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【Python作品分享】game-1【作品秀】

用户:陆奕博Max陆奕博Max查看:0 回复:0 评论:0 创建时间:2020-04-05T17:49:00


【作品展示】

center_image

 

【作品介绍】

hjkj

 

【作品源代码】

from arcade import *
import random
SCREEN_WIDTH=900
SCREEN_HEIGHT=600
SCREEN_TITLE='大鱼吃小鱼'
MOVEMENT_SPEED=4
LEFT=0
RIGHT=1
class Player(Sprite):
    def __init__(self,image):
        super().__init__(image)
        self.center_x = SCREEN_WIDTH//2
        self.center_y = SCREEN_HEIGHT//2
        self.append_texture(load_texture('resource/player.png',mirrored=True,scale=1))
        self.size=2
    def update(self):
        super().update()
        if self.left<0:
            self.left=0
        elif self.right>SCREEN_WIDTH:
            self.right=SCREEN_WIDTH
        if self.top > SCREEN_HEIGHT:
            self.top = SCREEN_HEIGHT
        elif self.bottom < 0:
            self.bottom = 0
    def evolution(self,score):
        if score>=11:
            self.size=8
        elif score>=8:
            self.size=7
        elif score >= 5:
            self.size = 5
        elif score >= 3:
            self.size=4
class Enemy(Sprite):
    def __init__(self,image):
        super().__init__(image)
        face=random.choice(['left','right'])
        speed=random.choice([1,2,3,4,5])
        if face=='left':
            self.center_x=SCREEN_WIDTH+60
            self.change_x=-speed
        elif face=='right':
            self.center_x=-60
            self.append_texture(load_texture(image,mirrored=True,scale=1))
            self.set_texture(RIGHT)
            self.change_x = speed
        self.center_y = random.randint(0, SCREEN_HEIGHT)
class MyGame(arcade.Window):
    def __init__(self,width,height,title):
        super().__init__(width, height, title)
        self.setup()
    def setup(self):
        self.background=Sprite('resource/new_sea.png')
        self.background.center_x=SCREEN_WIDTH//2
        self.background.center_y = SCREEN_HEIGHT//2
        self.player_sprite=Player('resource/player.png')
        self.player_sprite_list=SpriteList()
        self.player_sprite_list.append(self.player_sprite)
        self.fishes = {'resource/黄鱼.png': 1, 'resource/绿鱼.png': 3,'resource/红鱼.png': 5, 'resource/紫鱼.png': 7, 'resource/蓝鱼.png': 9}
        self.enemy_sprite_list=SpriteList()
        self.total_time=0
        self.last_time=0
        self.create_num=1
        self.score=0
    def on_draw(self):
        start_render()
        self.background.draw()
        self.player_sprite_list.draw()
        self.enemy_sprite_list.draw()
        draw_text(f"score:{self.score}",0,SCREEN_HEIGHT-20,color.WHITE,font_name={'simhei','PingFang'},font_size=20)
    def on_update(self,delta_time):
        self.total_time+=delta_time
        if int(self.total_time) % 300 == 0 and int(self.total_time) != int(self.last_time):
            self.create_num += 1
        if int(self.total_time)%1==0 and int(self.total_time)!=int(self.last_time):
            self.create_enemy()
            self.last_time=self.total_time
        self.player_sprite_list.update()
        self.enemy_sprite_list.update()
        for enemy in self.enemy_sprite_list:
            if enemy.center_x<-60 or enemy.center_x>SCREEN_WIDTH+60:
                enemy.喵()
        hit_list=check_for_collision_with_list(self.player_sprite,self.enemy_sprite_list)
        if hit_list:
            for hit in hit_list:
                if self.player_sprite.size>hit.size:
                    hit.喵()
                    self.score+=1
                else:
                    self.player_sprite.喵()
            self.player_sprite.evolution(self.score)
    def on_key_press(self,symbol,modifiers):
        if symbol==key.UP:
            self.player_sprite.change_y=MOVEMENT_SPEED
        elif symbol == key.DOWN:
            self.player_sprite.change_y = -MOVEMENT_SPEED
        elif symbol == key.LEFT:
            self.player_sprite.change_x = -MOVEMENT_SPEED
            self.player_sprite.set_texture(LEFT)
        elif symbol == key.RIGHT:
            self.player_sprite.change_x = MOVEMENT_SPEED
            self.player_sprite.set_texture(RIGHT)
    def on_key_release(self, symbol, modifiers):
        if symbol==key.UP or symbol==key.DOWN:
            self.player_sprite.change_y=0
        elif symbol == key.LEFT or symbol == key.RIGHT:
            self.player_sprite.change_x = 0
        elif symbol==key.RETURN:
            image=get_image(0,0,SCREEN_WIDTH,SCREEN_HEIGHT)
            image.save('screenshot.png')
    def create_enemy(self):
        for i in range(self.create_num):
            fish=random.choice(list(self.fishes.keys()))
            size=self.fishes[fish]
            enemy_sprite=Enemy(fish)
            enemy_sprite.size=size
            self.enemy_sprite_list.append(enemy_sprite)
if __name__ == '__main__':
    game=MyGame(SCREEN_WIDTH,SCREEN_HEIGHT,SCREEN_TITLE)
    run()

 

【提示】

部分含有Python第三方库相关内容的作品,在海龟编辑器网页端无法运行哦!如遇到这种情况,可以打开下面的链接,下载海龟编辑器客户端:

https://python.codemao.cn


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