用户:
大胆的星能猫sB-p查看:0 回复:1 评论:0 创建时间:2019-11-30T20:54:58
【作品展示】

【作品介绍】
建立图片 1.jpg 2.jpg dead.jpg top.pngbottom.png background.jpg
保证图片和程序在一个绝对坐标
【作品源代码】
import pygame
import sys
import random
class Bird(object):
def __init__(self):
self.birdRect = pygame.Rect(65, 50, 50, 50)
self.birdStatus = [pygame.image.load("1.jpg"), pygame.image.load("2.jpg"), pygame.image.load("dead.jpg")]
self.status = 0
self.birdX = 120
self.birdY = 350
self.jump = False
self.jumpSpeed = 10
self.gravity = 5
self.dead = False
def birdUpdate(self):
if self.jump:
self.jumpSpeed -= 1
self.birdY -= self.jumpSpeed
else:
self.gravity += 0.2
self.birdY += self.gravity
self.birdRect[1] = self.birdY
class Pipeline(object):
def __init__(self):
self.wallx = 0
self.pineUp = pygame.image.load("top.png")
self.pineDown = pygame.image.load("bottom.png")
def updatePipeline(self):
self.wallx -= 5
if self.wallx < -80:
global score
score += 1
self.wallx = 400
def createMap():
screen.fi喵))
screen.blit(background, (0, 0))
upPosition = random.uniform(-100, 0)
downPosition = random.uniform(500, 600)
screen.blit(Pipeline.pineUp, (Pipeline.wallx, -100))
screen.blit(Pipeline.pineDown, (Pipeline.wallx, 500))
Pipeline.updatePipeline()
if Bird.dead:
Bird.status = 2
elif Bird.jump:
Bird.status = 1
screen.blit(Bird.birdStatus[Bird.status], (Bird.birdX, Bird.birdY))
Bird.birdUpdate()
screen.blit(font.render('Score:'+str(score), -
1, (255, 255, 255)), (100, 50))
pygame.display.update()
def checkDead():
upRect = pygame.Rect(Pipeline.wallx, -300, Pipeline.pineUp.get_width() - 10, Pipeline.pineUp.get_height())
downRect = pygame.Rect(Pipeline.wallx, -300, Pipeline.pineDown.get_width() - 10, Pipeline.pineDown.get_height())
if upRect.colliderect(Bird.birdRect) or downRect.colliderect(Bird.birdRect):
Bird.dead = True
if not 0 < Bird.birdRect[1] < height:
Bird.dead = True
return True
else:
return False
def getResutl():
final_text1 = "Game Over"
final_text2 = "Your final score is: "+str(score)
ft1_font = pygame.font.SysFont("Arial", 70)
ft1_surf = font.render(final_text1, 1, (242, 3, 36))
ft2_font = pygame.font.SysFont("Arial", 50)
ft2_surf = font.render(final_text2, 1, (253, 177, 6))
screen.blit(ft1_surf, [screen.get_width()/2-ft1_surf.get_width()/2, 100])
screen.blit(ft2_surf, [screen.get_width()/2-ft2_surf.get_width()/2, 200])
pygame.display.flip()
if __name__ == '__main__':
pygame.init()
pygame.font.init()
font = pygame.font.SysFont(None, 50)
width = 400
height = 650
size = width, height
screen = pygame.display.set_mode(size)
clock = pygame.time.Clock()
Pipeline = Pipeline()
Bird = Bird()
score = 0
while True:
clock.tick(60)
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
if (event.type == pygame.KEYDOWN or event.type == pygame.MOUSEBUTTONDOWN and not Bird.dead):
Bird.jump = True
Bird.gravity = 5
Bird.jumpSpeed = 10
background = pygame.image.load("background.jpg")
if checkDead():
getResutl()
else:
createMap()
【提示】
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