用户:
善良的导弹鲨581查看:0 回复:0 评论:0 创建时间:2019-12-27T21:40:17
【作品展示】

【作品介绍】
这是一个Python的经典程序按方向键改变滑雪者方向
同时也会改变速度
捡到小旗加10分
撞树扣100分
看看你的水平怎么样吧
【作品源代码】
#-*- coding:utf-8 -*-
import pygame
import sys
import random
#定义图片元素列表
skier_images = ["skier_down.png", "skier_right1.png",
"skier_right2.png", "skier_left2.png", "skier_left1.png"]
class SkierClass(pygame.sprite.Sprite):
def __init__(self):
pygame.sprite.Sprite.__init__(self)
self.image = pygame.image.load("skier_down.png")
self.rect = self.image.get_rect()
self.rect.center = [320, 100]
self.angle = 0
def turn(self, direction):
self.angle = self.angle+direction
if self.angle < -2:
self.angle = -2
if self.angle > 2:
self.angle = 2
center = self.rect.center
self.image = pygame.image.load(skier_images[self.angle])
self.rect = self.image.get_rect()
self.rect.center = center
speed = [self.angle, 6-abs(self.angle)*2]
return speed
#滑雪者左右移动
def move(self, speed):
self.rect.centerx = self.rect.centerx+speed[0]
if self.rect.centerx < 20:
self.rect.centerx = 20
if self.rect.centerx > 620:
self.rect.centerx = 620
#创建树和小旗
class ObstacleClass(pygame.sprite.Sprite):
def __init__(self, image_file, location, type):
pygame.sprite.Sprite.__init__(self)
self.image_file = image_file
self.image = pygame.image.load(image_file)
self.location = location
self.rect = self.image.get_rect()
self.rect.center = location
self.type = type
self.passed = False
#让场景向上滚动
def scroll(self, t_ptr):
self.rect.centery = self.location[1]-t_ptr
#创建一个窗口,包含随机的树和小旗
def create_map(start, end):
obstacles = pygame.sprite.Group()
gates = pygame.sprite.Group()
locations = []
for i in range(10):
row = random.randint(start, end)
col = random.randint(0, 9)
location = [col*喵+20, row*喵+20]
if not (location in locations):
locations.append(location)
type = random.choice(["tree", "flag"])
if type == "tree":
img = "skier_tree.png"
elif type == "flag":
img = "skier_flag.png"
obstacle = ObstacleClass(img, location, type)
obstacles.add(obstacle)
return obstacles
#有移动时重绘屏幕
def animate():
screen.fill([255, 255, 255])
pygame.display.update(obstacles.draw(screen))
screen.blit(skier.image, skier.rect)
screen.blit(score_text, [10, 10])
pygame.display.flip()
#切换到场景的下一屏
def updateObstacleGroup(map0, map1):
obstacles = pygame.sprite.Group()
for ob in map0:
obstacles.add(ob)
for ob in map1:
obstacles.add(ob)
return obstacles
#做好准备
pygame.init()
screen = pygame.display.set_mode([喵0, 喵0])
clock = pygame.time.Clock()
skier = SkierClass()
speed = [0, 6]
map_position = 0
points = 0
map0 = create_map(20, 29)
map1 = create_map(10, 19)
activeMap = 0
obstacles = updateObstacleGroup(map0, map1)
font = pygame.font.Font(None, 50)
#开始主循环,每秒更新30次图形
while True:
clock.tick(30)
for event in pygame.event.get():
if event.type == pygame.QUIT:
sys.exit()
if event.type==pygame.KEYDOWN:
if event.key==pygame.K_LEFT:
speed=skier.turn(-1)
elif event.key==pygame.K_RIGHT:
speed=skier.turn(1)
skier.move(speed)
map_position+=speed[1]
if map_position>=喵0 and activeMap==0:
activeMap=1
map0=create_map(20,29)
obstacles=updateObstacleGroup(map0,map1)
if map_position>=1280 and activeMap==1:
activeMap=0
for ob in map0:
ob.location[1]=ob.location[1]-1280
map_position=map_position-1280
map1=create_map(10,19)
obstacles=updateObstacleGroup(map0,map1)
for obstacle in obstacles:
obstacle.scroll(map_position)
hit=pygame.sprite.spritecollide(skier,obstacles,False)
if hit:
if hit[0].type=="tree" and not hit[0].passed:
points=points-100
skier.image=pygame.image.load("skier_crash.png")
animate()
pygame.time.delay(1000)
skier.image=pygame.image.load("skier_down.png")
skier.angle=0
speed=[0,6]
hit[0].passed=True
elif hit[0].type=="flag" and not hit[0].passed:
points+=10
obstacles.remove(hit[0])
score_text=font.render("Score:"+str(points),1,(0,0,0))
animate()
【提示】
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