用户:星耀的西瓜下矿查看:1 回复:4 评论:1 创建时间:2019-05-29T17:45:16
【作品展示】

【作品介绍】
一个简单的贪吃蛇游戏,使用方向键控制。
【作品源代码】
import pygame,sys,time,random,turtle
from pygame.locals import *
redColour = pygame.Color(255,0,0)
blackColour = pygame.Color(0,0,0)
whiteColour = pygame.Color(255,255,255)
greyColour = pygame.Color(150,150,150)
def gameover():
k = 60
p = turtle.Pen()
turtle.bgcolor("#000000")
p.pencolor("#ffffff")
p.penup()
p.backward(300)
p.pendown()
p.write('G', font = ('华文彩云', 72, 'bold'))
p.forward(k)
p.pencolor("red")
p.write('a', font = ('华文彩云', 72, 'bold'))
p.forward(k)
p.pencolor("green")
p.write('m', font = ('华文彩云', 72, 'bold'))
p.forward(k)
p.pencolor("blue")
p.write('e', font = ('华文彩云', 72, 'bold'))
p.forward(k)
p.pencolor("yellow")
p.write('O', font = ('华文彩云', 72, 'bold'))
p.forward(k)
p.pencolor("blue")
p.write('v', font = ('华文彩云', 72, 'bold'))
p.forward(k)
p.pencolor("red")
p.write('e', font = ('华文彩云', 72, 'bold'))
p.forward(k)
p.pencolor("green")
p.write('r', font = ('华文彩云', 72, 'bold'))
p.forward(k)
p.pencolor("blue")
p.write('!', font = ('华文彩云', 72, 'bold'))
p.forward(k)
p.write('!', font = ('华文彩云', 72, 'bold'))
p.forward(k)
p.write('!', font = ('华文彩云', 72, 'bold'))
p.forward(k)
time.sleep(4)
def main():
k = turtle.numinput('速度设置','请输入游戏的速度(5为简单,10为普通,15为困难,20为极为困难)')
pygame.init()
fpsClock = pygame.time.Clock()
playSurface = pygame.display.set_mode((喵0,480))
pygame.display.set_caption('贪吃蛇')
snakePosition = [100,100]
snakeSegments = [[100,100],[80,100],[60,100]]
raspberryPosition = [300,300]
raspberrySpawned = 1
direction = 'right'
changeDirection = direction
while True:
for event in pygame.event.get():
if event.type == QUIT:
pygame.quit()
sys.exit()
elif event.type == KEYDOWN:
if event.key == K_RIGHT or event.key == ord('d'):
changeDirection = 'right'
if event.key == K_LEFT or event.key == ord('a'):
changeDirection = 'left'
if event.key == K_UP or event.key == ord('w'):
changeDirection = 'up'
if event.key == K_DOWN or event.key == ord('s'):
changeDirection = 'down'
if event.key == K_ESCAPE:
pygame.event.post(pygame.event.Event(QUIT))
if changeDirection == 'right' and not direction == 'left':
direction = changeDirection
if changeDirection == 'left' and not direction == 'right':
direction = changeDirection
if changeDirection == 'up' and not direction == 'down':
direction = changeDirection
if changeDirection == 'down' and not direction == 'up':
direction = changeDirection
if direction == 'right':
snakePosition[0] += 20
if direction == 'left':
snakePosition[0] -= 20
if direction == 'up':
snakePosition[1] -= 20
if direction == 'down':
snakePosition[1] += 20
snakeSegments.insert(0,list(snakePosition))
if snakePosition[0] == raspberryPosition[0] and snakePosition[1] == raspberryPosition[1]:
raspberrySpawned = 0
else:
snakeSegments.pop()
if raspberrySpawned == 0:
x = random.randrange(1,32)
y = random.randrange(1,24)
raspberryPosition = [int(x*20),int(y*20)]
raspberrySpawned = 1
playSurface.fill(blackColour)
for position in snakeSegments:
pygame.draw.rect(playSurface,whiteColour,Rect(position[0],position[1],20,20))
pygame.draw.rect(playSurface,redColour,Rect(raspberryPosition[0], raspberryPosition[1],20,20))
pygame.display.flip()
if snakePosition[0] > 620 or snakePosition[0] < 0:
gameover()
break
if snakePosition[1] > 460 or snakePosition[1] < 0:
for snakeBody in snakeSegments[1:]:
if snakePosition[0] == snakeBody[0] and snakePosition[1] == snakeBody[1]:
gameover()
break
fpsClock.tick(k)
if __name__ == "__main__":
main()
【提示】
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