用户:
Water__查看:0 回复:2 评论:0 创建时间:2020-06-04T21:12:10
【作品展示】

【作品介绍】
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【作品源代码】
import pygame
import random
import time
pygame.init()
keep_going = True
cnt = 0
failed = pygame.mixer.Sound("failed.wav")
timer = pygame.time.Clock()
font = pygame.font.Font("方正兰亭刊黑_GBK.TTF", 28)
failed_screen = pygame.image.load('失败.png')
class Cacti():
def __init__(self):
self.img = pygame.image.load('仙人掌.png')
self.img = pygame.transform.scale(self.img, (self.img.get_width() // 4, self.img.get_height() // 4))
self.x = 1000 + random.randint(200,500)
self.y = 300 - self.img.get_height()
self.speed_x = -20
self.rect = self.img.get_rect()
self.rect.center = (self.x + self.img.get_width() / 2, self.y + self.img.get_height() / 2)
def get_position(self):
self.x += self.speed_x
if self.x < -1 * self.img.get_width():
self.x = 1000 + random.randint(200,500)
self.rect.center = (self.x + self.img.get_width() / 2, self.y + self.img.get_height() / 2)
return (self.x, self.y)
class Cat():
def __init__(self):
self.pose_list = [pygame.image.load("cat_{}.png".format(i)) for i in range(29)]
self.x = 100
self.y = 100
self.y_speed = 0
self.jumpspeed = -12
self.gravity = 0.8
self.isJumping = False
self.rect = self.pose_list[0].get_rect()
self.rect.center = (self.x + self.pose_list[0].get_width() / 2, self.y + self.pose_list[0].get_height() / 2)
self.score = 0
self.isLand = False
self.is_Crush = False
def get_position(self):
if self.y > 100:
self.y = 100
self.isJumping = False
self.y_speed = 0
print("落地了")
self.isLand = True
if self.isJumping:
self.y += self.y_speed
self.y_speed += self.gravity
self.rect = self.pose_list[0].get_rect()
self.rect.center = (self.x + self.pose_list[0].get_width() / 2, self.y +self.pose_list[0].get_height() / 2)
return(self.x, self.y)
def jump(self):
if self.y == 100:
self.isJumping = True
self.y_speed = self.jumpspeed
self.isLanded = False
def Crush(self, Obj):
if self.rect.colliderect(Obj.rect):
failed.play()
self.score = 0
self.is_Crush = True
return self.is_Crush
def Pass(self, Obj):
if (Obj.x < self.x or Obj.x > 1000) and self.isLand == True and self.is_Crush == False:
self.score += 1
print("加分了!当前分数:", self.score)
self.isLand = False
codemao = Cat()
cacti = Cacti()
while keep_going:
screen = pygame.display.set_mode([1000, 300])
bg_color = (255, 255, 255)
screen.fill(bg_color)
for event in pygame.event.get():
if event.type == pygame.QUIT:
keep_going = False
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_SPACE or event.key == pygame.K_UP:
print("编程猫跳")
codemao.jump()
screen.blit(codemao.pose_list[cnt % 29], codemao.get_position())
screen.blit(cacti.img, cacti.get_position())
if codemao.Crush(cacti):
screen.blit(failed_screen, (500, 20))
keep_going = False
codemao.Pass(cacti)
text = font.render("得分:" + str(codemao.score), True, (0, 0, 0))
screen.blit(text, (800, 20))
pygame.display.update()
cnt += 1
timer.tick(100)
time.sleep(3)
pygame.quit()
【提示】
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