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【Python作品分享】贪吃蛇1.1.2【作品秀】

用户:星耀的西瓜下矿星耀的西瓜下矿查看:1 回复:4 评论:1 创建时间:2019-05-29T17:45:16


【作品展示】

center_image

 

【作品介绍】

一个简单的贪吃蛇游戏,使用方向键控制。

 

【作品源代码】

import pygame,sys,time,random,turtle
from pygame.locals import *
redColour = pygame.Color(255,0,0)
blackColour = pygame.Color(0,0,0)
whiteColour = pygame.Color(255,255,255)
greyColour = pygame.Color(150,150,150)

def gameover():
    k = 60
    p = turtle.Pen()
    turtle.bgcolor("#000000")
    p.pencolor("#ffffff")
    p.penup()
    p.backward(300)
    p.pendown()
    p.write('G', font = ('华文彩云', 72, 'bold'))
    p.forward(k)
    p.pencolor("red")
    p.write('a', font = ('华文彩云', 72, 'bold'))
    p.forward(k)
    p.pencolor("green")
    p.write('m', font = ('华文彩云', 72, 'bold'))
    p.forward(k)
    p.pencolor("blue")
    p.write('e', font = ('华文彩云', 72, 'bold'))
    p.forward(k)
    p.pencolor("yellow")
    p.write('O', font = ('华文彩云', 72, 'bold'))
    p.forward(k)
    p.pencolor("blue")
    p.write('v', font = ('华文彩云', 72, 'bold'))
    p.forward(k)
    p.pencolor("red")
    p.write('e', font = ('华文彩云', 72, 'bold'))
    p.forward(k)
    p.pencolor("green")
    p.write('r', font = ('华文彩云', 72, 'bold'))
    p.forward(k)
    p.pencolor("blue")
    p.write('!', font = ('华文彩云', 72, 'bold'))
    p.forward(k)
    p.write('!', font = ('华文彩云', 72, 'bold'))
    p.forward(k)
    p.write('!', font = ('华文彩云', 72, 'bold'))
    p.forward(k)
    time.sleep(4)

def main():
    k = turtle.numinput('速度设置','请输入游戏的速度(5为简单,10为普通,15为困难,20为极为困难)')
    pygame.init()
    fpsClock = pygame.time.Clock()
    playSurface = pygame.display.set_mode((喵0,480))
    pygame.display.set_caption('贪吃蛇')

    snakePosition = [100,100]
    snakeSegments = [[100,100],[80,100],[60,100]]
    raspberryPosition = [300,300]
    raspberrySpawned = 1
    direction = 'right'
    changeDirection = direction
    while True:
        for event in pygame.event.get():
            if event.type == QUIT:
                pygame.quit()
                sys.exit()
            elif event.type == KEYDOWN:
                if event.key == K_RIGHT or event.key == ord('d'):
                    changeDirection = 'right'
                if event.key == K_LEFT or event.key == ord('a'):
                    changeDirection = 'left'
                if event.key == K_UP or event.key == ord('w'):
                    changeDirection = 'up'
                if event.key == K_DOWN or event.key == ord('s'):
                    changeDirection = 'down'
                if event.key == K_ESCAPE:
                    pygame.event.post(pygame.event.Event(QUIT))
        if changeDirection == 'right' and not direction == 'left':
            direction = changeDirection
        if changeDirection == 'left' and not direction == 'right':
            direction = changeDirection
        if changeDirection == 'up' and not direction == 'down':
            direction = changeDirection
        if changeDirection == 'down' and not direction == 'up':
            direction = changeDirection
        if direction == 'right':
            snakePosition[0] += 20
        if direction == 'left':
            snakePosition[0] -= 20
        if direction == 'up':
            snakePosition[1] -= 20
        if direction == 'down':
            snakePosition[1] += 20
        snakeSegments.insert(0,list(snakePosition))
        if snakePosition[0] == raspberryPosition[0] and snakePosition[1] == raspberryPosition[1]:
            raspberrySpawned = 0
        else:
            snakeSegments.pop()
        if raspberrySpawned == 0:
            x = random.randrange(1,32)
            y = random.randrange(1,24)
            raspberryPosition = [int(x*20),int(y*20)]
            raspberrySpawned = 1
        playSurface.fill(blackColour)
        for position in snakeSegments:
            pygame.draw.rect(playSurface,whiteColour,Rect(position[0],position[1],20,20))
            pygame.draw.rect(playSurface,redColour,Rect(raspberryPosition[0], raspberryPosition[1],20,20))
        pygame.display.flip()
        if snakePosition[0] > 620 or snakePosition[0] < 0:
            gameover()
            break
        if snakePosition[1] > 460 or snakePosition[1] < 0:
            for snakeBody in snakeSegments[1:]:
                if snakePosition[0] == snakeBody[0] and snakePosition[1] == snakeBody[1]:
                    gameover()
                    break
                    
        fpsClock.tick(k)

if __name__ == "__main__":
    main()

 

【提示】

部分含有Python第三方库相关内容的作品,在海龟编辑器网页端无法运行哦!如遇到这种情况,可以打开下面的链接,下载海龟编辑器客户端:

https://python.codemao.cn


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上一页1 页 / 共 1下一页
啊不嘟啊不嘟

emotion_编程猫_加油

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硫酸QwQ硫酸QwQ

不错不错

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十三月的季节十三月的季节

加油加油

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六角晶六角晶

这是Python几

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