用户:
Water__查看:2 回复:2 评论:2 创建时间:2020-05-23T16:31:11
【作品展示】

【作品介绍】
鼠标左键控制
【作品源代码】
import pygame
import random
pygame.init()
screen = pygame.display.set_mode((288, 512))
background = pygame.image.load("background.png")
pygame.display.set_caption("翱翔吧!源码精灵")
clock = pygame.time.Clock()
keep_doing = True
class Bird():
def __init__(self):
self.birdSprites = [pygame.image.load("0.png"), pygame.image.load(
"1.png"), pygame.image.load("2.png"), pygame.image.load("3.png")]
self.a = 0
self.birdX = 50
self.birdY = 100
self.jumpSpeed = 0
self.gravity = 0
self.rect = self.birdSprites[self.a].get_rect()
self.rect.center = (self.birdX, self.birdY)
def birdUpdate(self):
self.jumpSpeed -= self.gravity
self.birdY -= self.jumpSpeed
self.rect.center = (self.birdX, self.birdY)
if self.jumpSpeed < 0:
self.a = 1
if self.jumpSpeed > 0:
self.a = 2
def birdCrush(self):
resultU = self.rect.colliderect(newWall.wallUpRect)
resultD = self.rect.colliderect(newWall.wallDownRect)
if resultU or resultD or newBird.rect.top > 512:
return True
class Wall():
def __init__(self):
self.wallDown = pygame.image.load("bottom.png")
self.wallUp = pygame.image.load("top.png")
self.wallx = 288
self.gap = 100
self.offist = random.randint(-50, 50)
self.wallUpRect = self.wallUp.get_rect()
self.wallDownRect = self.wallDown.get_rect()
self.wallUpRect.center = (self.wallx, 0 - self.gap - self.offist)
self.wallDownRect.center = (self.wallx, 520 - self.gap - self.offist)
def wallUpdate(self):
self.wallx -= 2
if self.wallx < -80:
self.wallx = 288
self.offist = random.randint(-50, 50)
self.wallUpRect.center = (self.wallx, 0 - self.gap - self.offist)
self.wallDownRect.center = (self.wallx, 520 - self.gap - self.offist)
newBird = Bird()
newWall = Wall()
clock = pygame.time.Clock()
keep_going = True
while keep_going:
for event in pygame.event.get():
if event.type == pygame.QUIT:
keep_going = False
if (event.type == pygame.MOUSEBUTTONDOWN):
newBird.jumpSpeed = 7
screen.blit(background, (0, 0))
screen.blit(newBird.birdSprites[newBird.a], newBird.rect)
screen.blit(newWall.wallUp, newWall.wallUpRect)
screen.blit(newWall.wallDown, newWall.wallDownRect)
newWall.wallUpdate()
newBird.birdUpdate()
if newBird.birdCrush():
print("撞上了!!!")
keep_going = False
pygame.display.update()
clock.tick(60)
pygame.quit()
【提示】
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