用户:星空牧场查看:0 回复:1 评论:0 创建时间:2020-03-12T16:46:52
【作品展示】

【作品介绍】
酣畅淋漓地体验大鱼吃小鱼的游戏快乐!作者自编代码完成编写。玩家可以吃食比自己体型小的对手。尽可能的实现进化!PS:但是大蓝鱼是不论你怎样进化都吃不掉的。
快捷键:
1.TAB键重新开始游戏
2.ESC键暂停游戏,再次按动继续游戏。
3.ENTER键实现游戏截屏,游戏后电脑中screenshot.png就是你的精彩瞬间哦!
4.按动键盘上下左右键控制玩家角色移动(进行躲避或贪吃)!
【作品源代码】
from arcade import *
from PIL import Image
import random
SCREEN_WIDTH = 900
SCREEN_HEIGHT = 600
SCREEN_TITLE = '大鱼吃小鱼'
MOVEMENT_SPEED = 4
LEFT = 0
RIGHT = 1
class Player(Sprite):
def __init__(self,image):
super().__init__(image)
self.center_x = SCREEN_WIDTH // 2
self.center_y = SCREEN_HEIGHT // 2
self.append_texture(load_texture('resource/player.png', mirrored=True, scale=1))
#设置玩家大小
self.size = 2
def update(self):
super().update()
if self.left < 0:
self.left = 0
elif self.right > SCREEN_WIDTH:
self.right = SCREEN_WIDTH
if self.top > SCREEN_HEIGHT:
self.top = SCREEN_HEIGHT
elif self.bottom < 0:
self.bottom = 0
#进化
def evolution(self,score):
if score >= 20:
self.size = 8
self.scale = 1.5
elif score >= 15:
self.size = 6
self.scale = 1.3
elif score >= 7:
self.size = 4
self.scale = 1.2
class Enemy(Sprite):
def __init__(self,image):
super().__init__(image)
#随机选择敌人的生成位置
face = random.choice(['left','right'])
#随机选择敌人的移动速度
speed = random.choice([1,2,3,4,5])
if face == 'left':
self.center_x = SCREEN_WIDTH + 60
self.change_x = -speed
elif face == 'right':
self.center_x = -60
#设置敌人的向右造型
self.append_texture(load_texture(image, mirrored=True, scale=1))
self.set_texture(RIGHT)
self.change_x = speed
self.center_y = random.randint(0,SCREEN_HEIGHT)
class Status(Sprite):
def __init__(self,image):
super().__init__(image)
self.center_x = SCREEN_WIDTH // 2
self.center_y = SCREEN_HEIGHT // 2
class MyGame(arcade.Window):
def __init__(self,width,height,title):
super().__init__(width,height,title)
self.setup()
def setup(self):
#用pillow调整图片大小以适配窗体宽高
Image.open('resource/sea.png').resize((SCREEN_WIDTH,SCREEN_HEIGHT)).save('resource/new_sea.png')
#设置背景图
self.background = Sprite('resource/new_sea.png')
self.background.center_x = SCREEN_WIDTH // 2
self.background.center_y = SCREEN_HEIGHT // 2
#添加玩家角色
self.player_sprite = Player('resource/player.png')
self.player_sprite_list = SpriteList()
self.player_sprite_list.append(self.player_sprite)
#添加电脑角色
self.fishes = {'resource/黄鱼.png':(1,1), 'resource/绿鱼.png':(3,2),
'resource/红鱼.png':(5,3), 'resource/紫鱼.png':(7,4), 'resource/蓝鱼.png':(9,5)}
self.enemy_sprite_list = SpriteList()
self.total_time = 0
self.last_time = 0
self.create_num = 1
self.score = 0
self.game_over_status = False
self.game_over = Status('resource/game_over.png')
self.game_pause_status = False
self.game_pause = Status('resource/game_pause.png')
self.eat_sound = load_sound('resource/eat_sound.wav')
self.game_over_sound = load_sound('resource/game_over_sound.wav')
def on_draw(self):
start_render()
self.background.draw()
self.player_sprite_list.draw()
self.enemy_sprite_list.draw()
#显示分数
draw_text(f'score:{self.score}', 0, SCREEN_HEIGHT-20, color.WHITE, font_name=('simhei','PingFang'), font_size=20)
#游戏结束提示
if self.game_over_status:
self.game_over.draw()
if int(self.total_time) % 2 == 0:
draw_text('请按下TAB键重新开始游戏', start_x=300, start_y=100, color=color.WHITE,
font_name=('simhei','PingFang'), font_size=20)
#游戏暂停提示
if self.game_pause_status:
self.game_pause.draw()
def on_update(self,delta_time):
self.total_time += delta_time
if self.game_over_status or self.game_pause_status:
return
#总时间到某个点后提高生成速度
if int(self.total_time) != int(self.last_time) and int(self.total_time)%300 == 0:
self.create_num += 1
#每隔1秒创建敌人
if int(self.total_time) != int(self.last_time) and int(self.total_time) % 1 == 0:
self.create_enemy()
self.last_time = self.total_time
self.player_sprite_list.update()
self.enemy_sprite_list.update()
for enemy in self.enemy_sprite_list:
if enemy.center_x < -60 or enemy.center_x > SCREEN_WIDTH + 60:
enemy.喵()
#玩家角色与电脑角色的碰撞
hit_list = check_for_collision_with_list(self.player_sprite,self.enemy_sprite_list)
if hit_list:
for hit in hit_list:
if self.player_sprite.size > hit.size:
play_sound(self.eat_sound)
hit.喵()
self.score += hit.score
else:
self.player_sprite.喵()
play_sound(self.game_over_sound)
self.game_over_status = True
self.player_sprite.evolution(self.score)
def on_key_press(self, symbol, modifiers):
if symbol == key.UP:
self.player_sprite.change_y = MOVEMENT_SPEED
elif symbol == key.DOWN:
self.player_sprite.change_y = -MOVEMENT_SPEED
elif symbol == key.LEFT:
self.player_sprite.change_x = -MOVEMENT_SPEED
self.player_sprite.set_texture(LEFT)
elif symbol == key.RIGHT:
self.player_sprite.change_x = MOVEMENT_SPEED
self.player_sprite.set_texture(RIGHT)
elif symbol == key.RETURN:
image = get_image(0,0,SCREEN_WIDTH,SCREEN_HEIGHT)
image.save('screenshot.png')
elif symbol == key.ESCAPE:
self.game_pause_status = not self.game_pause_status
elif symbol == key.TAB:
if self.game_over_status:
self.setup()
def on_key_release(self, symbol, modifiers):
if symbol == key.UP or symbol == key.DOWN:
self.player_sprite.change_y = 0
if symbol == key.LEFT or symbol == key.RIGHT:
self.player_sprite.change_x = 0
#创建敌人的方法
def create_enemy(self):
for i in range(self.create_num):
#随机选择敌人图片素材
fish = random.choices(list(self.fishes.keys()),[0.3,0.1,0.05,0.05,0.5])[0]
enemy_sprite = Enemy(fish)
enemy_sprite.size = self.fishes[fish][0]
enemy_sprite.score = self.fishes[fish][1]
self.enemy_sprite_list.append(enemy_sprite)
if __name__ == '__main__':
game = MyGame(SCREEN_WIDTH,SCREEN_HEIGHT,SCREEN_TITLE)
run()
【提示】
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