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码精查看:0 回复:0 评论:0 创建时间:2019-10-05T22:18:34
【作品展示】

【作品介绍】
玩法不用说了吧
【作品源代码】
# SmileyPong3.py
import pygame # setup
pygame.init()
screen = pygame.display.set_mode([800, 600])
pygame.display.set_caption('Smiley Pong')
keepGoing = True
pic = pygame.image.load('E:/编程资料/Python/CrazySmile.bmp')
colorkey = pic.get_at((0,0))
pic.set_colorkey(colorkey)
picx = 0
picy = 0
BLACK = (0,0,0)
WHITE = (255,255,255)
timer = pygame.time.Clock()
speedx = 5
speedy = 5
paddlew = 200
paddleh = 25
paddlex = 300
paddley = 550
picw = 100
pich = 100
points = 0
lives = 5
font = pygame.font.SysFont("Times", 24)
pygame.mixer.init() # add sounds
blip = pygame.mixer.Sound("E:/编程资料/Python/blip.wav")
blap = pygame.mixer.Sound("E:/编程资料/Python/blap.wav")
while keepGoing: # game loop
for event in pygame.event.get():
if event.type == pygame.QUIT:
keepGoing = False
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_F1: # F1 = New Game
points = 0
lives = 5
picx = 0
picy = 0
speedx = 5
speedy = 5
picx += speedx
picy += speedy
if picx <= 0 or picx >= 700:
speedx = -speedx*1.1
if picy <= 0:
speedy = -speedy + 1
if picy >= 500:
lives -= 1
speedy = -5
speedx = 5
picy = 499
blap.play()
screen.fill(BLACK)
screen.blit(pic, (picx, picy))
# draw paddle
paddlex = pygame.mouse.get_pos()[0]
paddlex -= paddlew/2
pygame.draw.rect(screen,WHITE,(paddlex,paddley,paddlew,paddleh))
# check for paddle bounce
if picy + pich >= paddley and picy + pich <= paddley + paddleh and speedy > 0:
if picx + picw/2 >= paddlex and picx + picw/2 <= paddlex + paddlew:
speedy = -speedy
points += 1
blip.play()
# draw text on screen
draw_string = 'Lives: ' + str(lives) + ' Points: ' + str(points)
# check to see if the game's over
if lives < 1:
speedx = speedy = 0
draw_string = 'Game Over. Your score was: ' + str(points) + '. Press F1 to play again.'
text = font.render(draw_string , True, WHITE)
text_rect = text.get_rect()
text_rect.centerx = screen.get_rect().centerx
text_rect.y = 10
screen.blit (text, text_rect)
pygame.display.update()
timer.tick(60)
pygame.quit() # exit
【提示】
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