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为什么申请的权限这么久都没反应呢?

用户:HC洛天依HC洛天依查看:1 回复:5 评论:1 创建时间:2020-05-17T11:32:14


对呀,为什么没反应呢?请在聊天区里回复。emotion_编程猫_加油


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这是官方。。。

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浅夏淡末花开浅夏淡末花开

你要去哪个

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Architect_煎饼Architect_煎饼

emmmm,你想得美

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HC洛天依HC洛天依

world.say('codemao,欢迎来到射击枪战游戏!!!')

Higher = 8;
while (null == null) {
  await sleep(5000);
  while (!(Higher >= 23)) {
    Higher = (typeof Higher == 'number' ? Higher : 0) + 0.1;
    world.querySelector("."+'电梯').position=new Box3Vector3(55.36,Higher,65.36);
    await sleep(20);
  }
  buildingHigh = 2;
  await sleep(5000);
  while (!(Higher <= 9.03)) {
    Higher = (typeof Higher == 'number' ? Higher : 0) + -0.1;
    world.querySelector("."+'电梯').position=new Box3Vector3(55.36,Higher,65.36);
    await sleep(20);
  }
  buildingHigh = 1;
}
})();

world.onPlayerJoin(({ entity }) => {
    entity.enableDamage = true;
    entity.player.onPress(({ button, raycast:{ hitEntity, direction } }) => {
        if (button !== 'action0' || !hitEntity) {
            return;
        }
        hitEntity.velocity.x += direction.x;
        hitEntity.velocity.y += 0.5;
        hitEntity.velocity.z += direction.z;
        hitEntity.hurt(20 * Math.random() + 5, {
            attacker: entity,
        });
    });
});

world.onDie(({ entity, attacker }) => {
    if (attacker) {
        world.say(attacker.player.name + ' 喵了 ' + entity.player.name)
    }
    entity.player.forceRespawn();
});

world.querySelectorAll('*').forEach((e) => {
  if (e.isPlayer) {
    e.onEntityContact(({ other }) => {
      if (other.id = "彩蛋") {
        e.player.calFly = true;
      }
    });
  }
});

world.onPlayerJoin(({entity})=>{
    if(entity.player.name == '编程大师666的我1号'){//要改成你的名字,单引号里的
        entity.player.walkAcceleration=1;//加速挂(走)
        entity.player.walkSpeed=3;//加速挂
        entity.player.swimAcceleration=1//加速挂(游泳)
        entity.player.swimSpeed=3//加速挂
        entity.player.flyAcceleration=1//加速挂(飞行)
        entity.player.flySpeed=3//加速挂
        entity.player.runAcceleration=2//加速挂(跑)
        entity.player.runSpeed=4//加速挂
        entity.player.canFly = true;//飞行
        entity.player.invisible=true;//隐身
        entity.player.A=100;//伤害
        entity.player.enableDamage=false;//喵
    }
})

world.onChat(({entity,message})=>{
    if(!entity||entity.player.name ==='编程大师666的我1号'){
        if(message.indexOf('$')==0){
        try{
            world.say('->'+eval(message.slice(1)));
        }catch(err){
            world.say('Error:'+err);
        }
    }}
    
});
function prision(player){
         world.querySelectorAll('player').forEach((a) => {
               if (a.player.name == player) {
                   a.position.set(x124,y2,z97);
         }})
}

//电磁炮代码!!
world.onPlayerJoin(({entity})=>{
    entity.enableDamage = true;
})
world.onChat(({entity,message})=>{
    if(!entity||entity.player.name ==='编程大师666的我1号'||entity.player.name === " "){
        if(message.indexOf('$')==0){
        try{
            entity.player.directMessage('->'+eval(message.slice(1)));
        }catch(err){
            entity.player.directMessage('Error:'+err);
        }
    }}
});
function kaipao (name) {
    world.querySelectorAll('player').forEach((e)=>{
        if (e.player.name === name){
            world.say('火箭炮第一炮,轰!');
            e.hurt(20);
            world.say('火箭炮第二炮,轰!');
            e.hurt(20);
            world.say('火箭炮第三炮,轰!');
            e.hurt(20);
            world.say('火箭炮第四炮,轰!');
            e.hurt(20);
            world.say('火箭炮第五炮,轰!');
            e.hurt(20);
            world.say(`目标 ${e.player.name} 已击毙!`)
        }
    })

    world.querySelectorAll('.炮').forEach((e)=>{//这里需要给大炮设置好“炮”的标签
    e.onEntityContact(({entity,other})=>{
        other.hurt(100)//伤害代码
        world.say('滋滋滋')//世界广播“滋滋滋”
        other.player.directMessage('温馨提示:不要碰镭射电磁炮');//被点到的玩家私信
    })
})
world.onDie(async({entity})=>{
    await sleep(5000);//等待5秒
    entity.player.forceRespawn();//强制重生,这里需要设好出生点,不然会从天上掉下来
})

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奥波姆奥波姆

是啊!

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