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【Python作品分享】移动小鱼【作品秀】

用户:yj皓月当空yj皓月当空查看:0 回复:0 评论:0 创建时间:2020-04-02T15:48:01


【作品展示】

center_image

 

【作品介绍】

↑键小鱼向上

↓键小鱼向下

←键小鱼左行

→键小鱼右行

 

【作品源代码】

from arcade import *
from reportlab.pdfgen import canvas
import webbrowser
import os
from PIL import Image, ImageOps, ImageFilter, ImageDraw, ImageSequence, ImageFile
import matplotlib.pyplot as plt

# 窗体宽高
SCREEN_WIDTH = 900
SCREEN_HEIGHT = 600
# 设置窗体标题
SCREEN_TITLE = "大鱼吃小鱼"
MOVEMENT_SPEED = 4
LEFT = 0
RIGHT = 1

class Player(Sprite):
    def __init__(self, image):
        super().__init__(image)
        self.center_x = SCREEN_WIDTH // 2
        self.center_y = SCREEN_HEIGHT // 2

        self.append_texture(load_texture("player.png", mirrored=True, scale=1))

    def update(self):
        super().update()

        if self.right < 0:
            self.left = SCREEN_WIDTH
        elif self.left > SCREEN_WIDTH:
            self.right = 0

        if self.top > SCREEN_HEIGHT:
            self.top = SCREEN_HEIGHT
        elif self.bottom < 0:                                                   
            self.bottom = 0

        

class MyGame(arcade.Window):
    def __init__(self, width, height, title):
        super().__init__(width, height, title)
        # 窗体初始化
        self.setup()

    def setup(self):
        # 用pillow库调整大小
        Image.open('sea.png').resize((SCREEN_WIDTH, SCREEN_HEIGHT)).save("new_sive.png")
        # 设置窗体
        self.background = Sprite("new_sea.png")
        self.background.center_x = SCREEN_WIDTH // 2
        self.background.center_y = SCREEN_HEIGHT // 2
        # 创建玩家角色
        self.player_sprite = Player("player.png")


    def on_draw(self):
        start_render()
        self.background.draw()
        self.player_sprite.draw()


    def on_update(self, delta):
        self.player_sprite.update()

    def on_key_press(self, symbol, modifiers):
        if symbol == key.UP:
            self.player_sprite.change_y = MOVEMENT_SPEED
        if symbol == key.DOWN:
            self.player_sprite.change_y = -MOVEMENT_SPEED
        if symbol == key.LEFT:
            self.player_sprite.change_x = -MOVEMENT_SPEED
            self.player_sprite.set_texture(LEFT)
        if symbol == key.RIGHT:
            self.player_sprite.change_x = MOVEMENT_SPEED
            self.player_sprite.set_texture(RIGHT)
        if symbol == key.RETURN:
            image = get_image(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT)
            image.save("screenshot.png")

    def on_key_release(self, symbol, modifiers):
        if symbol == key.UP or symbol == key.DOWN:
            self.player_sprite.change_y = 0
        if symbol == key.LEFT or symbol == key.RIGHT:
            self.player_sprite.change_x = 0

if __name__ == '__main__':
    game = MyGame(SCREEN_WIDTH, SCREEN_HEIGHT, SCREEN_TITLE)
    run()

 

【提示】

部分含有Python第三方库相关内容的作品,在海龟编辑器网页端无法运行哦!如遇到这种情况,可以打开下面的链接,下载海龟编辑器客户端:

https://python.codemao.cn


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