用户:
wangjunjiec查看:17 回复:3 评论:17 创建时间:2020-05-08T13:52:54
enableDamage: boolean = true
showHealthBar: boolean = true
hp: number = 100
world.querySelectorAll('.test').forEach((e)=>{
var type='p';
world.onTick(()=>{
if(e.meshOrientation.x>=0.5){
e.meshOrientation.x-=0.1;
type='m';
} else if(e.meshOrientation.x<=-0.5){
e.meshOrientation.x+=0.1;
type='p';
} else{
if(type==='p'){
e.meshOrientation.x+=0.1;
} else{
e.meshOrientation.x-=0.1;
}
}
})
})
world.querySelectorAll('.test').forEach((e)=>{
var tick_times=0;
world.onTick(()=>{
tick_times++;
if(tick_times===1){
e.position.x+=1;
} else if(tick_times===3){
e.position.x+=1;
e.position.z+=1;
} else if(tick_times===5){
e.position.z+=1;
} else if(tick_times===7){
e.position.x-=1;
e.position.z+=1;
} else if(tick_times===9){
e.position.x-=1;
} else if(tick_times===11){
e.position.x-=1;
e.position.z-=1;
} else if(tick_times===13){
e.position.z-=1;
} else if(tick_times===15){
e.position.x+=1;
e.position.z-=1;
tick_times=0;
}
})
})
world.querySelectorAll('.狗').forEach((dog) => {
dog.onEntityContact(({other}) =>{
dog.say('汪,你好! '+other.player.name)
}
)
}
)
world.querySelectorAll('.3').forEach((e)=>{
var type='r';
world.onTick(()=>{
if(e.position.z>=11){
e.position.z-=0.3;
type='l';
} else if(e.position.z<=6){
e.position.z+=0.3;
type='r';
} else{
if(type==='r'){
e.position.z+=0.3;
} else{
e.position.z-=0.3;
}
}
})
})
const red_light = voxels.id('red_light');
voxels.setVoxelId(68, 8, 57, red_light);
enableDamage: boolean = true
showHealthBar: boolean = true
maxHp: number = 100
//随机摆放所有东西的位置
world.querySelectorAll('*').forEach((e) => {
e.position = new Box3Vector3(
Math.random()*100,
10+Math.random()*100,
Math.random()*100);
});
hp: number = 100
world.onPlayerJoin(({entity})=>{
entity.position.set(5, 9, 117);//玩家进来的时候,将ta传送到指定的坐标
entity.player.spawnPoint.copy(entity.position);//将玩家复活点复制为上面的坐标
})
world.onEntityContact(({entity,other})=>{
if(entity.isPlayer&&!other.isPlayer){
if(other.hasTag("start")&&entity.player.Pokering==false){
entity.player.Pokering=true;
}
if(other.hasTag("f")){
entity.player.Pokering=false;
var increase=Math.random()*10
world.say(`${entity.player.name}到达啦!ta的攻击力增加了${increase}!`)
entity.player.emissive=true;
entity.player.attack+=increase;
entity.player.color=new Box3RGBColor(1,1,0)
entity.player.colorvariable=entity.player.color
entity.position.set(喵,20,喵)
}
}
})
world.onPlayerJoin(({ entity }) => {
entity.player.colorvariable=new Box3RGBColor(1,1,1)
entity.player.attack=5;
entity.player.Pokering=false;
entity.enableDamage = true;
entity.player.onPress(({ button, raycast:{ hitEntity, direction } }) => {
if (button !== 'action0' || !hitEntity) {
return;
}
if(!hitEntity.isPlayer){return}
hitEntity.velocity.x += direction.x;
hitEntity.velocity.y += 0.5;
hitEntity.velocity.z += direction.z;
hitEntity.hurt(entity.player.attack+Math.random()*5, {
attacker: entity,
});
});
});
world.onDie(({ entity, attacker }) => {
if (attacker) {
world.say(attacker.player.name + ' 无情KO了 ' + entity.player.name)
}
entity.player.spawnPoint.set(Math.random()*125,10,Math.random()*125)
entity.player.forceRespawn();
});
world.onTick(()=>{world.querySelectorAll('player').forEach((e)=>{
if(e.position.y<0){e.hurt(e.hp/10+1)}
})
})
world.onPress(({entity,button})=>{
if(button=="crouch"&&entity.hp<100&&!entity.player.Pokering){
if(entity.hp<98){
entity.hp+=2;
entity.player.color=new Box3RGBColor(0,1,0)
setTimeout(()=>{
entity.player.color=entity.player.colorvariable
},100)
}else{
entity.hp=100;
entity.player.color=new Box3RGBColor(0,1,0)
setTimeout(()=>{
entity.player.color=entity.player.colorvariable
},100)
}
}
})