用户:伦敦西区肯辛顿富人区名富商大天才煊查看:0 回复:0 评论:0 创建时间:2019-08-14T15:06:28
【作品展示】

【作品介绍】
Python 版Flappy Bird 出品!
【作品源代码】
import pygame
import random
pygame.init()
screen = pygame.display.set_mode([288, 512])
background = pygame.image.load('assets/background.png')
pygame.display.set_caption("Flappy Bird")
bgm = pygame.mixer.Sound('sound/bgm.wav')
channel_1 = pygame.mixer.Channel(1)
channel_1.play(bgm)
keep_going = True
clock = pygame.time.Clock()
class Bird (pygame.sprite.Sprite):
def __init__(self):
pygame.sprite.Sprite.__init__(self)
self.birdSprites = [pygame.image.load(
'assets/0.png'), pygame.image.load('assets/1.png'), pygame.image.load('assets/2.png')]
self.a = 0
self.birdX = 50
self.birdY = 100
self.jumpSpeed = 7
self.gravity = 0.4
self.rect = self.birdSprites[self.a].get_rect()
self.rect.center = (self.birdX, self.birdY)
def BirdUpdate(self):
self.jumpSpeed -= self.gravity
self.birdY -= self.jumpSpeed
self.rect.center = (self.birdX, self.birdY)
if self.jumpSpeed == 0:
self.a = 0
if self.jumpSpeed > 0:
self.a = 1
if self.jumpSpeed < 0:
self.a = 2
def birdCrush(self):
global keep_going
resultU = self.rect.colliderect(newWall.wallUpRect)
resultD = self.rect.colliderect(newWall.wallDownRect)
if resultU or resultD or newBird.rect.top > 512:
hit = pygame.mixer.Sound('sound/hit.wav')
channel_3 = pygame.mixer.Channel(3)
channel_3.play(hit)
pygame.time.delay(1000)
keep_going = False
class Wall():
def __init__(self):
self.wallUp = pygame.image.load('assets/bottom.png')
self.wallDown = pygame.image.load('assets/top.png')
self.wallUpRect = self.wallUp.get_rect()
self.wallDownRect = self.wallDown.get_rect()
self.gap = 50
self.wallx = 288
self.offset = random.randint(-50, 50)
self.wallUpY = 360+self.gap-self.offset
self.wallDownY = 0 - self.gap - self.offset
self.wallUpRect.center = (self.wallx, self.wallUpY)
self.wallDownRect.center = (self.wallx, self.wallDownY)
def wallUpdate(self):
self.wallx -= 2
self.wallUpRect.center = (self.wallx, self.wallUpY)
self.wallDownRect.center = (self.wallx, self.wallDownY)
if self.wallx < -80:
self.wallx = 288
self.offset = random.randint(-50, 50)
self.wallUpY = 360+self.gap-self.offset
self.wallDownY = 0-self.gap-self.offset
newBird = Bird()
newWall = Wall()
while keep_going:
for event in pygame.event.get():
if event.type == pygame.QUIT:
keep_going = False
if (event.type == pygame.MOUSEBUTTONDOWN):
newBird.jumpSpeed = 7
channel_2 = pygame.mixer.Channel(2)
fly = pygame.mixer.Sound('sound/fly.WAV')
channel_2.play(fly)
screen.blit(background, (0, 0))
screen.blit(newBird.birdSprites[newBird.a], newBird.rect)
screen.blit(newWall.wallUp, newWall.wallUpRect)
screen.blit(newWall.wallDown, newWall.wallDownRect)
newWall.wallUpdate()
newBird.BirdUpdate()
newBird.birdCrush()
pygame.display.update()
clock.tick(60)
pygame.quit()
【提示】
部分含有Python第三方库相关内容的作品,在海龟编辑器网页端无法运行哦!如遇到这种情况,可以打开下面的链接,下载海龟编辑器客户端:
https://python.codemao.cn