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星球大战(备份)

用户:两个小八路两个小八路查看:0 回复:1 评论:0 创建时间:2020-04-27T09:07:06


function sleep (time) {
  return new Promise((resolve) => setTimeout(resolve, time));
}

world.rainColor = new Box3RGBColor(1, 1, 1);
world.rainDensity = 50;
world.rainInterference = 0.1;
world.rainPhi = Math.PI/6;
world.rainSizeHi = 3;
world.rainSizeLo = 1;
world.rainSpeed = 1.5;
world.sunFrequency = 1/24/60/60;

var a, b, c, rain, x, y, z;
a = 250;
b = 0;
c = 0;
let d = ['不知名帅哥', '逢考必过加油', '孙冬野', '两个小八路', '无人区知晓', '张允旭', '蓝buff', 'Eason12', '33工作', '人工智能AI','PX侠客行'];
rain = Math.floor(world.rainDensity);world.rainSpeed = 1.5;
world.sunFrequency = 1/24/60/60;

world.rainSpeed = 1.5;

setInterval(() => {
    world.rainDensity = 100 - a/5;
    if(world.rainDensity <= 0){
        world.rainDensity = 0;
    }
    if(b == 1){
        a -= 50 * Math.random();
        if (rain != Math.floor(world.rainDensity && a < 500)){
            world.say('雨越来越大,降水量变成了' + Math.floor(world.rainDensity) );
            rain = Math.floor(world.rainDensity);
        }
    }
    if(b == 0){
        a += 50 * Math.random();
        if (rain != Math.floor(world.rainDensity)){
            if(Math.ceil(world.rainDensity) == 100){
                world.say('雨小了下来,现在降雨量: 99' );
            }else{
                world.say('雨小了下来,现在降雨量:' + Math.ceil(world.rainDensity) );
            }
            rain = Math.ceil(world.rainDensity);
        }
    }
    if(a >= 500){
        b = 2;
        if (c == 0){
            c = 1;
            world.say('雨停了!');
        }
        b -= Math.random() / 4;
        if (b <= 1){
            c = 0;
            b = 1;
        }
    }
    if(a <= 0){
        b = 0;
    }
}, 10000);

var m;
world.onEntityContact(({ entity }) =>{
    if (entity.position == (73, 121, 75)) {
        entity.player.scale *= 0.75;
        entity.player.walkSpeed *= 0.75;
        entity.player.runSpeed *= 0.75;
        entity.player.crouchSpeed  *= 0.75;
    }
})
world.onPlayerJoin(({ entity }) => {
    entity.maxHp = 100;
    entity.player.swimSpeed = 10;
    entity.player.scale = 0.5;
    entity.enableDamage = true;
    if(d.includes(entity.player.name)){
        entity.player.canFly = true;
        entity.player.emissive = 0.2;
    }
    entity.player.onPress(({ entity, button, raycast:{ hitEntity, direction } }) => {
        if (button === 'crouch' ){
            if(entity.player.moveState == 'fly'){return;}
            entity.player.color=new Box3RGBColor(0,1,0);
            entity.hp += 5;
            if(entity.hp > 100){
                entity.hp = 100;
            }
        }
        else {
            if(entity.player.spawnPoint.toString() == z){
                entity.player.color=new Box3RGBColor(1,1,0);
            }else{
                entity.player.color=new Box3RGBColor(0,0,1);
            }
            if (button !== 'action0' || !hitEntity || !hitEntity.isPlayer) {
                return ;
            } 
            hitEntity.velocity.x += direction.x;
            hitEntity.velocity.y += 0.5;
            hitEntity.velocity.z += direction.z;
            hitEntity.hurt(20 * Math.random() + 5, {
            attacker: entity,
            })
            if(hitEntity.isPlayer){
                hitEntity.player.color=new Box3RGBColor(1,0,0);
                sleep(500).then(()=>{
                    if(hitEntity.player.spawnPoint.toString() == z){
                        hitEntity.player.color=new Box3RGBColor(1,1,0);
                    }else{
                        hitEntity.player.color=new Box3RGBColor(0,0,1);
                    }
                })
            }
        }
    })
    entity.player.onRelease(({ entity, button, raycast:{ hitEntity, direction } }) => {
            if(entity.player.spawnPoint.toString() == z){
                entity.player.color=new Box3RGBColor(1,1,0);
            }else{
                entity.player.color=new Box3RGBColor(0,0,1);
            }
    })
})

world.onDie(({ entity, attacker }) => {
    if (attacker) {
        if(attacker.player.color !== entity.player.color){
            world.say(attacker.player.name + ' 击杀了 ' + entity.player.name)
        }else{
            world.say(attacker.player.name + ' 误杀了自己的队友 ' + entity.player.name)
        }
    }
    entity.player.forceRespawn();
});

world.onChat(({ entity, message }) => {
    if ( entity && entity.isPlayer ) {
        if( entity.player.name == ' ' ){
            m = message;
        }
        
        if(message == m){
            if (entity.player.invisible == false){
                entity.player.invisible = true;
            }else {
                entity.player.invisible = false;
            }
        }
        if(d.includes(entity.player.name)){
            if(message == '大'){
                entity.player.scale *= 2;
                entity.player.walkSpeed *= 2;
                entity.player.runSpeed *= 2;
                entity.player.crouchSpeed *= 2;
            }
        
            if(message == '小'){
                entity.player.scale /= 2;
                entity.player.walkSpeed /= 2;
                entity.player.runSpeed /= 2;
                entity.player.crouchSpeed /= 2;
            }

            if(message == '隐身'){
                entity.player.invisible = true;
            }

            if(message == '现身'){
                entity.player.invisible = false;
            }

            if(message == '还原'){
                entity.player.invisible = false;
                entity.player.scale = 1;
                entity.player.walkSpeed = 0.22;
                entity.player.runSpeed = 0.4;
                entity.player.crouchSpeed = 0.1;
            }     
        }
    }
})

world.onTick(()=>{
    world.querySelectorAll('player').forEach((e)=>{
        if(e.position.y < -10){
            if(Math.round(e.hp/3)===0){
                e.hurt(1);
            } else{
                e.hurt(Math.round(e.hp/3));
            }
            if(e.hp<=0){
                world.say(e.player.name + '掉下了虚空');
            }
        }
    })
})
var m, n;


m = 0;
n = 0;

world.onPlayerJoin(async ({entity})=>{
entity.player.directMessage(entity.player.name + ',欢迎来到星球大战')
    if (m == n) {
        entity.position.set(114, 20 , 8);//玩家进来的时候,将ta传送到指定的坐标
        entity.player.spawnPoint.copy(entity.position);//将玩家复活点复制为上面的坐标
        entity.position=new Box3Vector3(114,10 * Math.random() + 20,8);
        entity.player.directMessage('你加入了蓝队,你需要守住下面的麦当劳!');
        n = (typeof n == 'number' ? n : 0) + 1;
        entity.player.color=new Box3RGBColor(0,0,1);
    }
    else {
        entity.position.set(18, 17 , 107);//玩家进来的时候,将ta传送到指定的坐标
        entity.player.spawnPoint.copy(entity.position);//将玩家复活点复制为上面的坐标
        entity.position=new Box3Vector3(18,10 * Math.random() + 17,107);
        z = entity.player.spawnPoint.toString();
        entity.player.directMessage('你加入了黄队,快去找队友攻击麦当劳吧!');
        m = (typeof m == 'number' ? m : 0) + 1;
        entity.player.color=new Box3RGBColor(1,1,0);
    }
});
world.querySelectorAll('.跑车').forEach((e)=>{
e.onEntityContact(({entity,other})=>{ 
if(!other.isPlayer){return}
other.meshScale=entity.meshScale;//设置玩家的大小
other.player.invisible=true;//隐身
other.mesh=entity.mesh;//设置玩家的外观
other.meshOrientation = new Box3Quaternion(0, 1, 0, 0);//设置跑车的旋转角度,没有反不要这个代码
world.say(other.player.name+" 开走了水上飞机");//广播消息
other.player.runSpeed = 2;//设置跑步的速度
other.player.walkSpeed = 1.5;//设置走路的速度
other.player.scale =0.6;//因为实体比较小,设置玩家的大小小一些
other.player.jumpPower = 1;//关闭跳跃能力
other.player.canFly = true;
other.player.forceRespawn();
jumpPower: number = 3
});
});
world.querySelectorAll('.1').forEach((e)=>{
    e.onEntityContact(({entity,other})=>{
        if(!other.isPlayer){return}
        hithp = true;
        other.meshScale=entity.meshScale;//设置玩家的大小
        other.player.invisible=true;//隐身
        other.mesh=entity.mesh;//设置玩家的外观
        other.meshOrientation = new Box3Quaternion(0, 1, 0, 0);//设置跑车的旋转角度,没有反不要这个代码
        world.say(other.player.name+" 碰到了僵尸,自己也变成了僵尸");//广播消息
        other.player.runSpeed = 0.5;//设置跑步的速度
        other.player.walkSpeed = 0.2;//设置走路的速度
        other.player.scale =0.6;//因为实体比较小,设置玩家的大小小一些
        other.player.jumpPower = 0.6;//关闭跳跃能力
        other.player.canFly = true;
        other.player.hp = 100;
        other.player.forceRespawn();
        jumpPower: number = 3;
    });
});
world.querySelectorAll('.11').forEach((e)=>{
    e.onEntityContact(({entity,other})=>{
    if(other.player.invisible == false){
        other.player.invisible = true;
        world.say("恭喜"+other.player.name + "到达跑酷终点,并获得隐身1分钟的奖励!!");
        start.splice(find(start,entity.player.name),1);
        world.PVP = true;
        while (true) {

        }
    }
})})
world.querySelectorAll('.蓝队').forEach((e)=>{
    e.onEntityContact(({entity,other})=>{
    //if(other.player.spawnPoint.toString() == z){
    e.collides = true;
    //} 
})})
world.querySelectorAll('.5').forEach((e)=>{
e.onEntityContact(({entity,other})=>{ 
if(!other.isPlayer){return}
other.mesh=entity.mesh;//设置玩家的外观
other.meshScale=entity.meshScale;//设置玩家的大小
other.player.invisible=true;//隐身
other.meshOrientation = new Box3Quaternion(0, 1, 0, 0);//这段代码没法左右旋转!!!!!!!!
world.say(other.player.name+" 开走了敞篷跑车");//广播消息
other.player.runSpeed = 2;//设置跑步的速度
other.player.walkSpeed = 1.5;//设置走路的速度
other.player.scale =0.6;//因为实体比较小,设置玩家的大小小一些
other.player.jumpPower = 1;
other.player.forceRespawn();
});
});


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