用户:JimmyBoy查看:0 回复:2 评论:0 创建时间:2020-02-20T20:42:39
【作品展示】

【作品介绍】
o
【作品源代码】
from arcade import *
from PIL import Image
# 设置窗体宽和高
SCREEN_WIDTH = 900
SCREEN_HEIGHT = 600
# 设置窗体标题
SCREEN_TITLE = "大鱼吃小鱼"
#存储玩家角色每次移动的速度
MOVEMENT_SPEED = 4
LEFT = 0 # 角色向左的造型索引
RIGHT = 1 # 角色向右的造型索引
class Player(Sprite):
def __init__(self, image):
super().__init__(image)
self.center_x = SCREEN_WIDTH // 2
self.center_y = SCREEN_HEIGHT // 2
self.append_texture(load_texture(
"resource/player.png", mirrored=True, scale=1))
def update(self):
super().update()
if self.left < 0:
self.left = 0
elif self.right > SCREEN_WIDTH:
self.right = SCREEN_WIDTH
if self.top > SCREEN_HEIGHT:
self.top = SCREEN_HEIGHT
elif self.bottom < 0:
self.bottom = 0
class Enemy(Sprite):
def __init__(self, image):
super().__init__(image)
face = random.choice(["0","1"])
speed = random.choice([1,2,3,4,5])
if face == "0":
self.center_x = SCREEN_WIDTH+60
self.change_x = -speed
elif face == "1":
self.center_x = -60
self.append_texture(load_texture(image,mirrored=True,scale=1))
self.set_texture(RIGHT)
self.change_x = speed
self.center_y =random.randint(0,SCREEN_HEIGHT)
class MyGame(arcade.Window):
def __init__(self, width, height, title):
super().__init__(width, height, title)
#窗口初始化
self.setup()
def setup(self):
#用pillow 调整背景图片大小以适配窗体宽高
Image.open("resource/sea.png").resize((SCREEN_WIDTH,
SCREEN_HEIGHT)).save("resource/new_sea.png")
#设置背景图片
self.background = Sprite("resource/new_sea.png")
self.background.center_x = SCREEN_WIDTH // 2
self.background.center_y = SCREEN_HEIGHT // 2
#添加玩家角色
self.player_sprite = Player("resource/player.png")
#添加电脑角色
self.fishes = ["resource/黄鱼.png", "resource/绿鱼.png",
"resource/红鱼.png", "resource/紫鱼.png", "resource/蓝鱼.png"]
self.enemy_sprite_list = SpriteList()
self.total_time = 0
self.last_time = 0
self.create_num = 1
def on_draw(self):
start_render()
self.background.draw()
self.player_sprite.draw()
self.enemy_sprite_list.draw()
def on_update(self, delta_time):
if int(self.total_time)!=int(self.last_time)and int(self.total_time)%300==0:
self.create_num+= 1
self.player_sprite.update()
self.enemy_sprite_list.update()
self.total_time +=delta_time
if int(self.total_time)!=int(self.last_time)and int(self.total_time) % 1 == 0:
self.create_enemy()
self.last_time=self.total_time
for enemy in self.enemy_sprite_list:
if enemy.center_x<-60 or enemy.center_x>SCREEN_WIDTH+60:
enemy.喵()
def on_key_press(self, symbol, modifiers): # 按下某个键时触发
if symbol == key.W or symbol == key.I or symbol == key.UP:
self.player_sprite.change_y = MOVEMENT_SPEED
elif symbol == key.S or symbol == key.K or symbol == key.DOWN :
self.player_sprite.change_y = -MOVEMENT_SPEED
elif symbol == key.A or symbol == key.J or symbol == key.LEFT:
self.player_sprite.change_x = -MOVEMENT_SPEED
self.player_sprite.set_texture(LEFT)
elif symbol == key.D or symbol == key.L or symbol == key.RIGHT:
self.player_sprite.change_x = MOVEMENT_SPEED
self.player_sprite.set_texture(RIGHT)
elif symbol == key.Q or symbol == key.U or symbol == key.RETURN: # 按回车截图
image = get_image(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT)
image.save('screenshot.png')
def on_key_release(self, symbol, modifiers): # 松开某个键时触发
if symbol == key.W or symbol == key.I or symbol == key.UP or symbol == key.S or symbol == key.K or symbol == key.DOWN :
self.player_sprite.change_y = 0
elif symbol == key.A or symbol == key.D or symbol == key.J or symbol == key.L or symbol == key.LEFT or symbol == key.RIGHT:
self.player_sprite.change_x = 0
#创建敌人的方法
def create_enemy(self):
for i in range(self.create_num):
#随机选择敌人的图片素材
fish = random.choice(self.fishes)
enemy_sprite = Enemy(fish)
self.enemy_sprite_list.append(enemy_sprite)
if __name__ == '__main__':
game = MyGame(SCREEN_WIDTH, SCREEN_HEIGHT, SCREEN_TITLE)
run()
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