用户:疯0查看:0 回复:3 评论:0 创建时间:2020-03-01T15:12:36
【作品展示】

【作品介绍】
五子棋
【作品源代码】
import sys
import pygame
from collections import namedtuple
from collections import deque
import random
Position = namedtuple('Position', ['x', 'y'])
class Renju(object):
background_filename = 'chessboard.png'
white_chessball_filename = 'white_chessball.png'
black_chessball_filename = 'black_chessball.png'
top, left, space, lines = (20, 20, 36, 15) # 棋盘格子位置相关???
color = (0, 0, 0) # 棋盘格子线颜色
black_turn = True # 黑子先手
ball_coord = [] # 记录黑子和白子逻辑位置
def init(self):
try:
self._chessboard = pygame.image.load(self.background_filename)
self._white_chessball = pygame.image.load(
self.white_chessball_filename).convert_alpha()
self._black_chessball = pygame.image.load(
self.black_chessball_filename).convert_alpha()
self.font = pygame.font.SysFont('arial', 16)
self.ball_rect = self._white_chessball.get_rect()
self.points = [[] for i in range(self.lines)]
for i in range(self.lines):
for j in range(self.lines):
self.points[i].append(
Position(self.left + i*self.space, self.top + j*self.space))
self._draw_board()
except pygame.error as e:
print(e)
sys.exit()
def chessboard(self):
return self._chessboard
# 在(i,j)位置落子
def drop_at(self, i, j):
pos_x = self.points[i][j].x - int(self.ball_rect.width/2)
pos_y = self.points[i][j].y - int(self.ball_rect.height/2)
ball_pos = {'type': 0 if self.black_turn else 1, 'coord': Position(i, j)}
if self.black_turn: # 轮到黑子下
self._chessboard.blit(self._black_chessball, (pos_x, pos_y))
else:
self._chessboard.blit(self._white_chessball, (pos_x, pos_y))
self.ball_coord.append(ball_pos) # 记录已落子信息
self.black_turn = not self.black_turn # 切换黑白子顺序
# 画棋盘上的格子线,如果棋盘背景图做的足够精确,可省略此步骤
def _draw_board(self):
# 画坐标数字
for i in range(1, self.lines):
coord_text = self.font.render(str(i), True, self.color)
self._chessboard.blit(coord_text, (self.points[i][0].x-round(
coord_text.get_width()/2), self.points[i][0].y-coord_text.get_height()))
self._chessboard.blit(coord_text, (self.points[0][i].x-coord_text.get_width(
), self.points[0][i].y-round(coord_text.get_height()/2)))
for x in range(self.lines):
# 画横线
pygame.draw.line(self._chessboard, self.color,
self.points[0][x], self.points[self.lines-1][x])
# 画竖线
pygame.draw.line(self._chessboard, self.color,
self.points[x][0], self.points[x][self.lines-1])
# 判断是否已产生胜方
def check_over(self):
if len(self.ball_coord) > 8: # 只有黑白子已下4枚以上才判断
direct = [(1, 0), (0, 1), (1, 1), (1, -1)] # 横、竖、斜、反斜 四个方向检查
for d in direct:
if self._check_direct(d):
return True
return False
# 判断最后一个棋子某个方向是否连成5子,direct:(1,0),(0,1),(1,1),(1,-1)
def _check_direct(self, direct):
dt_x, dt_y = direct
last = self.ball_coord[-1]
line_ball = [] # 存放在一条线上的棋子
for ball in self.ball_coord:
if ball['type'] == last['type']:
x = ball['coord'].x - last['coord'].x
y = ball['coord'].y - last['coord'].y
if dt_x == 0:
if x == 0:
line_ball.append(ball['coord'])
continue
if dt_y == 0:
if y == 0:
line_ball.append(ball['coord'])
continue
if x*dt_y == y*dt_x:
line_ball.append(ball['coord'])
if len(line_ball) >= 5: # 只有5子及以上才继续判断
sorted_line = sorted(line_ball)
for i, item in enumerate(sorted_line):
index = i+4
if index < len(sorted_line):
if dt_x == 0:
y1 = item.y
y2 = sorted_line[index].y
if abs(y1-y2) == 4: # 此点和第5个点比较y值,如相差为4则连成5子
return True
else:
x1 = item.x
x2 = sorted_line[index].x
if abs(x1-x2) == 4: # 此点和第5个点比较x值,如相差为4则连成5子
return True
else:
break
return False
# 检查(i,j)位置是否已占用
def check_at(self, i, j):
for item in self.ball_coord:
if (i, j) == item['coord']:
return False
return True
# 通过物理坐标获取逻辑坐标
def get_coord(self, pos):
x, y = pos
i, j = (0, 0)
oppo_x = x - self.left
if oppo_x > 0:
i = round(oppo_x / self.space) # 四舍五入取整
oppo_y = y - self.top
if oppo_y > 0:
j = round(oppo_y / self.space)
return (i, j)
def main():
pygame.init()
size = width, height = 544, 544
screen = pygame.display.set_mode(size, 0, 32)
pygame.display.set_caption('五子棋')
clock = pygame.time.Clock() # 设置时钟
game_over = False
renju = Renju()
renju.init()
while True:
clock.tick(20) # 设置帧率
for event in pygame.event.get():
if event.type == pygame.QUIT:
sys.exit()
if event.type == pygame.MOUSEBUTTONDOWN and (not game_over):
if event.button == 1: # 按下的是鼠标左键
i, j = renju.get_coord(event.pos)
if renju.check_at(i, j):
renju.drop_at(i, j)
if renju.check_over(): # 已产生胜方
text = ''
if renju.black_turn:
print('白方获胜')
else:
print('黑方获胜')
game_over = True
else:
print('此位置已占用,不能在此落子')
screen.blit(renju.chessboard(), (0, 0))
pygame.display.update()
pygame.quit()
main()
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