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不种怎知成者乐查看:14 回复:3 评论:14 创建时间:2020-04-21T21:11:12
【作品展示】

【作品介绍】
大鱼吃小鱼的游戏哦,还有点细节没完成。按esc键暂停,回车键截图,tab键重新游戏。
【作品源代码】
from arcade import *
from PIL import Image
import random
SCREEN_WIDTH = 900
SCREEN_HEIGHT = 600
SCREEN_TITLE = "大鱼吃小鱼"
SPEED = 4
LEFT = 0
RIGHT = 1
class Player(Sprite):
def __init__(self, image):
super().__init__(image)
self.center_x = SCREEN_WIDTH//2
self.center_y = SCREEN_HEIGHT//2
self.append_texture(load_texture(
"resource/player.png", mirrored=True, scale=1))
# 玩家角色的大小
self.size = 200
def update(self):
super().update()
if self.left < 0:
self.left = 0
elif self.right > SCREEN_WIDTH:
self.right = SCREEN_WIDTH
if self.top > SCREEN_HEIGHT:
self.top = SCREEN_HEIGHT
elif self.bottom < 0:
self.bottom = 0
# 进化
def evolution(self, score):
if score >= 150:
self.size = 8
self.scale = 1.6
elif score >= 120:
self.size = 7
self.scale = 1.5
elif score >= 80:
self.size = 6
self.scale = 1.4
elif score >= 50:
self.size = 5
self.scale = 1.3
elif score >= 30:
self.size = 4
self.scale = 1.2
elif score >= 10:
self.size = 3
self.scale = 1.1
class Enemy(Sprite):
def __init__(self, image):
super().__init__(image)
# 实现移动
face = random.choice(["left", "right"])
# 随机选择敌人的生成位置
speed = random.choice([1, 2, 3, 4, 5])
if face == "left":
self.center_x = SCREEN_WIDTH + 60
self.change_x = -speed
elif face == "right":
self.center_x = -60
# 设置面向右的造型
self.append_texture(load_texture(image, mirrored=True, scale=1))
self.set_texture(RIGHT)
self.change_x = speed
self.center_y = random.randint(0, SCREEN_HEIGHT)
class Status(Sprite):
def __init__(self, image):
super().__init__(image)
self.center_x = SCREEN_WIDTH//2
self.center_y = SCREEN_HEIGHT//2
class MyGame(arcade.Window):
def __init__(self, w, h, t):
super().__init__(w, h, t)
self.sp()
def sp(self):
# 用PIL 调整图片的大小与界面配置
Image.open(r"resource/sea.png").resize(
(SCREEN_WIDTH, SCREEN_HEIGHT)).save("resource/new_sea.png")
# 设置背景
self.back = Sprite("resource/new_sea.png")
self.back.center_x = SCREEN_WIDTH//2
self.back.center_y = SCREEN_HEIGHT//2
# 创建角色
self.player = Player("resource/player.png")
self.player_list = SpriteList()
self.player_list.append(self.player)
self.fishes = {"resource/黄鱼.png": 1, "resource/绿鱼.png": 3,
"resource/红鱼.png": 5, "resource/紫鱼.png": 7, "resource/蓝鱼.png": 9}
self.sprite_list = SpriteList()
self.total_time = 0
self.last_time = 0
self.create = 1
self.score = 0
self.x = 200
self.y = 150
self.over = False
self.game = Status("resource/game_over.png")
self.pause = False
self.gp = Status("resource/game_pause.png")
# 加音效
self.eat = load_sound("resource/eat_sound.wav")
self.gv = load_sound("resource/game_over_sound.wav")
def on_draw(self):
start_render()
self.back.draw()
self.player_list.draw()
self.sprite_list.draw()
# 显示分数
draw_text(f"分数:{self.score}", 0, SCREEN_HEIGHT - 25,
color.WHITE, font_name=("simhei", "PingFang"), font_size=25)
# 游戏结束提示
if self.over == True:
self.game.draw()
if int(self.total_time) % 2 == 0:
draw_text("请按下 tab 键重新开始游戏", self.x, self.y, color.WHITE, font_name = ("simhei", "PingFang"), font_size = 25)
# 游戏暂停提示
if self.pause == True and self.over == False:
self.gp.draw()
def on_update(self, time: float):
self.total_time += time
if self.over == True or self.pause == True:
return
# 总时间越长提高生成速度
if int(self.total_time) != int(self.last_time) and int(self.total_time) % 300 == 0:
self.create += 1
# 每隔1秒生成敌人
if int(self.last_time) != int(self.total_time) and int(self.total_time) % 1 == 0:
self.Create()
self.last_time = self.total_time
self.player_list.update()
self.sprite_list.update()
for enemy in self.sprite_list:
if enemy.center_x < -60 or enemy.center_x > SCREEN_WIDTH+60:
enemy.喵()
# 玩家角色与电脑角色的碰撞检测
hit = check_for_collision_with_list(self.player, self.sprite_list)
if hit:
for h in hit:
if self.player.size > h.size:
play_sound(self.eat)
h.喵()
self.score += 1
else:
play_sound(self.gv)
self.player.喵()
self.over = True
self.player.evolution(self.score)
def on_key_press(self, symbol: int, modifiers: int):
if symbol == key.UP:
self.player.change_y = SPEED
elif symbol == key.DOWN:
self.player.change_y = -SPEED
elif symbol == key.LEFT:
self.player.change_x = -SPEED
self.player.set_texture(LEFT)
elif symbol == key.RIGHT:
self.player.change_x = SPEED
self.player.set_texture(RIGHT)
elif symbol == key.RETURN:
image = get_image(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT)
image.save("截图.png")
elif symbol == key.ESCAPE:
self.pause = not self.pause
elif symbol == key.TAB:
if self.over == True:
self.sp()
def on_key_release(self, symbol: int, modifiers: int):
if symbol == key.UP or symbol == key.DOWN:
self.player.change_y = 0
elif symbol == key.LEFT or symbol == key.RIGHT:
self.player.change_x = 0
# 生成敌人
def Create(self):
for i in range(self.create):
# 随机选择敌人的图片素材
fish = random.choice(list(self.fishes.keys()))
size = self.fishes[fish]
sprite = Enemy(fish)
sprite.size = size
self.sprite_list.append(sprite)
if __name__ == "__main__":
game = MyGame(SCREEN_WIDTH, SCREEN_HEIGHT, SCREEN_TITLE)
run()
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