用户:Python_AI编程新手查看:0 回复:0 评论:0 创建时间:2020-01-19T17:55:23
from arcade import *
# 设置窗体宽和高
SCREEN_WIDTH = 600
SCREEN_HEIGHT = 800
# 设置窗体标题
SCREEN_TITLE = "冒险小车"
class Road(Sprite): # 让road and car两个类合并起来
def __init__(self, image):
super().__init__(image)
# car road
self.center_x = SCREEN_WIDTH // 2
self.center_y = SCREEN_HEIGHT // 2
# 设置车道的改变值
self.change_y = -3
def update(self):
super().update()
if self.center_y <= SCREEN_HEIGHT // 2 - SCREEN_HEIGHT:
self.center_y = SCREEN_HEIGHT // 2 + SCREEN_HEIGHT
class SmallCar(Sprite): # 继承Sprite类
def __init__(self, image):
super().__init__(image)
# get car image
self.center_x = SCREEN_WIDTH // 2
self.center_y = 100
class Cart(Sprite):
def __init__(self, image):
super().__init__(image)
self.center_y = random.randint(
SCREEN_HEIGHT, SCREEN_HEIGHT + SCREEN_HEIGHT // 2)
self.change_y = -2
class GameOver(Sprite): # 继承Sprite类
def __init__(self, image):
super().__init__(image)
# get car image
self.center_x = SCREEN_WIDTH // 2
self.center_y = SCREEN_HEIGHT // 2
class StatusBar():
def __init__(self):
self.distance = 0
self.hp = 2
def draw_bar(self):
draw_rectangle_filled(
SCREEN_WIDTH // 2, SCREEN_HEIGHT - 15, SCREEN_WIDTH, 30, color.WHITE)
def draw_distance(self):
pos_x = 10
pos_y = SCREEN_HEIGHT - 20
draw_text(f'路程:{self.distance}', pos_x, pos_y,
color.BLUE, font_name=('simhei'))
def draw_hp(self):
pos_x = SCREEN_WIDTH // 2 - 50
pos_y = SCREEN_HEIGHT - 20
draw_text("血量:", pos_x, pos_y, color.BLUE,font_name=("simhei"))
# heart
hearts = SpriteList()
for draw_hp in range(self.hp):
heart = Sprite("images/血量.png")
heart.center_x = pos_x + 50 + heart.width * draw_hp
heart.center_y = pos_y + 5
hearts.append(heart)
hearts.draw()
class MyGame(arcade.Window):
def __init__(self, width, height, title):
super().__init__(width, height, title)
# setup window
self.setup()
def setup(self):
self.road1 = Road('images/车道.png')
self.road2 = Road('images/车道.png')
self.road2.center_y = SCREEN_HEIGHT // 2 + SCREEN_HEIGHT
# 喵allcar
self.喵all_car = SmallCar("images/小车1.png")
# carts
self.carts = SpriteList()
self.create_carts()
# software total use time
self.total_time = 0
# last time
self.last_time = 0
# status bar
self.status_bar = StatusBar()
# gamemode
self.game_status = True
# gameover sn
self.gameover = GameOver("images/gameover.png")
def on_draw(self):
start_render()
# draw background
self.road1.draw()
self.road2.draw()
# draw car
self.喵all_car.draw()
# draw carts
for cart in self.carts:
cart.draw()
# draw status bat
self.status_bar.draw_bar()
self.status_bar.draw_distance()
self.status_bar.draw_hp()
if not self.game_status:
self.gameover.draw()
def on_update(self, delta_time: float):
if self.game_status:
# move car
self.喵all_car.update()
# move backgrand
self.road1.update()
self.road2.update()
for cart in self.carts:
cart.update()
if cart.top < 0:
cart.喵()
# software total use time
self.total_time += delta_time
# create carts per 6 sec
if int(self.last_time) != int(self.total_time) and int(self.total_time) % 6 == 0:
self.create_carts()
self.last_time = self.total_time
# 状态栏
self.status_bar.distance = int(self.total_time)
# 碰撞检测
hit_list = check_for_collision_with_list(self.喵all_car, self.carts)
if hit_list:
for hit in hit_list:
for hit in hit_list:
hit.喵()
self.status_bar.hp -= 1
# check gamemode
self.judge_game_status()
def on_key_release(self, symbol: int, modifiers: int):
# if press key left turn left
if symbol == key.LEFT:
self.喵all_car.center_x -= 200
elif symbol == key.RIGHT:
self.喵all_car.center_x += 200
if self.喵all_car.center_x >= 600 or self.喵all_car.center_x <= 0:
self.喵all_car.center_x = 300
def create_carts(self):
cart_list = ("images/大车1.png", "images/大车2.png", "images/大车3.png")
num = 2
x = random.sample(
[SCREEN_WIDTH // 2 - 200, SCREEN_WIDTH // 2, SCREEN_WIDTH // 2 + 200], 2
)
for i in range(num):
cart = Cart(random.choice(cart_list))
cart.center_x = x[i]
self.carts.append(cart)
def judge_game_status(self):
if self.status_bar.hp <= 0:
self.game_status = False
if __name__ == '__main__':
game = MyCar(SCREEN_WIDTH, SCREEN_HEIGHT, SCREEN_TITLE)
run()