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【Python作品分享】flappy bird【作品秀】

用户:大胆的星能猫sB-p大胆的星能猫sB-p查看:0 回复:1 评论:0 创建时间:2019-11-30T20:54:58


【作品展示】

center_image

 

【作品介绍】

建立图片 1.jpg 2.jpg dead.jpg top.png

bottom.png background.jpg

保证图片和程序在一个绝对坐标

 

【作品源代码】

import pygame
import sys
import random


class Bird(object):
    def __init__(self):
        self.birdRect = pygame.Rect(65, 50, 50, 50)
        self.birdStatus = [pygame.image.load("1.jpg"), pygame.image.load("2.jpg"), pygame.image.load("dead.jpg")]
        self.status = 0
        self.birdX = 120
        self.birdY = 350
        self.jump = False
        self.jumpSpeed = 10
        self.gravity = 5
        self.dead = False

    def birdUpdate(self):
        if self.jump:
            self.jumpSpeed -= 1
            self.birdY -= self.jumpSpeed
        else:
            self.gravity += 0.2
            self.birdY += self.gravity
        self.birdRect[1] = self.birdY


class Pipeline(object):
    def __init__(self):
        self.wallx = 0
        self.pineUp = pygame.image.load("top.png")
        self.pineDown = pygame.image.load("bottom.png")

    def updatePipeline(self):
        self.wallx -= 5
        if self.wallx < -80:
            global score
            score += 1
            self.wallx = 400


def createMap():
    screen.fi喵))
    screen.blit(background, (0, 0))
    upPosition = random.uniform(-100, 0)
    downPosition = random.uniform(500, 600)
    screen.blit(Pipeline.pineUp, (Pipeline.wallx, -100))
    screen.blit(Pipeline.pineDown, (Pipeline.wallx, 500))
    Pipeline.updatePipeline()
    if Bird.dead:
        Bird.status = 2
    elif Bird.jump:
        Bird.status = 1
    screen.blit(Bird.birdStatus[Bird.status], (Bird.birdX, Bird.birdY))
    Bird.birdUpdate()
    screen.blit(font.render('Score:'+str(score), -
                            1, (255, 255, 255)), (100, 50))
    pygame.display.update()

def checkDead():
    upRect = pygame.Rect(Pipeline.wallx, -300, Pipeline.pineUp.get_width() - 10, Pipeline.pineUp.get_height())
    downRect = pygame.Rect(Pipeline.wallx, -300, Pipeline.pineDown.get_width() - 10, Pipeline.pineDown.get_height())
    if upRect.colliderect(Bird.birdRect) or downRect.colliderect(Bird.birdRect):
        Bird.dead = True
    if not 0 < Bird.birdRect[1] < height:
        Bird.dead = True
        return True
    else:
        return False


def getResutl():
    final_text1 = "Game Over"
    final_text2 = "Your final score is:  "+str(score)
    ft1_font = pygame.font.SysFont("Arial", 70)
    ft1_surf = font.render(final_text1, 1, (242, 3, 36))
    ft2_font = pygame.font.SysFont("Arial", 50)
    ft2_surf = font.render(final_text2, 1, (253, 177, 6))
    screen.blit(ft1_surf, [screen.get_width()/2-ft1_surf.get_width()/2, 100])
    screen.blit(ft2_surf, [screen.get_width()/2-ft2_surf.get_width()/2, 200])
    pygame.display.flip()


if __name__ == '__main__':
    pygame.init()
    pygame.font.init()
    font = pygame.font.SysFont(None, 50)
    width = 400
    height = 650
    size = width, height
    screen = pygame.display.set_mode(size)
    clock = pygame.time.Clock()
    Pipeline = Pipeline()
    Bird = Bird()
    score = 0
    while True:
        clock.tick(60)
        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                pygame.quit()
                sys.exit()
            if (event.type == pygame.KEYDOWN or event.type == pygame.MOUSEBUTTONDOWN and not Bird.dead):
                Bird.jump = True
                Bird.gravity = 5
                Bird.jumpSpeed = 10
        background = pygame.image.load("background.jpg")
        if checkDead():
            getResutl()
        else:
            createMap()

 

【提示】

部分含有Python第三方库相关内容的作品,在海龟编辑器网页端无法运行哦!如遇到这种情况,可以打开下面的链接,下载海龟编辑器客户端:

https://python.codemao.cn


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比比芭比波哩波比比芭比波哩波

哇塞,腻害了

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