
for snake_body in snake_coords[1:]:
if snake_body['x'] == snake_coords[HEAD]['x'] and snake_body['y'] == snake_coords[HEAD]['y']:
tag = False # 蛇碰到自己身体啦
return tag
# 判断贪吃蛇是否吃到食物
def snake_is_eat_food(snake_coords, food): # 如果是列表或字典,那么函数内修改参数内容,就会影响到函数体外的对象。
if snake_coords[HEAD]['x'] == food['x'] and snake_coords[HEAD]['y'] == food['y']:
food['x'] = random.randint(0, map_width - 1)
food['y'] = random.randint(0, map_height - 1) # 实物位置重新设置
else:
del snake_coords[-1] # 如果没有吃到实物, 就向前移动, 那么尾部一格删掉
# 食物随机生成
def get_random_location():
return {'x': random.randint(0, map_width - 1), 'y': random.randint(0, map_height - 1)}
# 开始信息显示
def show_start_info(screen):
font = pygame.font.Font('myfont.ttf', 40)
tip = font.render('按任意键开始游戏~~~', True, (65, 105, 225))
gamestart = pygame.image.load('gamestart.png')
screen.blit(gamestart, (140, 30))
screen.blit(tip, (240, 550))
pygame.display.update()
while True: # 键盘监听事件
for event in pygame.event.get(): # event handling loop
if event.type == QUIT:
terminate() # 终止程序
elif event.type == KEYDOWN:
if (event.key == K_ESCAPE): # 终止程序
terminate() # 终止程序
else:
return # 结束此函数, 开始游戏
# 游戏结束信息显示
show_gameover_info(screen)
font = pygame.font.Font('myfont.ttf', 40)
tip = font.render('按Q或者ESC退出游戏, 按任意键重新开始游戏~', True, (65, 105, 225))
gamestart = pygame.image.load('gameover.png')
screen.blit(gamestart, (60, 0))
screen.blit(tip, (80, 300))
pygame.display.update()
while True: # 键盘监听事件
for event in pygame.event.get(): # event handling loop
if event.type == QUIT:
terminate() # 终止程序
elif event.type == KEYDOWN:
if event.key == K_ESCAPE or event.key == K_q: #终止程序
terminate() #终止程序
else:
return #结束此函数, 重新开始游戏
# 画成绩
def draw_score(screen,score):
font = pygame.font.Font('myfont.ttf', 30)
scoreSurf = font.render('得分: %s' % score, True, Green)
scoreRect = scoreSurf.get_rect()
scoreRect.topleft = (windows_width - 120, 10)
screen.blit(scoreSurf, scoreRect)
# 程序终止
def terminate():
pygame.quit()
sys.exit()
main()
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