用户:
陆奕博Max查看:0 回复:0 评论:0 创建时间:2020-04-05T17:49:00
【作品展示】

【作品介绍】
hjkj
【作品源代码】
from arcade import *
import random
SCREEN_WIDTH=900
SCREEN_HEIGHT=600
SCREEN_TITLE='大鱼吃小鱼'
MOVEMENT_SPEED=4
LEFT=0
RIGHT=1
class Player(Sprite):
def __init__(self,image):
super().__init__(image)
self.center_x = SCREEN_WIDTH//2
self.center_y = SCREEN_HEIGHT//2
self.append_texture(load_texture('resource/player.png',mirrored=True,scale=1))
self.size=2
def update(self):
super().update()
if self.left<0:
self.left=0
elif self.right>SCREEN_WIDTH:
self.right=SCREEN_WIDTH
if self.top > SCREEN_HEIGHT:
self.top = SCREEN_HEIGHT
elif self.bottom < 0:
self.bottom = 0
def evolution(self,score):
if score>=11:
self.size=8
elif score>=8:
self.size=7
elif score >= 5:
self.size = 5
elif score >= 3:
self.size=4
class Enemy(Sprite):
def __init__(self,image):
super().__init__(image)
face=random.choice(['left','right'])
speed=random.choice([1,2,3,4,5])
if face=='left':
self.center_x=SCREEN_WIDTH+60
self.change_x=-speed
elif face=='right':
self.center_x=-60
self.append_texture(load_texture(image,mirrored=True,scale=1))
self.set_texture(RIGHT)
self.change_x = speed
self.center_y = random.randint(0, SCREEN_HEIGHT)
class MyGame(arcade.Window):
def __init__(self,width,height,title):
super().__init__(width, height, title)
self.setup()
def setup(self):
self.background=Sprite('resource/new_sea.png')
self.background.center_x=SCREEN_WIDTH//2
self.background.center_y = SCREEN_HEIGHT//2
self.player_sprite=Player('resource/player.png')
self.player_sprite_list=SpriteList()
self.player_sprite_list.append(self.player_sprite)
self.fishes = {'resource/黄鱼.png': 1, 'resource/绿鱼.png': 3,'resource/红鱼.png': 5, 'resource/紫鱼.png': 7, 'resource/蓝鱼.png': 9}
self.enemy_sprite_list=SpriteList()
self.total_time=0
self.last_time=0
self.create_num=1
self.score=0
def on_draw(self):
start_render()
self.background.draw()
self.player_sprite_list.draw()
self.enemy_sprite_list.draw()
draw_text(f"score:{self.score}",0,SCREEN_HEIGHT-20,color.WHITE,font_name={'simhei','PingFang'},font_size=20)
def on_update(self,delta_time):
self.total_time+=delta_time
if int(self.total_time) % 300 == 0 and int(self.total_time) != int(self.last_time):
self.create_num += 1
if int(self.total_time)%1==0 and int(self.total_time)!=int(self.last_time):
self.create_enemy()
self.last_time=self.total_time
self.player_sprite_list.update()
self.enemy_sprite_list.update()
for enemy in self.enemy_sprite_list:
if enemy.center_x<-60 or enemy.center_x>SCREEN_WIDTH+60:
enemy.喵()
hit_list=check_for_collision_with_list(self.player_sprite,self.enemy_sprite_list)
if hit_list:
for hit in hit_list:
if self.player_sprite.size>hit.size:
hit.喵()
self.score+=1
else:
self.player_sprite.喵()
self.player_sprite.evolution(self.score)
def on_key_press(self,symbol,modifiers):
if symbol==key.UP:
self.player_sprite.change_y=MOVEMENT_SPEED
elif symbol == key.DOWN:
self.player_sprite.change_y = -MOVEMENT_SPEED
elif symbol == key.LEFT:
self.player_sprite.change_x = -MOVEMENT_SPEED
self.player_sprite.set_texture(LEFT)
elif symbol == key.RIGHT:
self.player_sprite.change_x = MOVEMENT_SPEED
self.player_sprite.set_texture(RIGHT)
def on_key_release(self, symbol, modifiers):
if symbol==key.UP or symbol==key.DOWN:
self.player_sprite.change_y=0
elif symbol == key.LEFT or symbol == key.RIGHT:
self.player_sprite.change_x = 0
elif symbol==key.RETURN:
image=get_image(0,0,SCREEN_WIDTH,SCREEN_HEIGHT)
image.save('screenshot.png')
def create_enemy(self):
for i in range(self.create_num):
fish=random.choice(list(self.fishes.keys()))
size=self.fishes[fish]
enemy_sprite=Enemy(fish)
enemy_sprite.size=size
self.enemy_sprite_list.append(enemy_sprite)
if __name__ == '__main__':
game=MyGame(SCREEN_WIDTH,SCREEN_HEIGHT,SCREEN_TITLE)
run()
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