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【Python作品分享】Fish Game EAT EACH OTHER!【作品秀】

用户:星空牧场星空牧场查看:0 回复:1 评论:0 创建时间:2020-03-12T16:46:52


【作品展示】

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【作品介绍】

酣畅淋漓地体验大鱼吃小鱼的游戏快乐!作者自编代码完成编写。

玩家可以吃食比自己体型小的对手。尽可能的实现进化!PS:但是大蓝鱼是不论你怎样进化都吃不掉的。

快捷键:

1.TAB键重新开始游戏

2.ESC键暂停游戏,再次按动继续游戏。

3.ENTER键实现游戏截屏,游戏后电脑中screenshot.png就是你的精彩瞬间哦!

4.按动键盘上下左右键控制玩家角色移动(进行躲避或贪吃)!

 

【作品源代码】

from arcade import *
from PIL import Image
import random

SCREEN_WIDTH = 900
SCREEN_HEIGHT = 600
SCREEN_TITLE = '大鱼吃小鱼'
MOVEMENT_SPEED = 4
LEFT = 0
RIGHT = 1

class Player(Sprite):
    def __init__(self,image):
        super().__init__(image)
        self.center_x = SCREEN_WIDTH // 2
        self.center_y = SCREEN_HEIGHT // 2

        self.append_texture(load_texture('resource/player.png', mirrored=True, scale=1))

        #设置玩家大小
        self.size = 2

    def update(self):
        super().update()

        if self.left < 0:
            self.left = 0
        elif self.right > SCREEN_WIDTH:
            self.right = SCREEN_WIDTH

        if self.top > SCREEN_HEIGHT:
            self.top = SCREEN_HEIGHT
        elif self.bottom < 0:
            self.bottom = 0
    #进化
    def evolution(self,score):
        if score >= 20:
            self.size = 8
            self.scale = 1.5
        elif score >= 15:
            self.size = 6
            self.scale = 1.3
        elif score >= 7:
            self.size = 4
            self.scale = 1.2

class Enemy(Sprite):
    def __init__(self,image):
        super().__init__(image)
        #随机选择敌人的生成位置
        face = random.choice(['left','right'])
        #随机选择敌人的移动速度
        speed = random.choice([1,2,3,4,5])
        if face == 'left':
            self.center_x = SCREEN_WIDTH + 60
            self.change_x = -speed
        elif face == 'right':
            self.center_x = -60
            #设置敌人的向右造型
            self.append_texture(load_texture(image, mirrored=True, scale=1))
            self.set_texture(RIGHT)
            self.change_x = speed
        self.center_y = random.randint(0,SCREEN_HEIGHT)

class Status(Sprite):
    def __init__(self,image):
        super().__init__(image)
        self.center_x = SCREEN_WIDTH // 2
        self.center_y = SCREEN_HEIGHT // 2

class MyGame(arcade.Window):
    def __init__(self,width,height,title):
        super().__init__(width,height,title)
        self.setup()

    def setup(self):
        #用pillow调整图片大小以适配窗体宽高
        Image.open('resource/sea.png').resize((SCREEN_WIDTH,SCREEN_HEIGHT)).save('resource/new_sea.png')
        #设置背景图
        self.background = Sprite('resource/new_sea.png')
        self.background.center_x = SCREEN_WIDTH // 2
        self.background.center_y = SCREEN_HEIGHT // 2
        #添加玩家角色
        self.player_sprite = Player('resource/player.png')
        self.player_sprite_list = SpriteList()
        self.player_sprite_list.append(self.player_sprite)

        #添加电脑角色
        self.fishes = {'resource/黄鱼.png':(1,1), 'resource/绿鱼.png':(3,2),
                       'resource/红鱼.png':(5,3), 'resource/紫鱼.png':(7,4), 'resource/蓝鱼.png':(9,5)}

        self.enemy_sprite_list = SpriteList()
        self.total_time = 0
        self.last_time = 0
        self.create_num = 1

        self.score = 0

        self.game_over_status = False
        self.game_over = Status('resource/game_over.png')
        self.game_pause_status = False
        self.game_pause = Status('resource/game_pause.png')

        self.eat_sound = load_sound('resource/eat_sound.wav')
        self.game_over_sound = load_sound('resource/game_over_sound.wav')

    def on_draw(self):
        start_render()
        self.background.draw()
        self.player_sprite_list.draw()
        self.enemy_sprite_list.draw()

        #显示分数
        draw_text(f'score:{self.score}', 0, SCREEN_HEIGHT-20, color.WHITE, font_name=('simhei','PingFang'), font_size=20)

        #游戏结束提示
        if self.game_over_status:
            self.game_over.draw()
            if int(self.total_time) % 2 == 0:
                draw_text('请按下TAB键重新开始游戏', start_x=300, start_y=100, color=color.WHITE,
                font_name=('simhei','PingFang'), font_size=20)

        #游戏暂停提示
        if self.game_pause_status:
            self.game_pause.draw()

    def on_update(self,delta_time):
        self.total_time += delta_time
        if self.game_over_status or self.game_pause_status:
            return

        #总时间到某个点后提高生成速度
        if int(self.total_time) != int(self.last_time) and int(self.total_time)%300 == 0:
            self.create_num += 1
        #每隔1秒创建敌人
        if int(self.total_time) != int(self.last_time) and int(self.total_time) % 1 == 0:
            self.create_enemy()
            self.last_time = self.total_time

        self.player_sprite_list.update()
        self.enemy_sprite_list.update()

        for enemy in self.enemy_sprite_list:
            if enemy.center_x < -60 or enemy.center_x > SCREEN_WIDTH + 60:
                enemy.喵()

        #玩家角色与电脑角色的碰撞
        hit_list = check_for_collision_with_list(self.player_sprite,self.enemy_sprite_list)
        if hit_list:
            for hit in hit_list:
                if self.player_sprite.size > hit.size:
                    play_sound(self.eat_sound)
                    hit.喵()
                    self.score += hit.score
                else:
                    self.player_sprite.喵()
                    play_sound(self.game_over_sound)
                    self.game_over_status = True

        self.player_sprite.evolution(self.score)

    def on_key_press(self, symbol, modifiers):
        if symbol == key.UP:
            self.player_sprite.change_y = MOVEMENT_SPEED
        elif symbol == key.DOWN:
            self.player_sprite.change_y = -MOVEMENT_SPEED
        elif symbol == key.LEFT:
            self.player_sprite.change_x = -MOVEMENT_SPEED
            self.player_sprite.set_texture(LEFT)
        elif symbol == key.RIGHT:
            self.player_sprite.change_x = MOVEMENT_SPEED
            self.player_sprite.set_texture(RIGHT)
        elif symbol == key.RETURN:
            image = get_image(0,0,SCREEN_WIDTH,SCREEN_HEIGHT)
            image.save('screenshot.png')
        elif symbol == key.ESCAPE:
            self.game_pause_status = not self.game_pause_status
        elif symbol == key.TAB:
            if self.game_over_status:
                self.setup()
            

    def on_key_release(self, symbol, modifiers):
        if symbol == key.UP or symbol == key.DOWN:
            self.player_sprite.change_y = 0
        if symbol == key.LEFT or symbol == key.RIGHT:
            self.player_sprite.change_x = 0

    #创建敌人的方法
    def create_enemy(self):
        for i in range(self.create_num):
            #随机选择敌人图片素材
            fish = random.choices(list(self.fishes.keys()),[0.3,0.1,0.05,0.05,0.5])[0]
            enemy_sprite = Enemy(fish)
            enemy_sprite.size = self.fishes[fish][0]
            enemy_sprite.score = self.fishes[fish][1]
            self.enemy_sprite_list.append(enemy_sprite)

if __name__ == '__main__':
    game = MyGame(SCREEN_WIDTH,SCREEN_HEIGHT,SCREEN_TITLE)
    run()

 

【提示】

部分含有Python第三方库相关内容的作品,在海龟编辑器网页端无法运行哦!如遇到这种情况,可以打开下面的链接,下载海龟编辑器客户端:

https://python.codemao.cn


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