用户:痴翰查看:0 回复:1 评论:0 创建时间:2020-02-29T12:19:22
【作品展示】

【作品介绍】
一款小游戏
【作品源代码】
import pygame
import random
#初始化,设置游戏界面信息
pygame.init()
screen = pygame.display.set_mode((288, 512)) # 屏幕大小
background = pygame.image.load("background.png") # 背景图片
pygame.display.set_caption("翱翔吧!源码精灵") # 标题
pygame.mixer.music.load('BGM.mp3')
clock = pygame.time.Clock()
keep_going = True
#定义源码精灵类
class Bird():
def __init__(self):
self.birdSprites = [pygame.image.load("0.png"), pygame.image.load(
"1.png"), pygame.image.load("2.png")] # 列表 #鸟图片
self.a = 0
self.birdX = 50 # 初始x坐标
self.birdY = 100 # 初始y坐标
self.jumpSpeed = 7 # 跳跃速度
self.gravity = 0.4 # 跳跃重力
self.rect = self.birdSprites[self.a].get_rect()
self.rect.center = (self.birdX,self.birdY)
def birdUpdate(self):
self.jumpSpeed -= self.gravity
self.birdY -= self.jumpSpeed
self.rect.center = (self.birdX, self.birdY)
if self.jumpSpeed < 0:
self.a = 1
if self.jumpSpeed > 0:
self.a = 2
def birdCrush(self):
resultU = self.rect.colliderect(newWall.wallUpRect)
resultD = self.rect.colliderect(newWall.wallDownRect)
if resultU or resultD or newBird.rect.top > 512:
return True
class Wall():
def __init__(self):
self.wallDown = pygame.image.load("bottom.png")
self.wallUp = pygame.image.load("top.png")
self.wallx = 288
self.gap = 100 # 两个水管之间的间隔
self.offset = random.randint(-50, 50) # 偏移量
self.wallUpRect = self.wallUp.get_rect()
self.wallDownRect = self.wallDown.get_rect()
self.wallUpRect.center = (self.wallx, 0 - self.gap - self.offset)
self.wallDownRect.center = (self.wallx, 520 - self.gap - self.offset)
def wallUpdate(self):
self.wallx -= 2 # 设置柱子向鸟移动
if self.wallx < -80:
self.wallx = 288
self.offset = random.randint(-50, 50) # 偏移量
self.wallUpRect.center = (self.wallx, 0 - self.gap - self.offset)
self.wallDownRect.center = (self.wallx, 520 - self.gap - self.offset)
newBird = Bird()
newWall = Wall()
while keep_going:
for event in pygame.event.get():
if event.type == pygame.QUIT:
keep_going = False
if (event.type == pygame.MOUSEBUTTONDOWN):
newBird.jumpSpeed = 7
screen.blit(background, (0, 0))
screen.blit(newBird.birdSprites[newBird.a], (newBird.rect))
screen.blit(newWall.wallUp, newWall.wallUpRect)
screen.blit(newWall.wallDown, newWall.wallDownRect)
newWall.wallUpdate()
if newBird.birdCrush():
print('撞上了!!!')
keep_going = False
newBird.birdUpdate()
pygame.display.update()
clock.tick(60)
pygame.quit()
【提示】
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