用户:李梓轩查看:0 回复:8 评论:0 创建时间:2019-08-23T21:36:11
10000多行代码的巨作
可能有bug,请见谅
from time import sleep
from random import randint
class PeaPle:
def __init__(self, name, I):
self.name = name
self.money = 12000
self.something = []
self.on = "v1"
self.I = I
self.stop = 0
self.hospital_day = 0
self.bleak_room_day = 0
self.cut_boom = 0
self.cut_self = 0
self.room = []
def run(self):
on = self.on
input("按回车投掷喵")
r = randint(1, 6)
print("点数为%s" % r)
if len(on) == 2:
mn = int(on[1])
else:
f = int(on[1])
m = int(on[2])
mn = 10 * f + m
qp = mn + r
if qp > 35:
qp -= 35
print("经过起点,送1000元")
self.give_money(1000)
self.on = "v%s" % qp
return "v%s" % qp, on
def com_run(self):
on = self.on
sleep(0.5)
print("%s开始投掷喵" % self.name)
r = randint(1, 6)
sleep(1)
print("点数为%s" % r)
if len(on) == 2:
mn = int(on[1])
else:
f = int(on[1])
m = int(on[2])
mn = 10 * f + m
qp = mn + r
if qp > 35:
qp -= 35
print("经过起点,送1000元")
self.give_money(1000)
self.on = "v%s" % qp
return "v%s" % qp, on
def buy(self, money):
sleep(1)
if money <= self.money:
self.money -= money
else:
if self.money - money <= 50:
print("钱不够了!")
return "No_money"
else:
print("没有钱了!")
return "No_money"
print("""┌────────────────┐
│ %3s支出了%4s元 │
└────────────────┘""" % (self.name, money))
print("%s还剩%s元" % (self.name, self.money))
return " "
def give_money(self, money):
sleep(1)
self.money += money
print("""┌────────────────┐
│ %3s收入了%4s元 │
└────────────────┘""" % (self.name, money))
print("%s还有%s元" % (self.name, self.money))
def house(self, his_name, build, on):
p = {"v1": " ", "v2": "b1", "v3": "b2", "v4": "b3", "v5": "b4", "v6": "b5",
"v7": "b6", "v8": "b7", "v9": "b8", "v10": "b9", "v11": "b10", "v12": "b11",
"v13": "b12", "v14": "b13", "v15": "b14", "v16": "b15", "v17": "b16", "v18": "b17",
"v19": "b18", "v20": "b19", "v21": "b20", "v22": "b21", "v23": "b22", "v24": " ",
"v25": "b23", "v26": "b24", "v27": "b25", "v28": "b26", "v29": " ", "v30": "b27",
"v31": "b28", "v32": "b29", "v33": " ", "v34": " ", "v35": "b30"}
# 判断房子或空地是不是自己的
if self.name != his_name:
if build == "#":
bu = "空地"
mon = 200
elif build == "^":
bu = "小屋子"
mon = 600
elif build == "&":
bu = "洋楼"
mon = 1000
elif build == "@":
bu = "庭院别墅"
mon = 2500
else:
if p[on] == " ":
return 0, 0, 0
print("这是一块荒地")
print("您有%s元" % self.money)
dm = input("您要买下它吗?(1000元) 1.要 2.下次再说")
if dm == "1":
r = self.buy(1000)
if r == " ":
self.room.append(p[on])
return self.name, p[on], "#"
else:
return 0, p[on], 0
else:
return 0, p[on], 0
sleep(2)
print("走到了%s的%s" % (his_name, bu))
print("需纳过路费%s元" % mon)
r = self.buy(mon)
if r == " ":
return his_name, mon, " "
else:
return "破产", " "," "
else:
print("这是自己的%s" % build)
if build != " @":
q = input("要升级它吗(升级一次需1000元,且只能升级一次)?1.是 2.否")
if q == "1":
r = self.buy(1000)
if r == " ":
if build == "#":
print("成功将土地升级为小房子")
return self.name, p[on], "^"
elif build == "^":
print("成功将小房子升级为洋楼")
return self.name, p[on], "&"
else:
print("成功将洋楼升级为庭院别墅")
return self.name, p[on], "@"
else:
return self.name, p[on], build
else:
return self.name, p[on], build
else:
print("已升到满级")
return self.name, p[on], build
def com_house(self, his_name, build, on):
p = {"v1": " ", "v2": "b1", "v3": "b2", "v4": "b3", "v5": "b4", "v6": "b5",
"v7": "b6", "v8": "b7", "v9": "b8", "v10": "b9", "v11": "b10", "v12": "b11",
"v13": "b12", "v14": "b13", "v15": "b14", "v16": "b15", "v17": "b16", "v18": "b17",
"v19": "b18", "v20": "b19", "v21": "b20", "v22": "b21", "v23": "b22", "v24": " ",
"v25": "b23", "v26": "b24", "v27": "b25", "v28": "b26", "v29": " ", "v30": "b27",
"v31": "b28", "v32": "b29", "v33": " ", "v34": " ", "v35": "b30"}
# 判断房子或空地是不是自己的
if self.name != his_name:
if build == "#":
bu = "空地"
mon = 200
elif build == "^":
bu = "小屋子"
mon = 600
elif build == "&":
bu = "洋楼"
mon = 1000
elif build == "@":
bu = "庭院别墅"
mon = 2500
else:
if p[on] == " ":
return 0, 0, 0
dm = str(randint(1, 2))
if dm == "1":
r = self.buy(1000)
if r == " ":
self.room.append(p[on])
print("%s买了一块地" % self.name)
return self.name, p[on], "#"
else:
return 0, p[on], 0
else:
return 0, p[on], 0
sleep(2)
print("走到了%s的%s" % (his_name, bu))
print("需纳过路费%s元" % mon)
r = self.buy(mon)
if r == " ":
return his_name, mon, " "
else:
return "破产", " ", " "
elif self.name == his_name:
if build != 0:
if build != "@":
q = str(randint(1, 2))
if q == "1":
r = self.buy(1000)
if r == " ":
if build == "#":
print("%s将土地升级为小房子" % self.name)
return self.name, p[on], "^"
elif build == "^":
print("%s将小房子升级为洋楼" % self.name)
return self.name, p[on], "&"
else:
print("%s将洋楼升级为庭院别墅" % self.name)
return self.name, p[on], "@"
else:
return self.name, p[on], build
else:
return (self.name, p[on], build)
else:
return (self.name, p[on], build)
def supermarket(self):
print("道具超市")
u = input("""欢迎来到超市,我们这里有
1.喵 【300元】
2.出狱卡 【400元】
3.反喵器(只可用3天)【600元】
请问你要什么呢?(填数字,按回车直接退出)""")
if u == "1":
r = self.buy(300)
if r == " ":
self.something.append("喵")
sleep(1)
print("支付成功!")
else:
return
elif u == "2":
r = self.buy(400)
if r == " ":
sleep(1)
self.something.append("出狱卡")
print("支付成功!")
elif u == "3":
r = self.buy(600)
if r == " ":
sleep(1)
self.something.append("反喵器")
print("支付成功!")
else:
return
def com_supermarket(self):
print("%s进入了道具超市" % self.name)
sleep(2)
h = randint(1, 50)
if h <= 6:
u = "1"
elif h > 6 and h <= 10:
u = "2"
elif h > 10 and h <= 15:
u = "3"
else:
u = 0
if u == "1":
r = self.buy(30)
if r == " ":
self.something.append("喵")
print("%s买了喵" % self.name)
elif u == "2":
r = self.buy(40)
if r == " ":
self.something.append("出狱卡")
print("%s买了出狱卡" % self.name)
elif u == "3":
r = self.buy(60)
if r == " ":
self.something.append("反喵器")
print("%s买了反喵器" % self.name)
else:
return
def go_out_bleak_room(self):
if "出狱卡" not in self.something:
return
print("出狱卡让你自动出狱")
self.bleak_room_day = 0
self.something.remove("出狱卡")
def bleak_room(self,day):
print("%s进入了监狱" % self.name)
print("将要在里面呆%s天" % day)
self.bleak_room_day = day
now = self.on
self.on = "v33"
tu = "v33"
self.go_out_bleak_room()
if a[tu] == 0:
a[tu] = ming.I
else:
a[tu] = ":"
if I.on != now and mei.on != now and now != 喵.on:
a[now] = 0
else:
if I.on == now and (now != mei.on and 喵.on):
a[now] = "I"
elif mei.on == now and (now != I.on and 喵.on):
a[now] = "~"
elif now == 喵.on and (now != I.on and mei.on):
a[now] = "G"
else:
a[now] = ":"
def hospital(self, money):
print("%s进入了医院" % self.name)
print("将要住院3天")
self.hospital_day = 3
r = self.buy(money)
if r == "No_money":
print("由于付不起医药费,被迫破产")
self.cut_self = 1
self.money = 0
def hospital_move(self):
return "v34", self.on
def live_card(self):
print("您走到了命运卡的地方")
input("按回车抽你的命运")
card = [["在著名景点随地吐痰,罚50元!", 50], ["在广场中央游泳,喵100元!", 100],
["您在路边捡到500元。", 500],["出门被狗咬,花600元去医院打了狂犬疫苗", 600],
["被“高空抛物”砸到了头,需花200元住院三天", 200], ["获得喵一枚", "喵"],
["在银行抢劫,入牢5天!", 5], ["打架斗殴,在监狱拘留1天!", 1],
["捡到100块", 100], ["捡到50块", 50],
"中喵5000元", "您在五星级酒店住了一晚,消费了3000元。"]
w = randint(1, 50)
if w >= 45:
a = randint(10, 11)
card[a]
print(card[a])
if a == 10:
self.give_money(5000)
else:
r = self.buy(3000)
if r == " ":
pass
else:
print("您破产了")
self.cut_self = 1
else:
a = randint(0, 9)
card[a]
b = card[a]
print(b[0])
if a == 0 or a == 1 or a == 3 or a == 4:
if a == 3 or a == 4:
self.hospital(b[1])
else:
r = self.buy(b[1])
if r == " ":
pass
else:
print("您破产了")
self.cut_self = 1
elif a == 2 or a == 8 or a == 9:
self.give_money(b[1])
else:
if a == 6 or a == 7:
self.bleak_room(b[1])
else:
self.something.append(b[1])
def com_live_card(self):
print("%s走到了命运卡的地方" % self.name)
sleep(2)
card = [["在著名景点随地吐痰,罚50元!", 50], ["在广场中央游泳,喵100元!", 100],
["您在路边捡到500元。", 500], ["出门被狗咬,花600元去医院打了狂犬疫苗", 600],
["被“高空抛物”砸到了头,需花200元住院三天", 200], ["获得喵一枚", "喵"],
["在银行抢劫,入牢5天!", 5], ["打架斗殴,在监狱拘留1天!", 1],
["捡到100块", 100], ["捡到50块", 50],
"中喵5000元", "您在五星级酒店住了一晚,消费了3000元。"]
w = randint(1, 50)
if w >= 45:
a = randint(10, 11)
card[a]
print(card[a])
if a == 10:
self.give_money(5000)
else:
r = self.buy(3000)
if r == " ":
pass
else:
print("%s破产了" % self.name)
self.cut_self = 1
else:
a = randint(0, 9)
card[a]
b = card[a]
print(b[0])
if a == 0 or a == 1 or a == 3 or a == 4:
if a == 3 or a == 4:
self.hospital(b[1])
else:
r = self.buy(b[1])
if r == " ":
pass
else:
print("%s破产了" % self.name)
self.cut_self = 1
elif a == 2 or a == 8 or a == 9:
self.give_money(b[1])
else:
if a == 6 or a == 7:
self.bleak_room(b[1])
else:
self.something.append(b[1])
sleep(2)
def bag(self):
print("打开道具包")
if self.something == []:
print("您还没有任何道具")
sleep(2)
return
else:
print("您有%s" % self.something)
i = int(input("您想用哪种道具?(用数字选择,按“0”退出)"))
if i == 0:
return
while i > len(self.something):
print("没有此项,重新选择")
i = int(input("您想用哪种道具?(用数字选择)"))
i -= 1
lis = self.something[i]
if lis == "喵":
boom()
elif lis == "出狱卡":
print("只能在入狱时自动使用")
else:
print("反喵器为您护航3天")
self.cut_boom = 3
def com_bag(self):
print("%s打开了道具包" % self.name)
if self.something == []:
return
else:
t = len(self.something)
i = randint(0, t)
if i == 0:
return
i -= 1
lis = self.something[i]
if lis == "喵":
com_boom(self.name, self.I)
elif lis == "出狱卡":
pass
else:
print("%s打开了反喵器" % self.name)
self.cut_boom = 3
# 位置
a = {"v1": ":", "v2": 0, "v3": 0, "v4": 0, "v5": 0, "v6": 0,
"v7": 0, "v8": 0, "v9": 0, "v10": 0, "v11": 0, "v12": 0,
"v13": 0, "v14": 0, "v15": 0, "v16": 0, "v17": 0, "v18": 0,
"v19": 0, "v20": 0, "v21": 0, "v22": 0, "v23": 0, "v24": 0,
"v25": 0, "v26": 0, "v27": 0, "v28": 0, "v29": 0, "v30": 0,
"v31": 0, "v32": 0, "v33": 0, "v34": 0, "v35": 0}
# 建筑
b = {"b1": 0, "b2": 0, "b3": 0, "b4": 0, "b5": 0, "b6": 0,
"b7": 0, "b8": 0, "b9": 0, "b10": 0, "b11": 0, "b12": 0,
"b13": 0, "b14": 0, "b15": 0, "b16": 0, "b17": 0, "b18": 0,
"b19": 0, "b20": 0, "b21": 0, "b22": 0, "b23": 0, "b24": 0,
"b25": 0, "b26": 0, "b27": 0, "b28": 0, "b29": 0, "b30": 0}
# 建筑主人
c = {"b1": 0, "b2": 0, "b3": 0, "b4": 0, "b5": 0, "b6": 0,
"b7": 0, "b8": 0, "b9": 0, "b10": 0, "b11": 0, "b12": 0,
"b13": 0, "b14": 0, "b15": 0, "b16": 0, "b17": 0, "b18": 0,
"b19": 0, "b20": 0, "b21": 0, "b22": 0, "b23": 0, "b24": 0,
"b25": 0, "b26": 0, "b27": 0, "b28": 0, "b29": 0, "b30": 0}
# 建筑位置
d = {"v1": " ", "v2": "b1", "v3": "b2", "v4": "b3", "v5": "b4", "v6": "b5",
"v7": "b6", "v8": "b7", "v9": "b8", "v10": "b9", "v11": "b10", "v12": "b11",
"v13": "b12", "v14": "b13", "v15": "b14", "v16": "b15", "v17": "b16", "v18": "b17",
"v19": "b18", "v20": "b19", "v21": "b20", "v22": "b21", "v23": "b22", "v24": " ",
"v25": "b23", "v26": "b24", "v27": "b25", "v28": "b26", "v29": " ", "v30": "b27",
"v31": "b28", "v32": "b29", "v33": " ", "v34": " ", "v35": "b30"}
def notzero(s):
return s if s != 0 else ' '
def word():
print("""┌停车场┬───┬───┬───┬───┬─命运卡─┬───┬───┬───┬─监狱─┐
│ %s ┆ %s%s ┊ %s%s ┊ %s%s ┊ %s%s ┇ %s ┇ %s%s ┊ %s%s ┊ %s%s ┆ %s │
├┄┄┄┼───┴───┴───┴───┴─────┴───┴───┴───┼┄┄┄┄┤
│ │┌─── ┬ ───┐┌─── ┬ ───┐┌─── ┬ ───┐ │hospital│
│ %s%s ││ %s%s ┊ %s%s ││ %s %s ┊ %s%s ││ %s %s ┊ %s%s │ │ %s │
├┈┈┈┤├ ┈┈┈┼┈┈┈ ┤├ ┈┈┈┼┈┈┈ ┤├ ┈┈┈┼┈┈┈ ┤ ├┄┄┄┄┤
│ %s%s ││ %s%s │ %s%s ││ %s %s │ %s%s ││ %s %s │ %s%s │ │ %s %s │
├┈┈┈ ┬ ┈┈┈ ┼ ┈┈┈ ┬ ┈┈┈ ┼ ┈┈┈ ┬ ┈┈┈ ┼ ┈┈┈┼────┼┄┄┄┄┤
│ %s%s ┊ %s%s │ %s %s ┊ %s %s │ %s %s ┊ %s %s │ %s%s ┆ %s%s ┆ %s │
└─── ┴ ─── ┴ ─── ┴ ─── ┴ ─── ┴ ─── ┴ ───┴────┴─开始─┘""" % (notzero(a["v24"]), notzero(a["v25"]),
notzero(b["b23"]), notzero(a["v26"]),
notzero(b["b24"]), notzero(a["v27"]),
notzero(b["b25"]), notzero(a["v28"]),
notzero(b["b26"]), notzero(a["v29"]),
notzero(a["v30"]), notzero(b["b27"]),
notzero(a["v31"]), notzero(b["b28"]),
notzero(a["v32"]), notzero(b["b29"]),
notzero(a["v33"]), notzero(b["b22"]),
notzero(a["v23"]), notzero(b["b17"]),
notzero(a["v18"]), notzero(a["v17"]),
notzero(b["b16"]), notzero(b["b11"]),
notzero(a["v12"]), notzero(a["v11"]),
notzero(b["b10"]), notzero(b["b5"]),
notzero(a["v6"]), notzero(a["v5"]),
notzero(b["b4"]), notzero(a["v34"]),
notzero(b["b21"]), notzero(a["v22"]),
notzero(a["v19"]), notzero(b["b18"]),
notzero(a["v16"]), notzero(b["b15"]),
notzero(b["b12"]), notzero(a["v13"]),
notzero(a["v10"]), notzero(b["b9"]),
notzero(b["b6"]), notzero(a["v7"]),
notzero(a["v4"]), notzero(b["b3"]),
notzero(a["v35"]), notzero(b["b30"]),
notzero(b["b20"]), notzero(a["v21"]),
notzero(a["v20"]), notzero(b["b19"]),
notzero(a["v15"]), notzero(b["b14"]),
notzero(b["b13"]), notzero(a["v14"]),
notzero(a["v9"]), notzero(b["b8"]),
notzero(b["b7"]), notzero(a["v8"]),
notzero(a["v3"]), notzero(b["b2"]),
notzero(a["v2"]), notzero(b["b1"]),
notzero(a["v1"])))
I = PeaPle("李力利", "I")
mei = PeaPle("小美", "~")
ming = PeaPle("小明", "X")
喵 = PeaPle("小强", "G")
ad = {"李力利": I, "小美": mei, "小明": ming, "小强": 喵}
def I_go():
if I.stop <= 0 and I.hospital_day <= 0 and I.bleak_room_day <= 0:
tu, now = I.run()
if a[tu] == 0:
a[tu] = I.I
else:
a[tu] = ":"
if now != mei.on and now != ming.on and now != 喵.on:
a[now] = 0
else:
if now == mei.on and (now != ming.on and 喵.on):
a[now] = "~"
elif now == ming.on and (now != 喵.on and mei.on):
a[now] = "X"
elif now == 喵.on and (now != mei.on and ming.on):
a[now] = "G"
else:
a[now] = ":"
word()
if tu == "v24":
print("您来到了停车场")
print("要在里面休息一天(嘿嘿嘿!)")
I.stop = 1
elif tu == "v29":
I.live_card()
return
elif tu == "v33":
I.bleak_room(1)
return
elif tu == "v34":
print("您来到了医院")
print("没有什么可操作的")
elif tu == "v1":
print("没有什么可操作的")
else:
build_name, build_on, build = I.house(c[d[I.on]], b[d[I.on]], I.on)
if build != " ":
c[build_on] = build_name
b[build_on] = build
elif build_on != " ":
ad[build_name].give_money(build_on)
elif build_name != " ":
print("您破产了!!!")
I.money = 0
I.cut_self = 1
return
else:
print("没有什么可操作的")
ini = input("您还要进行什么操作?1.去逛一下超市 2.打开道具包(按“0”取消操作)")
if ini == "1":
I.supermarket()
elif ini == "2":
I.bag()
else:
pass
else:
if I.hospital_day != 0:
if I.hospital_day == 3:
tu, now = I.hospital_move()
if a[tu] == 0:
a[tu] = I.I
else:
a[tu] = ":"
if now != mei.on and now != ming.on and now != 喵.on:
a[now] = 0
else:
if now == mei.on and (now != ming.on and 喵.on):
a[now] = "~"
elif now == ming.on and (now != 喵.on and mei.on):
a[now] = "X"
elif now == 喵.on and (now != mei.on and ming.on):
a[now] = "G"
else:
a[now] = ":"
print("您在医院里,您还有%s天可出院" % I.hospital_day)
I.hospital_day -= 1
if I.stop == 1:
print("明天您就可以继续")
I.stop -= 1
if I.bleak_room_day != 0:
print("还有%s天您才可以自由" % I.bleak_room_day)
I.bleak_room_day -= 1
def mei_go():
if mei.stop == 0 and mei.hospital_day == 0 and mei.bleak_room_day == 0:
tu, now = mei.com_run()
if a[tu] == 0:
a[tu] = mei.I
else:
a[tu] = ":"
if I.on != now and now != ming.on and now != 喵.on:
a[now] = 0
else:
if I.on == now and (now != ming.on and 喵.on) :
a[now] = "I"
elif now == ming.on and (now != mei.on and 喵.on):
a[now] = "X"
elif now == 喵.on and (now != I.on and ming.on):
a[now] = "G"
else:
a[now] = ":"
word()
if tu == "v24":
sleep(0.5)
print("小美来到了停车场")
print("要在里面休息一天")
mei.stop = 1
elif tu == "v29":
mei.com_live_card()
return
elif tu == "v33":
mei.bleak_room(1)
return
elif tu == "v34":
pass
elif tu == "v1":
pass
else:
build_name, build_on, build = mei.com_house(c[d[mei.on]], b[d[mei.on]], mei.on)
if build != " ":
c[build_on] = build_name
b[build_on] = build
elif build_on != " ":
ad[build_name].give_money(build_on)
elif build_name != " ":
print("小美破产了!!!")
mei.cut_self = 1
mei.money = 0
return
else:
pass
ini = randint(0, 2)
if ini == 1:
mei.com_supermarket()
elif ini == 2:
mei.com_bag()
else:
pass
else:
if mei.hospital_day != 0:
if mei.hospital_day == 3:
tu, now = mei.hospital_move()
if a[tu] == 0:
a[tu] = mei.I
else:
a[tu] = ":"
if I.on != now and now != ming.on and now != 喵.on:
a[now] = 0
else:
if I.on == now and (now != ming.on and 喵.on):
a[now] = "I"
elif now == ming.on and (now != mei.on and 喵.on):
a[now] = "X"
elif now == 喵.on and (now != I.on and ming.on):
a[now] = "G"
else:
a[now] = " :"
print("小美还有%s天可出院" % mei.hospital_day)
mei.hospital_day -= 1
if mei.stop == 1:
print("小美在停车场")
mei.stop -= 1
if mei.bleak_room_day != 0:
print("还有%s天小美出狱" % mei.bleak_room_day)
mei.bleak_room_day -= 1
def ming_go():
if ming.stop == 0 and ming.hospital_day == 0 and ming.bleak_room_day == 0:
tu, now = ming.com_run()
if a[tu] == 0:
a[tu] = ming.I
else:
a[tu] = ":"
if I.on != now and mei.on != now and now != 喵.on:
a[now] = 0
else:
if I.on == now and (now != mei.on and 喵.on):
a[now] = "I"
elif mei.on == now and (now != I.on and 喵.on):
a[now] = "~"
elif now == 喵.on and (now != I.on and mei.on):
a[now] = " G"
else:
a[now] = ":"
word()
if tu == "v24":
sleep(0.5)
print("小明来到了停车场")
print("要在里面休息一天")
ming.stop = 1
elif tu == "v29":
ming.com_live_card()
return
elif tu == "v33":
ming.bleak_room(1)
return
elif tu == "v34":
pass
elif tu == "v1":
pass
else:
build_name, build_on, build = ming.com_house(c[d[ming.on]], b[d[ming.on]], ming.on)
if build != " ":
c[build_on] = build_name
b[build_on] = build
elif build_on != " ":
ad[build_name].give_money(build_on)
elif build_name != " ":
print("小明破产了!!!")
ming.cut_self = 1
ming.money = 0
return
else:
pass
ini = randint(0, 2)
if ini == 1:
ming.com_supermarket()
elif ini == 2:
ming.com_bag()
else:
pass
else:
if ming.hospital_day != 0:
if ming.hospital_day == 3:
tu, now = ming.hospital_move()
if a[tu] == 0:
a[tu] = ming.I
else:
a[tu] = ":"
if I.on != now and mei.on != now and now != 喵.on:
a[now] = 0
else:
if I.on == now and (now != mei.on and 喵.on):
a[now] = "I"
elif mei.on == now and (now != I.on and 喵.on):
a[now] = "~"
elif now == 喵.on and (now != I.on and mei.on):
a[now] = "G"
else:
a[now] = ":"
print("小明还有%s天可出院" % ming.hospital_day)
ming.hospital_day -= 1
if ming.stop == 1:
print("小明在停车场")
ming.stop -= 1
if ming.bleak_room_day != 0:
print("还有%s天小明出狱" % ming.bleak_room_day)
ming.bleak_room_day -= 1
def 喵_go():
if 喵.stop == 0 and 喵.hospital_day == 0 and 喵.bleak_room_day == 0:
tu, now = 喵.com_run()
if a[tu] == 0:
a[tu] = 喵.I
else:
a[tu] = ":"
if I.on != now and mei.on != now and ming.on != now:
a[now] = 0
else:
if I.on == now and (now != mei.on and ming.on):
a[now] = "I"
elif mei.on == now and (now != I.on and ming.on):
a[now] = "~"
elif ming.on == now and (now != I.on and mei.on):
a[now] = "X"
else:
a[now] = ":"
word()
if tu == "v24":
sleep(0.5)
print("小强来到了停车场")
print("要在里面休息一天")
喵.stop = 1
elif tu == "v29":
喵.com_live_card()
return
elif tu == "v33":
喵.bleak_room(1)
return
elif tu == "v34":
pass
elif tu == "v1":
pass
else:
build_name, build_on, build = 喵.com_house(c[d[喵.on]], b[d[喵.on]], 喵.on)
if build != " ":
c[build_on] = build_name
b[build_on] = build
elif build_on != " ":
ad[build_name].give_money(build_on)
elif build_name != " ":
print("小强破产了!!!")
喵.cut_self = 1
喵.money = 0
return
else:
pass
ini = randint(0, 2)
if ini == 1:
喵.com_supermarket()
elif ini == 2:
喵.com_bag()
else:
pass
else:
if 喵.hospital_day != 0:
if 喵.hospital_day == 3:
tu, now = 喵.hospital_move()
if a[tu] == 0:
a[tu] = 喵.I
else:
a[tu] = ":"
if I.on != now and mei.on != now and ming.on != now:
a[now] = 0
else:
if I.on == now and (now != mei.on and ming.on):
a[now] = "I"
elif mei.on == now and (now != I.on and ming.on):
a[now] = "~"
elif ming.on == now and (now != I.on and mei.on):
a[now] = "X"
else:
a[now] = ":"
print("小强还有%s天可出院" % 喵.hospital_day)
喵.hospital_day -= 1
if 喵.stop == 1:
print("小强在停车场")
喵.stop -= 1
if 喵.bleak_room_day != 0:
print("还有%s天小强出狱" % 喵.bleak_room_day)
喵.bleak_room_day -= 1
def boom():
yu = input("是否要使用喵?1.是 2.否")
if yu == "1":
hom = input("您要轰炸谁?1.小美 2.小明 3.小强")
if hom == "1":
if mei.cut_boom == 0:
if mei.on == "v33":
print("小美在监狱里,无法轰炸")
return
mei.hospital(400)
print("轰~~~~~~~~~~~~~~~~~~")
I.something.remove("喵")
else:
print("轰~~~~~~~~~~~~~~~~~~")
I.something.remove("喵")
print("轰炸失败,小美有反喵器")
elif hom == "2":
if ming.cut_boom == 0:
if ming.on == "v33":
print("小明在监狱里,无法轰炸")
return
ming.hospital(400)
print("轰~~~~~~~~~~~~~~~~~~")
I.something.remove("喵")
else:
print("轰~~~~~~~~~~~~~~~~~~")
I.something.remove("喵")
print("轰炸失败,小明有反喵器")
else:
if 喵.cut_boom == 0:
if 喵.on == "v33":
print("小强在监狱里,无法轰炸")
return
喵.hospital(400)
print("轰~~~~~~~~~~~~~~~~~~")
I.something.remove("喵")
else:
print("轰~~~~~~~~~~~~~~~~~~")
I.something.remove("喵")
print("轰炸失败,小强有反喵器")
else:
return
def com_boom(name, him_self):
yu = randint(1,4)
if yu == "1":
hom = str(randint(1, 4))
if hom == "1":
if name == "小美":
return
print("%s想使用喵轰小美" % name)
if mei.cut_boom == 0:
if mei.on == "v33":
return
mei.hospital(400)
print("轰~~~~~~~~~~~~~~~~~~")
him_self.something.remove("喵")
else:
print("轰~~~~~~~~~~~~~~~~~~")
him_self.something.remove("喵")
print("轰炸失败,小美有反喵器")
elif hom == "2":
if name == "小明":
return
print("%s想使用喵轰小明" % name)
if ming.cut_boom == 0:
if ming.on == "v33":
print("小明在监狱里,无法轰炸")
return
ming.hospital(400)
print("轰~~~~~~~~~~~~~~~~~~")
him_self.something.remove("喵")
else:
print("轰~~~~~~~~~~~~~~~~~~")
him_self.something.remove("喵")
print("轰炸失败,小明有反喵器")
elif hom == "3":
if name == "小强":
return
print("%s想使用喵轰小强" % name)
if 喵.cut_boom == 0:
if 喵.on == "v33":
print("小强在监狱里,无法轰炸")
return
喵.hospital(400)
print("轰~~~~~~~~~~~~~~~~~~")
him_self.something.remove("喵")
else:
print("轰~~~~~~~~~~~~~~~~~~")
him_self.something.remove("喵")
print("轰炸失败,小强有反喵器")
else:
if I.cut_boom == 0:
if I.on == "v33":
print("李力利在监狱里,无法轰炸")
return
print("%s想使用喵轰李力利" % name)
I.hospital(400)
print("轰~~~~~~~~~~~~~~~~~~")
him_self.something.remove("喵")
else:
print("轰~~~~~~~~~~~~~~~~~~")
him_self.something.remove("喵")
print("轰炸失败,李力利有反喵器")
else:
return
print("游戏开始!!!")
uo = 1
win = 0
while True:
if win == 3:
if I.on != 0:
print("李力利赢了!!!")
elif mei.on != 0:
print("小美赢了!!!")
elif ming.on != 0:
print("小明赢了!!!")
else:
print("小强赢了!!!")
break
print("第%s天" % uo)
uo += 1
print("李力利有%s元" % I.money)
print("小美有%s元" % mei.money)
print("小明有%s元" % ming.money)
print("小强有%s元" % 喵.money)
if I.cut_self == 0:
if win == 3:
if I.on != 0:
print("李力利赢了!!!")
elif mei.on != 0:
print("小美赢了!!!")
elif ming.on != 0:
print("小明赢了!!!")
else:
print("小强赢了!!!")
break
I_go()
else:
if I.money != 0:
I.money = 0
if I.on != 0:
now = I.on
if now != mei.on and now != ming.on and now != 喵.on:
a[now] = 0
else:
if now == mei.on and (now != ming.on and 喵.on):
a[now] = "~"
elif now == ming.on and (now != 喵.on and mei.on):
a[now] = "X"
elif now == 喵.on and (now != mei.on and ming.on):
a[now] = "G"
else:
a[now] = ":"
I.on = 0
win += 1
if I.room != 0:
for ro in I.room:
c[ro] = 0
b[ro] = 0
I.room = 0
if mei.cut_self == 0:
if win == 3:
if I.on != 0:
print("李力利赢了!!!")
elif mei.on != 0:
print("小美赢了!!!")
elif ming.on != 0:
print("小明赢了!!!")
else:
print("小强赢了!!!")
break
mei_go()
else:
if mei.money != 0:
mei.money = 0
if mei.on != 0:
now = mei.on
if I.on != now and now != ming.on and now != 喵.on:
a[now] = 0
else:
if I.on == now and (now != ming.on and 喵.on):
a[now] = "I"
elif now == ming.on and (now != mei.on and 喵.on):
a[now] = "X"
elif now == 喵.on and (now != I.on and ming.on):
a[now] = "G"
else:
a[now] = ":"
mei.on = 0
win += 1
if mei.room != 0:
for ro in mei.room:
c[ro] = 0
b[ro] = 0
mei.room = 0
if ming.cut_self == 0:
if win == 3:
if I.on != 0:
print("李力利赢了!!!")
elif mei.on != 0:
print("小美赢了!!!")
elif ming.on != 0:
print("小明赢了!!!")
else:
print("小强赢了!!!")
break
ming_go()
else:
if ming.money != 0:
ming.money = 0
if ming.on != 0:
now = ming.on
if I.on != now and mei.on != now and now != 喵.on:
a[now] = 0
else:
if I.on == now and (now != mei.on and 喵.on):
a[now] = "I"
elif mei.on == now and (now != I.on and 喵.on):
a[now] = "~"
elif now == 喵.on and (now != I.on and mei.on):
a[now] = "G"
else:
a[now] = ":"
ming.on = 0
win += 1
if ming.room != 0:
for ro in ming.room:
c[ro] = 0
b[ro] = 0
ming.room = 0
if 喵.cut_self == 0:
if win == 3:
if I.on != 0:
print("李力利赢了!!!")
elif mei.on != 0:
print("小美赢了!!!")
elif ming.on != 0:
print("小明赢了!!!")
else:
print("小强赢了!!!")
break
喵_go()
else:
if 喵.money != 0:
喵.money = 0
if 喵.on != 0:
now = 喵.on
if I.on != now and mei.on != now and ming.on != now:
a[now] = 0
else:
if I.on == now and (now != mei.on and ming.on):
a[now] = "I"
elif mei.on == now and (now != I.on and ming.on):
a[now] = "~"
elif ming.on == now and (now != I.on and mei.on):
a[now] = "X"
else:
a[now] = ":"
喵.on = 0
win += 1
if 喵.room != 0:
for ro in 喵.room:
c[ro] = 0
b[ro] = 0
喵.room = 0
有兴趣的赶紧复制代码
效果图如下:(注:我用符号表示“人”和“地”,“I”是“李力利”,“X”是“小明”,“~”是小美,“G”是“小强”,“:”是多人在同一格,“#”,“^”,“&”和“@”分别是“土地”“小房子”“洋楼”和“庭院别墅”)
请指出代码不整洁的地方,谢谢!!!
6666666666666666666666666666666666666666666666666666666666666666666666666666666666666666666666666
点赞0
评论