用户:
Chengxuyee_已退查看:0 回复:0 评论:0 创建时间:2020-03-25T16:52:46
【作品展示】

【作品介绍】
WSAD控制平台千万别让弹球掉下去!
【作品源代码】
import pgzrun
import random
WIDTH = 450
HEIGHT = 650
score = 0
x_speed, y_speed = 7, -7
move_speed = 6
game_state = 'start'
ball = Actor('ball', (300, 300))
coin = Actor('coin', (225, 150))
panel = Actor('panel', (225, 500))
def draw():
global game_state
if game_state == 'start':
screen.fill('gold')
screen.draw.text('Bounce Ball', (136, 260), fontsize=50)
screen.draw.text('Press SPACE to start!', (132, 310),
fontsize=30)
if keyboard.space:
game_state = 'play'
elif game_state == 'play':
screen.fill('gold')
screen.draw.text('score:' + str(score), (10, 10),
fontsize=30)
panel.draw()
ball.draw()
coin.draw()
else:
screen.fill('gold')
panel.draw()
ball.draw()
coin.draw()
screen.draw.text('Game Over',(136, 260),
color='red', fontsize=50)
screen.draw.text('Your score:' + str(score),
(140, 310), fontsize=40)
def update():
global game_state, score, x_speed, y_speed
if game_state == 'play':
ball.x += x_speed
ball.y += y_speed
if ball.x < 25 or ball.x > WIDTH - 25:
x_speed = - x_speed
ball.x += x_speed
if ball.y < 25:
y_speed = - y_speed
ball.y += y_speed
elif ball.y > HEIGHT - 30:
game_state = 'game over'
if keyboard.a:
panel.x -= move_speed
elif keyboard.d:
panel.x += move_speed
elif keyboard.w:
panel.y -= move_speed
elif keyboard.s:
panel.y += move_speed
if panel.colliderect(ball):
y_speed = - y_speed
if coin.colliderect(ball):
score += 1
coin.x = random.randint(30, WIDTH - 30)
coin.y = random.randint(30, HEIGHT / 2)
pgzrun.go()
【提示】
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https://python.codemao.cn