用户:
唐三_千手修罗查看:1 回复:5 评论:1 创建时间:2020-05-10T08:17:41
各位大佬们,参数是啥!!
嘤嘤嘤!!!
BDS白糖好啦,回来啦
先创建两个角色
函数库劲量创建一个,要不然函数除bug了找不到,再说,有些功能背景是不允许用的
拼出这一块积木
那么,每次只能移动固定的步数,怎么调整呢
那就是参数
点击加号
输入参数名
拼成这样
PS1:参数不一样也行
PS2:拖动创建函数里的参数即可获得参数积木
我们可以看到函数后面多了个0。
那个就是你要填的参数
然后就可以任意不啦
↓
↓
↓
↓
↓
↓
↓
↓
其实参数可以做出意想不到的结果哦
这样你就是大佬啦
比如帅气的打印效果,比简简单单的文字印章好多啦
来串积木~
点赞0
评论
<span id="jump_to_custom_dimension"></span>
```
{
"netease:dimension": {
"modId":"entityMod",
"modDimensionId":[23333]
}
}
```
```json
minecraft:world_generation_rules: {
hills_transformation: [
[ "forest_hills", 1 ],
[ "forest", 2 ]
],
...
},
```
```json
minecraft:world_generation_rules: {
mutate_transformation: "jungle_mutated",
...
},
```
```json
{
"format_version": "1.13.0",
"minecraft:biome": {
"description": {
"identifier": "dm3_desert",
"inherits": "desert"
},
components: {
...
}
}
}
```
```json
{
"format_version": "1.13.0",
"minecraft:biome": {
"description": {
"identifier": "dm3_desert",
"inherits": "desert"
},
"components":{
"minecraft:world_generation_rules": {
hills_transformation: "dm3_desert_hills",
mutate_transformation: "dm3_desert_mutated"
}
}
}
}
```
```json
{
"format_version": "1.13.0",
"minecraft:biome": {
"description": {
"identifier": "dm4_ice_plains",
"inherits": "ice_plains"
},
"components": {
"minecraft:world_generation_rules": {
```json
{
"format_version": "1.13.0",
"minecraft:biome": {
"description": {
"identifier": "dm4_ice_plains",
"inherits": "ice_plains"
},
"components": {
```json
minecraft:overworld_surface: {
floor_depth: 7,
floor_material: "minecraft:emerald_block",
foundation_material: "minecraft:iron_block",
mid_material: "minecraft:gold_block",
top_material: "minecraft:diamond_block"
}
```
点赞1
评论