用户:
马云编程猫查看:0 回复:0 评论:0 创建时间:2020-03-18T14:29:52
【作品展示】

【作品介绍】
游戏
【作品源代码】
import pgzrun
import random
WIDTH = 450
HEIGHT = 650
game_state = 'start'
y_speed = 11
score = 0
count_list = [0, 0, 0]
combo = 0
block = [Actor("blue_block1"), Actor("yellow_block1"), Actor("green_block1")]
block_bottem = [Actor("blue_block2"), Actor("yellow_block2"), Actor("green_block2")]
block_height = block[0].height
animate_image = ['blue_block2', 'yellow_block2', 'green_block2', 'blue_block3', 'yellow_block3', 'green_block3']
for i in range(3):
block[i].x = 75 + 150 * i
block[i].y = (-150 * i)
block_bottem[i].x = (75 + 150 * i)
block_bottem[i].y = (HEIGHT - 100)
def draw():
global game_state, score
if game_state == 'start':
screen.fill('gold')
screen.draw.text('music block', (120, 260), fontsize=50)
screen.draw.text('Press SPACE to start!', (120, 300), fontsize=30)
if keyboard.space:
game_state = 'play'
elif game_state == 'play':
screen.fill('gold')
for i in range(3):
screen.draw.filled_rect(Rect((73 + 150 * i, 0, 4, HEIGHT)), (150, 150, 150))
block[i].draw()
block_bottem[i].draw()
screen.draw.text('score: ' + str(score), (10, 10),fontsize=40)
if combo >= 3:
screen.draw.text('Combo: ' + str(combo), (120, 300), fontsize=60)
def update():
global game_state, y_speed, score, sount_list, combo
if game_state == 'play':
for i in range(3):
block[i].y += y_speed
if block[i].colliderect(block_bottem[i]):
key = 6
if keyboard.a:
key = 0
if keyboard.s:
key = 1
if keyboard.d:
key = 2
if key == i:
score += 10
block[i].y = random.randint(-500, -50)
block_bottem[i].imae = animate_image[i + 3]
count_list[i] = 1
combo += 1
if count_list[i] > 0:
count_list[i] += 1
if count_list[i] > 10:
count_list[i] = 0
block_bottem[i].omage = animate_image[i]
if block[i].y >HEIGHT + block_height / 2:
block[i].y = random.randint(-500, -50)
score += combo * 2
combo = 0
if y_speed < 24:
y_speed = 12 + score // 800
pgzrun.go()
【提示】
部分含有Python第三方库相关内容的作品,在海龟编辑器网页端无法运行哦!如遇到这种情况,可以打开下面的链接,下载海龟编辑器客户端:
https://python.codemao.cn