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【Python作品分享】大鱼吃小鱼【作品秀】

用户:Planet_CubePlanet_Cube查看:26 回复:11 评论:26 创建时间:2020-03-10T15:44:12


【作品展示】

center_image

 

【作品介绍】

作品说明:你是一个小丑鱼,你可以吃比自己小的鱼,但是要躲避比自己大的鱼,吞吃小鱼可以获得分数,达到一定分数后可以变得更大,吃更多鱼。

 

操作说明:上下左右键移动,ESC键暂停,失败时按TAB键重新开始。

 

【作品源代码】

from arcade import *
from PIL import Image
import random

# 设置窗体宽和高
SCREEN_WIDTH = 900
SCREEN_HEIGHT = 600
# 设置窗体标题
SCREEN_TITLE = "大鱼吃小鱼"
# 玩家移动速度
MOVEMENT_SPEED = 4
# 造型索引
LEFT = 0
RIGHT = 1

class Player(Sprite):
    def __init__(self, image):
        super().__init__(image)
        self.center_x = SCREEN_WIDTH // 2
        self.center_y = SCREEN_HEIGHT // 2

        self.append_texture(load_texture("resource/player.png",mirrored=True,scale=1))

        # 玩家角色大小
        self.size = 2

    def update(self):
        super().update()

        if self.left < 0:
            self.left = 0
        elif self.right > SCREEN_WIDTH:
            self.right = SCREEN_WIDTH
        
        if self.top > SCREEN_HEIGHT:
            self.top = SCREEN_HEIGHT
        elif self.bottom < 0:
            self.bottom = 0

    def evolution(self, score):
        if score >= 20:
            self.size = 8
            self.scale = 1.5
        elif score >= 10:
            self.size = 6
            self.scale = 1.3
        elif score >= 5:
            self.size = 4
            self.scale = 1.2
        


class Enemy(Sprite):
    def __init__(self, image):
        super().__init__(image)
        # 随机选择敌人的生成位置
        face = random.choice(["left", "right"])
        if face == "left":
            self.center_x = SCREEN_WIDTH + 60
            self.change_x = -random.randint(1, 5)
        elif face == "right":
            self.center_x = -60
            # 设置敌人的向右造型
            self.append_texture(load_texture(image, mirrored=True, scale=1))
            self.set_texture(RIGHT)
            self.change_x = random.randint(1, 5)
        self.center_y = random.randint(0, SCREEN_HEIGHT)


class Status(Sprite):
    def __init__(self, image):
        super().__init__(image)
        self.center_x = SCREEN_WIDTH // 2
        self.center_y = SCREEN_HEIGHT // 2


class MyGame(arcade.Window):
    def __init__(self, width, height, title):
        super().__init__(width, height, title)
        self.setup()

    def setup(self):
        # 用pillow调整图片大小
        Image.open("resource/sea.png").resize((SCREEN_WIDTH,
                                               SCREEN_HEIGHT)).save("resource/new_sea.png")
        # 设置背景图片
        self.background = Sprite("resource/new_sea.png")
        self.background.center_x = SCREEN_WIDTH // 2
        self.background.center_y = SCREEN_HEIGHT // 2
        # 添加玩家角色
        self.player_sprite = Player("resource/player.png")
        self.player_sprite_list = SpriteList()
        self.player_sprite_list.append(self.player_sprite)
        # 添加敌人角色
        self.fishes = {"resource/黄鱼.png" : (1, 1),
                       "resource/绿鱼.png" : (3, 2),
                       "resource/红鱼.png" : (5, 3),
                       "resource/紫鱼.png" : (7, 5),
                       "resource/蓝鱼.png" : (9, 8)}
        
        self.enemy_sprite_list = SpriteList()
        self.total_time = 0
        self.last_time = 0
        self.create_num = 1

        self.score = 0

        self.game_over_status = False
        self.game_over = Status("resource/game_over.png")

        self.game_pause_status = False
        self.game_pause = Status("resource/game_pause.png")

        self.eat_sound = load_sound("resource/eat_sound.wav")
        self.game_over_sound = load_sound("resource/game_over_sound.wav")

    def on_draw(self):
        start_render()
        self.background.draw()
        self.enemy_sprite_list.draw()
        self.player_sprite_list.draw()
        
        # 显示分数
        draw_text(f"score:{self.score}",0,SCREEN_HEIGHT-20,color.WHITE,font_name=("simhei","PingFang"),font_size=20)

        # 游戏结束提示
        if self.game_over_status:
            self.game_over.draw()
            if int(self.total_time) % 2 == 0 and int(self.total_time):
                draw_text("请按下TAB键重新开始游戏", start_x=300, start_y=100, color=color.WHITE, font_name=(
                    "simhei", "PingFang"), font_size=20)

        # 游戏暂停提示
        if self.game_pause_status:
            self.game_pause.draw()

    def on_update(self, delta_time):
        self.total_time += delta_time

        if self.game_over_status or self.game_pause_status:
            return

        # 总时间到某个点后提高生成速度
        if int(self.total_time) != int(self.last_time) and int(self.total_time) % 30 == 0:
            self.create_num += 1
        # 每一秒创建一个敌人
        if int(self.total_time) != int(self.last_time) and int(self.total_time) % 1 == 0:
            self.create_enemy()
            self.last_time = self.total_time
        self.player_sprite_list.update()
        self.enemy_sprite_list.update()

        for enemy in self.enemy_sprite_list:
            if enemy.center_x < -60 or enemy.center_x > SCREEN_WIDTH + 60:
                enemy.喵()

        # 玩家角色与电脑角色的碰撞检测
        hit_list = check_for_collision_with_list(self.player_sprite, self.enemy_sprite_list)
        if hit_list:
            for hit in hit_list:
                if self.player_sprite.size > hit.size:
                    play_sound(self.eat_sound)
                    hit.喵()
                    self.score += hit.score
                else:
                    self.player_sprite.喵()
                    play_sound(self.game_over_sound)
                    self.game_over_status = True

        self.player_sprite.evolution(self.score)

    def on_key_press(self, symbol, modifiers):
        if symbol == key.UP:
            self.player_sprite.change_y = MOVEMENT_SPEED
        elif symbol == key.DOWN:
            self.player_sprite.change_y = -MOVEMENT_SPEED
        elif symbol == key.LEFT:
            self.player_sprite.change_x = -MOVEMENT_SPEED
            self.player_sprite.set_texture(LEFT)
        elif symbol == key.RIGHT:
            self.player_sprite.change_x = MOVEMENT_SPEED
            self.player_sprite.set_texture(RIGHT)
        elif symbol == key.RETURN:
            image = get_image(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT)
            image.save("screen_shot.png")
        elif symbol == key.ESCAPE:
            self.game_pause_status = not self.game_pause_status
        elif symbol == key.TAB:
            if self.game_over_status:
                self.setup()

    def on_key_release(self, symbol, modifiers):
        if symbol == key.UP or symbol == key.DOWN:
            self.player_sprite.change_y = 0
        elif symbol == key.LEFT or symbol == key.RIGHT:
            self.player_sprite.change_x = 0

    def create_enemy(self):
        for i in range(self.create_num):
            # 随机创建敌人
            fish = random.choices(list(self.fishes.keys()), [0.3, 0.2, 0.2, 0.05, 0.25])[0]
            size = self.fishes[fish][0]
            score = self.fishes[fish][1]
            enemy_sprite = Enemy(fish)
            enemy_sprite.size = size
            enemy_sprite.score = score
            self.enemy_sprite_list.append(enemy_sprite)


if __name__ == "__main__":
    game = MyGame(SCREEN_WIDTH, SCREEN_HEIGHT, SCREEN_TITLE)
    run()


回复

上一页1 页 / 共 1下一页
蕉饼蕉饼

沙发

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TobylaiTobylai

额...

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散漫的人散漫的人

用哪个打开?

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Planet_CubePlanet_Cube

resource/player.png

center_image

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Planet_CubePlanet_Cube

center_image

resource/黄鱼.png

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Planet_CubePlanet_Cube

resource/绿鱼.pngcenter_image
resource/红鱼.pngcenter_image
resource/紫鱼.pngcenter_image
resource/蓝鱼.pngcenter_image

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Planet_CubePlanet_Cube

还有,要先下载arcade库和pillow库

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Planet_CubePlanet_Cube

把这些图片前面的“resource/”去掉,然后保存到名字叫做resource的文件夹里面,最后把代码文件和resource文件夹放进名字叫做fish文件夹里面(文件夹可以自己创建)

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TobylaiTobylai

上课的...

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Planet_CubePlanet_Cube

然后还有声音的文件,但是编程猫不支持发送声音文件......

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Planet_CubePlanet_Cube

你们可以把

self.eat_sound = load_sound("resource/eat_sound.wav")
        self.game_over_sound = load_sound("resource/game_over_sound.wav")

以及

        self.eat_sound = load_sound("resource/eat_sound.wav")
        self.game_over_sound = load_sound("resource/game_over_sound.wav")

这4行代码删掉,不影响效果

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