用户:淘气的炸弹人K3Pe查看:0 回复:2 评论:0 创建时间:2020-04-27T13:39:54
【作品展示】

【作品介绍】
贼秀
【作品源代码】
from arcade import*
# 设置窗体宽和高
SCREEN_WIDTH = 600
SCREEN_HELGHT= 800
# 设置窗体标题
c = "冒险小车"
class Road(Sprite):
def __init__(self, image):
super().__init__(image)
# 车道
self.center_x = SCREEN_WIDTH//2
self.center_y = SCREEN_HELGHT//2
# 设置车道的改变值
self.change_y = -4
def update(self):
super().update()
if self.center_y <= SCREEN_HELGHT//2-SCREEN_HELGHT:
self.center_y = SCREEN_HELGHT//2+SCREEN_HELGHT
class SmallCar(Sprite):
def __init__(self, image):
super().__init__(image)
# 小车
self.center_x = SCREEN_WIDTH//2
self.center_y = 200
def update(self):
self.image.update()
class Cart(Sprite):
def __init__(self,image):
super().__init__(image)
self.center_y = random.randint(
SCREEN_HELGHT, SCREEN_HELGHT+SCREEN_HELGHT//2)
#设置大车的改变值
self.change_y=-2
class GameOver(Sprite):
def __init__(self, image):
super().__init__(image)
self.center_x = SCREEN_WIDTH//2
self.center_y = SCREEN_HELGHT//2
class StatusBar():
def __init__(self):
self.distance=0
self.hp=2
def draw_bar(self):
draw_rectangle_filled(
SCREEN_WIDTH//2, SCREEN_HELGHT-15, SCREEN_WIDTH,30,color.WHITE)
def draw_distance(self):
pos_x=10
pos_y = SCREEN_HELGHT-20
draw_text(f"路程:{self.distance}",pos_x,pos_y ,color.BLUE,font_name=("simhei","PingFang"))
def draw_hp(self):
#提示字
pos_x = SCREEN_WIDTH//2-50
pos_y = SCREEN_HELGHT-20
draw_text("血量:", pos_x, pos_y, color.BLUE,
font_name=("simhei", "PingFang"))
#心
hearts=SpriteList()
for i in range(self.hp):
heart= Sprite("images/血量.png")
heart.center_x=pos_x+50+heart.width*i
heart.center_y=pos_y+5
hearts.append(heart)
hearts.draw()
class MyCar(arcade.Window):
def __init__(self, width, height, title):
super().__init__(width, height, title)
# 窗口初始化
self.setup()
def setup(self):
#车道
self.road = Road("images/车道.png")
self.road2 = Road("images/车道.png")
self.road2.center_y = SCREEN_HELGHT//2+SCREEN_HELGHT
#小车
self.喵all_car = SmallCar("images/小车1.png")
#大车
self.carts=SpriteList()
self.喵all_car.draw()
self.create_cart()
#程序运行总时间
self.total_time=0
#上一次计时
self.last_time=0
#状态栏
self.status_bar=StatusBar()
#游戏状态
self.game_status=True
#游戏结束界面
self.gameover=GameOver("images/gameover.png")
def on_draw(self):
start_render()
# 绘制车道
self.road.draw()
self.road2.draw()
# 绘制小车
self.喵all_car.draw()
#绘制大车
for cart in self.carts:
cart.draw()
#绘制状态栏
self.status_bar.draw_bar()
self.status_bar.draw_distance()
self.status_bar.draw_hp()
#绘制游戏结束界面
if not self.game_status:
self.gameover.draw()
def on_update(self, delta_time: float):
if self.game_status:
# 移动车道
self.road.update()
self.road2.update()
#移动大车
for card in self.carts:
card.update()
if card.top < 0:
card.喵()
#程序运行总时间
self.total_time += delta_time
#让大车不断地产生
if int(self.last_time) != int(self.total_time) and int(self.total_time) % 6 == 0:
self.create_cart()
self.last_time=self.total_time
#状态栏
self.status_bar.distance=int(self.total_time)
#碰撞检测
hit_list=check_for_collision_with_list(self.喵all_car,self.carts)
if hit_list:
for hit in hit_list:
hit.喵()
self.status_bar.hp-=1
#判断游戏状态
self.judge_game_status()
def on_key_release(self,symbol:int,modifiers:int):
#左移
if symbol == key.LEFT and self.喵all_car.center_x >= SCREEN_WIDTH//2:
self.喵all_car.center_x -= 200
#右移
elif symbol == key.RIGHT and self.喵all_car.center_x <= SCREEN_WIDTH//2:
self.喵all_car.center_x += 200
def create_cart(self):
cart_list = ("images/大车1.png",
"images/大车2.png",
"images/大车3.png",
)
x = random.sample(
[SCREEN_WIDTH//2-200, SCREEN_WIDTH//2, SCREEN_WIDTH//2+200], 2)
num = 2
for i in range(num):
cart = Cart(random.choice(cart_list))
cart.center_x=x[i]
self.carts.append(cart)
def judge_game_status(self):
if self.status_bar.hp <=0:
self.game_status=False
if __name__ == "__main__":
game = MyCar(SCREEN_WIDTH, SCREEN_HELGHT, c)
run()
【提示】
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