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滚动的天空大神查看:0 回复:0 评论:0 创建时间:2020-03-25T21:23:15
【作品展示】

【作品介绍】
小游戏
【作品源代码】
#
import pygame
import random
import time
#
timer = pygame.time.Clock()
pygame.init()
screen = pygame.display.set_mode((500, 700))
pygame.display.set_caption("夺宝奇兵1")
#
pygame.key.set_repeat(1)
#
background = "background.png"
mao_left = "mao_left.png"
mao_right = "mao_right.png"
coin = "coin_喵all.png"
#
pygame.mixer.music.load('BGM.mp3')
pygame.mixer.music.play(-1)
background_image = pygame.image.load(background)
mao_image = pygame.image.load(mao_left)
coin_image = pygame.image.load(coin)
success = pygame.mixer.Sound("success.wav")
#
font = pygame.font.SysFont("SimHei",29)
coin_x = 200
coin_y = -150
mao_x = 200
mao_y = 700 - mao_image.get_height()
mao_move_x = 0
score = 0
#
keep_going = True
while keep_going:
for event in pygame.event.get():
if event.type == pygame.QUIT:
keep_going = False
if event.type == pygame.KEYDOWN:
#
if event.key == pygame.K_a:
mao_move_x = -4
mao_image = pygame.image.load(mao_left)
if event.key == pygame.K_d:
mao_image = pygame.image.load(mao_right)
mao_move_x = +4
#
if event.type == pygame.KEYUP:
if event.key == pygame.K_a:
mao_move_x = 0
if event.key == pygame.K_d:
mao_move_x = 0
#
coin_y += 6
mao_x += mao_move_x
#
if mao_x < 0:
mao_x = 0
elif mao_x > 500-mao_image.get_width():
mao_x = 500-mao_image.get_width()
#
if coin_y > mao_y:
if(coin_x + coin_image.get_width() > mao_x) and (coin_x < mao_x + mao_image.get_width()):
coin_x = random.randint(0, 350)
coin_y = -150
print("捡到金币了!")
success.play()
score +=1
print("你现在有:",score,"个金币!")
#
#
if coin_y > 700:
coin_x = random.randint(0, 350)
coin_y = -150
screen.blit(background_image, (0, 0))
screen.blit(mao_image, (mao_x, mao_y))
screen.blit(coin_image, (coin_x, coin_y))
if score <= 1:
print("1")
# text = font.render("青铜阶段:您现有的金币数:" + str(score), True, (255, 0, 0), "个")
elif score <= 2:
text = font.render("白银阶段:您现有的金币数:" + str(score),True, (255, 0, 0), "个")
elif score <= 3:
text = font.render("黄金阶段:您现有的金币数:" + str(score),True, (255, 0, 0), "个")
elif score <= 4:
text = font.render("铂金阶段:您现有的金币数:" + str(score),True, (255, 0, 0), "个")
elif score <= 5:
text = font.render("钻石阶段:您现有的金币数:" + str(score),True, (255, 0, 0), "个")
else:
text = font.render("王者阶段:您现有的金币数:" + str(score),True, (255, 0, 0), "个")
pygame.display.update()
timer.tick(60)
#
pygame.quit()
【提示】
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