用户:
yj皓月当空查看:0 回复:0 评论:0 创建时间:2020-04-02T15:48:01
【作品展示】

【作品介绍】
↑键小鱼向上↓键小鱼向下
←键小鱼左行
→键小鱼右行
【作品源代码】
from arcade import *
from reportlab.pdfgen import canvas
import webbrowser
import os
from PIL import Image, ImageOps, ImageFilter, ImageDraw, ImageSequence, ImageFile
import matplotlib.pyplot as plt
# 窗体宽高
SCREEN_WIDTH = 900
SCREEN_HEIGHT = 600
# 设置窗体标题
SCREEN_TITLE = "大鱼吃小鱼"
MOVEMENT_SPEED = 4
LEFT = 0
RIGHT = 1
class Player(Sprite):
def __init__(self, image):
super().__init__(image)
self.center_x = SCREEN_WIDTH // 2
self.center_y = SCREEN_HEIGHT // 2
self.append_texture(load_texture("player.png", mirrored=True, scale=1))
def update(self):
super().update()
if self.right < 0:
self.left = SCREEN_WIDTH
elif self.left > SCREEN_WIDTH:
self.right = 0
if self.top > SCREEN_HEIGHT:
self.top = SCREEN_HEIGHT
elif self.bottom < 0:
self.bottom = 0
class MyGame(arcade.Window):
def __init__(self, width, height, title):
super().__init__(width, height, title)
# 窗体初始化
self.setup()
def setup(self):
# 用pillow库调整大小
Image.open('sea.png').resize((SCREEN_WIDTH, SCREEN_HEIGHT)).save("new_sive.png")
# 设置窗体
self.background = Sprite("new_sea.png")
self.background.center_x = SCREEN_WIDTH // 2
self.background.center_y = SCREEN_HEIGHT // 2
# 创建玩家角色
self.player_sprite = Player("player.png")
def on_draw(self):
start_render()
self.background.draw()
self.player_sprite.draw()
def on_update(self, delta):
self.player_sprite.update()
def on_key_press(self, symbol, modifiers):
if symbol == key.UP:
self.player_sprite.change_y = MOVEMENT_SPEED
if symbol == key.DOWN:
self.player_sprite.change_y = -MOVEMENT_SPEED
if symbol == key.LEFT:
self.player_sprite.change_x = -MOVEMENT_SPEED
self.player_sprite.set_texture(LEFT)
if symbol == key.RIGHT:
self.player_sprite.change_x = MOVEMENT_SPEED
self.player_sprite.set_texture(RIGHT)
if symbol == key.RETURN:
image = get_image(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT)
image.save("screenshot.png")
def on_key_release(self, symbol, modifiers):
if symbol == key.UP or symbol == key.DOWN:
self.player_sprite.change_y = 0
if symbol == key.LEFT or symbol == key.RIGHT:
self.player_sprite.change_x = 0
if __name__ == '__main__':
game = MyGame(SCREEN_WIDTH, SCREEN_HEIGHT, SCREEN_TITLE)
run()
【提示】
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