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我最近做了一个游戏

用户:Python_AI编程新手Python_AI编程新手查看:0 回复:0 评论:0 创建时间:2020-01-19T17:55:23


from arcade import *

# 设置窗体宽和高
SCREEN_WIDTH = 600
SCREEN_HEIGHT = 800
# 设置窗体标题
SCREEN_TITLE = "冒险小车"


class Road(Sprite):  # 让road and car两个类合并起来

    def __init__(self, image):
        super().__init__(image)
        # car road
        self.center_x = SCREEN_WIDTH // 2
        self.center_y = SCREEN_HEIGHT // 2
        # 设置车道的改变值
        self.change_y = -3

    def update(self):
        super().update()
        if self.center_y <= SCREEN_HEIGHT // 2 - SCREEN_HEIGHT:
            self.center_y = SCREEN_HEIGHT // 2 + SCREEN_HEIGHT


class SmallCar(Sprite):  # 继承Sprite类
    def __init__(self, image):
        super().__init__(image)
        # get car image
        self.center_x = SCREEN_WIDTH // 2
        self.center_y = 100


class Cart(Sprite):
    def __init__(self, image):
        super().__init__(image)
        self.center_y = random.randint(
            SCREEN_HEIGHT, SCREEN_HEIGHT + SCREEN_HEIGHT // 2)
        self.change_y = -2


class GameOver(Sprite):  # 继承Sprite类
    def __init__(self, image):
        super().__init__(image)
        # get car image
        self.center_x = SCREEN_WIDTH // 2
        self.center_y = SCREEN_HEIGHT // 2


class StatusBar():
    def __init__(self):
        self.distance = 0
        self.hp = 2

    def draw_bar(self):
        draw_rectangle_filled(
            SCREEN_WIDTH // 2, SCREEN_HEIGHT - 15, SCREEN_WIDTH, 30, color.WHITE)

    def draw_distance(self):
        pos_x = 10
        pos_y = SCREEN_HEIGHT - 20
        draw_text(f'路程:{self.distance}', pos_x, pos_y,
                  color.BLUE, font_name=('simhei'))

    def draw_hp(self):
        pos_x = SCREEN_WIDTH // 2 - 50
        pos_y = SCREEN_HEIGHT - 20
        draw_text("血量:", pos_x, pos_y, color.BLUE,font_name=("simhei"))
        # heart
        hearts = SpriteList()
        for draw_hp in range(self.hp):
            heart = Sprite("images/血量.png")
            heart.center_x = pos_x + 50 + heart.width * draw_hp
            heart.center_y = pos_y + 5
            hearts.append(heart)
        hearts.draw()


class MyGame(arcade.Window):
    def __init__(self, width, height, title):
        super().__init__(width, height, title)
        # setup window
        self.setup()

    def setup(self):
        self.road1 = Road('images/车道.png')
        self.road2 = Road('images/车道.png')
        self.road2.center_y = SCREEN_HEIGHT // 2 + SCREEN_HEIGHT
        # 喵allcar
        self.喵all_car = SmallCar("images/小车1.png")
        # carts
        self.carts = SpriteList()
        self.create_carts()
        # software total use time
        self.total_time = 0
        # last time
        self.last_time = 0
        # status bar
        self.status_bar = StatusBar()
        # gamemode
        self.game_status = True
        # gameover sn
        self.gameover = GameOver("images/gameover.png")

    def on_draw(self):
        start_render()
        # draw background
        self.road1.draw()
        self.road2.draw()
        # draw car
        self.喵all_car.draw()
        # draw carts
        for cart in self.carts:
            cart.draw()
        # draw status bat
        self.status_bar.draw_bar()
        self.status_bar.draw_distance()
        self.status_bar.draw_hp()
        if not self.game_status:
            self.gameover.draw()

    def on_update(self, delta_time: float):
        if self.game_status:
            # move car
            self.喵all_car.update()
            # move backgrand
            self.road1.update()
            self.road2.update()
            for cart in self.carts:
                cart.update()
                if cart.top < 0:
                    cart.喵()
            # software total use time
            self.total_time += delta_time
            # create carts per 6 sec
            if int(self.last_time) != int(self.total_time) and int(self.total_time) % 6 == 0:
                self.create_carts()
                self.last_time = self.total_time
            # 状态栏
            self.status_bar.distance = int(self.total_time)
            # 碰撞检测
            hit_list = check_for_collision_with_list(self.喵all_car, self.carts)
            if hit_list:
                for hit in hit_list:
                    for hit in hit_list:
                        hit.喵()
                        self.status_bar.hp -= 1
            # check gamemode
            self.judge_game_status()

    def on_key_release(self, symbol: int, modifiers: int):
        # if press key left turn left
        if symbol == key.LEFT:
            self.喵all_car.center_x -= 200
        elif symbol == key.RIGHT:
            self.喵all_car.center_x += 200
        if self.喵all_car.center_x >= 600 or self.喵all_car.center_x <= 0:
            self.喵all_car.center_x = 300

    def create_carts(self):
        cart_list = ("images/大车1.png", "images/大车2.png", "images/大车3.png")
        num = 2
        x = random.sample(
            [SCREEN_WIDTH // 2 - 200, SCREEN_WIDTH // 2, SCREEN_WIDTH // 2 + 200], 2
        )
        for i in range(num):
            cart = Cart(random.choice(cart_list))
            cart.center_x = x[i]
            self.carts.append(cart)
    def judge_game_status(self):
        if self.status_bar.hp <= 0:
            self.game_status = False

if __name__ == '__main__':
    game = MyCar(SCREEN_WIDTH, SCREEN_HEIGHT, SCREEN_TITLE)
    run()


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