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datacat查看:10 回复:6 评论:10 创建时间:2020-04-22T11:23:43
world.querySelectorAll('.win').forEach((e)=>{
e.onEntityContact(({other})=>{
if (other.player.color.b=1){
world.say('你是追捕者,不能逃生')
}
else if(other.playr.color.r=1){
world.say(other.player.name+'成功逃生,进入观战模式');
other.player.canFly=true;
other.player.invisible=true;
}
})
})
求回复

凌_墨水就这样试试看
world.querySelectorAll('.win').forEach((e)=>{
e.onEntityContact(({other})=>{
if (other.player.color.b=1){
world.say('你是追捕者,不能逃生');
}else if(other.playr.color.r=1){
world.say(other.player.name+'成功逃生,进入观战模式');
other.player.canFly=true;
other.player.invisible=true;
}
})
})点赞0
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