用户:wawj查看:5 回复:20 评论:5 创建时间:2019-01-24T16:45:32
谁会做一些比较好玩的游戏求代码。用源码编辑器也行。
想……………………………………………………………………………………imgsrc="https://static.codemao.cn/emoji/codemao/%E7%BC%96%E7%A8%8B%E7%8C%AB_%E7%BF%BB%E7%99%BD%E7%9C%BC.gif"alt="emotion_编程猫_翻白眼" 啊!!!对啦!!!: importpygame,turtle g=True h=False t=turtle.Pen() t.pencolor("red") whileg: ifevent.type==pygame.MOUSEBUTTONDOWN: h=True else: h=False ifh: t.spt=pygame.mouse.get_pos t.circle(10)
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import pygame,turtle
g=True
h=False
t=turtle.Pen()
t.pencolor("red")
while g:
if event.type == pygame.MOUSEBUTTONDOWN:
h = True
else:
h=False
if h:
t.spt=pygame.mouse.get_pos
t.circle(10) 点赞0
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imgsrc="https://static.codemao.cn/emoji/codemao/%E7%BC%96%E7%A8%8B%E7%8C%AB_%E7%82%B9%E8%B5%9E.gif"alt="emotion_编程猫_点赞"
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imgsrc="https://static.codemao.cn/emoji/codemao/%E7%BC%96%E7%A8%8B%E7%8C%AB_%E7%82%B9%E8%B5%9E.gif"alt="emotion_编程猫_点赞"
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imgsrc="https://static.codemao.cn/emotion/star_cat/HI.gif"alt="emotion_星能猫_hi" 谁要html5的python教程源代码!??????????????????
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#导入模块
import pygame
from pygame.locals import *
import sys,random,time,math
class GameWindow(object):
'''创建游戏窗口类'''
def __init__(self,*args,**kw):
self.window_length = 600
self.window_wide = 500
#绘制游戏窗口,设置窗口尺寸
self.game_window = pygame.display.set_mode((self.window_length,self.window_wide))
#设置游戏窗口标题
pygame.display.set_caption("CatchBallGame")
#定义游戏窗口背景颜色参数
self.window_color = (135,206,250)
def backgroud(self):
#绘制游戏窗口背景颜色
self.game_window.fill(self.window_color)
class Ball(object):
'''创建球类'''
def __init__(self,*args,**kw):
#设置球的半径、颜色、移动速度参数
self.ball_color = (255,215,0)
self.move_x = 1
self.move_y = 1
self.radius = 10
def ballready(self):
#设置球的初始位置、
self.ball_x = self.mouse_x
self.ball_y = self.window_wide-self.rect_wide-self.radius
#绘制球,设置反弹触发条件
pygame.draw.circle(self.game_window,self.ball_color,(self.ball_x,self.ball_y),self.radius)
def ballmove(self):
#绘制球,设置反弹触发条件
pygame.draw.circle(self.game_window,self.ball_color,(self.ball_x,self.ball_y),self.radius)
self.ball_x += self.move_x
self.ball_y -= self.move_y
#调用碰撞检测函数
self.ball_window()
self.ball_rect()
#每接5次球球速增加一倍
if self.distance < self.radius:
self.frequency += 1
if self.frequency == 5:
self.frequency = 0
self.move_x += self.move_x
self.move_y += self.move_y
self.point += self.point
#设置游戏失败条件
if self.ball_y > 520:
self.gameover = self.over_font.render("Game Over",False,(0,0,0))
self.game_window.blit(self.gameover,(100,130))
self.over_sign = 1
class Rect(object):
'''创建球拍类'''
def __init__(self,*args,**kw):
#设置球拍颜色参数
self.rect_color = (255,0,0)
self.rect_length = 100
self.rect_wide = 10
def rectmove(self):
#获取鼠标位置参数
self.mouse_x,self.mouse_y = pygame.mouse.get_pos()
#绘制球拍,限定横向边界
if self.mouse_x >= self.window_length-self.rect_length//2:
self.mouse_x = self.window_length-self.rect_length//2
if self.mouse_x <= self.rect_length//2:
self.mouse_x = self.rect_length//2
pygame.draw.rect(self.game_window,self.rect_color,((self.mouse_x-self.rect_length//2),(self.window_wide-self.rect_wide),self.rect_length,self.rect_wide))
class Brick(object):
def __init__(self,*args,**kw):
#设置砖块颜色参数
self.brick_color = (139,126,102)
self.brick_list = [[1,1,1,1,1,1],[1,1,1,1,1,1],[1,1,1,1,1,1],[1,1,1,1,1,1],[1,1,1,1,1,1]]
self.brick_length = 80
self.brick_wide = 20
def brickarrange(self):
for i in range(5):
for j in range(6):
self.brick_x = j*(self.brick_length+24)
self.brick_y = i*(self.brick_wide+20)+40
if self.brick_list[i][j] == 1:
#绘制砖块
pygame.draw.rect(self.game_window,self.brick_color,(self.brick_x,self.brick_y,self.brick_length,self.brick_wide))
#调用碰撞检测函数
self.ball_brick()
if self.distanceb < self.radius:
self.brick_list[i][j] = 0
self.score += self.point
#设置游戏胜利条件
if self.brick_list == [[0,0,0,0,0,0],[0,0,0,0,0,0],[0,0,0,0,0,0],[0,0,0,0,0,0],[0,0,0,0,0,0]]:
self.win = self.win_font.render("You Win",False,(0,0,0))
self.game_window.blit(self.win,(100,130))
self.win_sign = 1
class Score(object):
'''创建分数类'''
def __init__(self,*args,**kw):
#设置初始分数
self.score = 0
#设置分数字体
self.score_font = pygame.font.SysFont('arial',20)
#设置初始加分点数
self.point = 1
#设置初始接球次数
self.frequency = 0
def countscore(self):
#绘制玩家分数
my_score = self.score_font.render(str(self.score),False,(255,255,255))
self.game_window.blit(my_score,(555,15))
class GameOver(object):
'''创建游戏结束类'''
def __init__(self,*args,**kw):
#设置Game Over字体
self.over_font = pygame.font.SysFont('arial',80)
#定义GameOver标识
self.over_sign = 0
class Win(object):
'''创建游戏胜利类'''
def __init__(self,*args,**kw):
#设置You Win字体
self.win_font = pygame.font.SysFont('arial',80)
#定义Win标识
self.win_sign = 0点赞0
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class Collision(object):
'''碰撞检测类'''
#球与窗口边框的碰撞检测
def ball_window(self):
if self.ball_x <= self.radius or self.ball_x >= (self.window_length-self.radius):
self.move_x = -self.move_x
if self.ball_y <= self.radius:
self.move_y = -self.move_y
#球与球拍的碰撞检测
def ball_rect(self):
#定义碰撞标识
self.collision_sign_x = 0
self.collision_sign_y = 0
if self.ball_x < (self.mouse_x-self.rect_length//2):
self.closestpoint_x = self.mouse_x-self.rect_length//2
self.collision_sign_x = 1
elif self.ball_x > (self.mouse_x+self.rect_length//2):
self.closestpoint_x = self.mouse_x+self.rect_length//2
self.collision_sign_x = 2
else:
self.closestpoint_x = self.ball_x
self.collision_sign_x = 3
if self.ball_y < (self.window_wide-self.rect_wide):
self.closestpoint_y = (self.window_wide-self.rect_wide)
self.collision_sign_y = 1
elif self.ball_y > self.window_wide:
self.closestpoint_y = self.window_wide
self.collision_sign_y = 2
else:
self.closestpoint_y = self.ball_y
self.collision_sign_y = 3
#定义球拍到圆心最近点与圆心的距离
self.distance = math.sqrt(math.pow(self.closestpoint_x-self.ball_x,2)+math.pow(self.closestpoint_y-self.ball_y,2))
#球在球拍上左、上中、上右3种情况的碰撞检测
if self.distance < self.radius and self.collision_sign_y == 1 and (self.collision_sign_x == 1 or self.collision_sign_x == 2):
if self.collision_sign_x == 1 and self.move_x > 0:
self.move_x = - self.move_x
self.move_y = - self.move_y
if self.collision_sign_x == 1 and self.move_x < 0:
self.move_y = - self.move_y
if self.collision_sign_x == 2 and self.move_x < 0:
self.move_x = - self.move_x
self.move_y = - self.move_y
if self.collision_sign_x == 2 and self.move_x > 0:
self.move_y = - self.move_y
if self.distance < self.radius and self.collision_sign_y == 1 and self.collision_sign_x == 3:
self.move_y = - self.move_y
#球在球拍左、右两侧中间的碰撞检测
if self.distance < self.radius and self.collision_sign_y == 3:
self.move_x = - self.move_x
#球与砖块的碰撞检测
def ball_brick(self):
#定义碰撞标识
self.collision_sign_bx = 0
self.collision_sign_by = 0
if self.ball_x < self.brick_x:
self.closestpoint_bx = self.brick_x
self.collision_sign_bx = 1
elif self.ball_x > self.brick_x+self.brick_length:
self.closestpoint_bx = self.brick_x+self.brick_length
self.collision_sign_bx = 2
else:
self.closestpoint_bx = self.ball_x
self.collision_sign_bx = 3
if self.ball_y < self.brick_y:
self.closestpoint_by = self.brick_y
self.collision_sign_by = 1
elif self.ball_y > self.brick_y+self.brick_wide:
self.closestpoint_by = self.brick_y+self.brick_wide
self.collision_sign_by = 2
else:
self.closestpoint_by = self.ball_y
self.collision_sign_by = 3
#定义砖块到圆心最近点与圆心的距离
self.distanceb = math.sqrt(math.pow(self.closestpoint_bx-self.ball_x,2)+math.pow(self.closestpoint_by-self.ball_y,2))
#球在砖块上左、上中、上右3种情况的碰撞检测
if self.distanceb < self.radius and self.collision_sign_by == 1 and (self.collision_sign_bx == 1 or self.collision_sign_bx == 2):
if self.collision_sign_bx == 1 and self.move_x > 0:
self.move_x = - self.move_x
self.move_y = - self.move_y
if self.collision_sign_bx == 1 and self.move_x < 0:
self.move_y = - self.move_y
if self.collision_sign_bx == 2 and self.move_x < 0:
self.move_x = - self.move_x
self.move_y = - self.move_y
if self.collision_sign_bx == 2 and self.move_x > 0:
self.move_y = - self.move_y
if self.distanceb < self.radius and self.collision_sign_by == 1 and self.collision_sign_bx == 3:
self.move_y = - self.move_y
#球在砖块下左、下中、下右3种情况的碰撞检测
if self.distanceb < self.radius and self.collision_sign_by == 2 and (self.collision_sign_bx == 1 or self.collision_sign_bx == 2):
if self.collision_sign_bx == 1 and self.move_x > 0:
self.move_x = - self.move_x
self.move_y = - self.move_y
if self.collision_sign_bx == 1 and self.move_x < 0:
self.move_y = - self.move_y
if self.collision_sign_bx == 2 and self.move_x < 0:
self.move_x = - self.move_x
self.move_y = - self.move_y
if self.collision_sign_bx == 2 and self.move_x > 0:
self.move_y = - self.move_y
if self.distanceb < self.radius and self.collision_sign_by == 2 and self.collision_sign_bx == 3:
self.move_y = - self.move_y
#球在砖块左、右两侧中间的碰撞检测
if self.distanceb < self.radius and self.collision_sign_by == 3:
self.move_x = - self.move_x
class Main(GameWindow,Rect,Ball,Brick,Collision,Score,Win,GameOver):
'''创建主程序类'''
def __init__(self,*args,**kw):
super(Main,self).__init__(*args,**kw)
super(GameWindow,self).__init__(*args,**kw)
super(Rect,self).__init__(*args,**kw)
super(Ball,self).__init__(*args,**kw)
super(Brick,self).__init__(*args,**kw)
super(Collision,self).__init__(*args,**kw)
super(Score,self).__init__(*args,**kw)
super(Win,self).__init__(*args,**kw)
#定义游戏开始标识
start_sign = 0
while True:
self.backgroud()
self.rectmove()
self.countscore()
if self.over_sign == 1 or self.win_sign == 1:
break
#获取游戏窗口状态
for event in pygame.event.get():
if event.type == pygame.QUIT:
sys.exit()
if event.type == MOUSEBUTTONDOWN:
pressed_array = pygame.mouse.get_pressed()
if pressed_array[0]:
start_sign = 1
if start_sign == 0:
self.ballready()
else:
self.ballmove()
self.brickarrange()
#更新游戏窗口
pygame.display.update()
#控制游戏窗口刷新频率
time.sleep(0.010)
if __name__ == '__main__':
pygame.init()
pygame.font.init()
catchball = Main()点赞0
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#!/usr/bin/envpython importpygame,sys,time,random frompygame.localsimport* #定义颜色变量 redColour=pygame.Color(255,0,0) blackColour=pygame.Color(0,0,0) whiteColour=pygame.Color(255,255,255) greyColour=pygame.Color(150,150,150) #定义gameOver函数 defgameOver(playSurface): gameOverFont=pygame.font.Font('arial.ttf',72) gameOverSurf=gameOverFont.render('GameOver',True,greyColour) gameOverRect=gameOverSurf.get_rect() gameOverRect.midtop=(320,10) playSurface.blit(gameOverSurf,gameOverRect) pygame.display.flip() time.sleep(5) pygame.quit() sys.exit() #定义main函数 defmain(): #初始化pygame pygame.init() fpsClock=pygame.time.Clock() #创建pygame显示层 playSurface=pygame.display.set_mode((喵0,480)) pygame.display.set_caption('RaspberrySnake') #初始化变量 snakePosition=[100,100] snakeSegments=[[100,100],[80,100],[60,100]] raspberryPosition=[300,300] raspberrySpawned=1 direction='right' changeDirection=direction whileTrue: #检测例如按键等pygame事件 foreventinpygame.event.get(): ifevent.type==QUIT: pygame.quit() sys.exit() elifevent.type==KEYDOWN: #判断键盘事件 ifevent.key==K_RIGHTorevent.key==ord('d'): changeDirection='right' ifevent.key==K_LEFTorevent.key==ord('a'): changeDirection='left' ifevent.key==K_UPorevent.key==ord('w'): changeDirection='up' ifevent.key==K_DOWNorevent.key==ord('s'): changeDirection='down' ifevent.key==K_ESCAPE: pygame.event.post(pygame.event.Event(QUIT)) #判断是否输入了反方向 ifchangeDirection=='right'andnotdirection=='left': direction=changeDirection ifchangeDirection=='left'andnotdirection=='right': direction=changeDirection ifchangeDirection=='up'andnotdirection=='down': direction=changeDirection ifchangeDirection=='down'andnotdirection=='up': direction=changeDirection #根据方向移动蛇头的坐标 ifdirection=='right': snakePosition[0]+=20 ifdirection=='left': snakePosition[0]-=20 ifdirection=='up': snakePosition[1]-=20 ifdirection=='down': snakePosition[1]+=20 #增加蛇的长度 snakeSegments.insert(0,list(snakePosition)) #判断是否吃掉了树莓 ifsnakePosition[0]==raspberryPosition[0]andsnakePosition[1]==raspberryPosition[1]: raspberrySpawned=0 else: snakeSegments.pop() #如果吃掉树莓,则重新生成树莓 ifraspberrySpawned==0: x=random.randrange(1,32) y=random.randrange(1,24) raspberryPosition=[int(x*20),int(y*20)] raspberrySpawned=1 #绘制pygame显示层 playSurface.fill(blackColour) forpositioninsnakeSegments: pygame.draw.rect(playSurface,whiteColour,Rect(position[0],position[1],20,20)) pygame.draw.rect(playSurface,redColour,Rect(raspberryPosition[0],raspberryPosition[1],20,20)) #刷新pygame显示层 pygame.display.flip() #判断是否喵 ifsnakePosition[0]>620orsnakePosition[0]<0: gameOver(playSurface) ifsnakePosition[1]>460orsnakePosition[1]<0: forsnakeBodyinsnakeSegments[1:]: ifsnakePosition[0]==snakeBody[0]andsnakePosition[1]==snakeBody[1]: gameOver(playSurface) #控制游戏速度 fpsClock.ti
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#!/usr/bin/envpython importpygame,sys,time,random frompygame.localsimport* #定义颜色变量 redColour=pygame.Color(255,0,0) blackColour=pygame.Color(0,0,0) whiteColour=pygame.Color(255,255,255) greyColour=pygame.Color(150,150,150) #定义gameOver函数 defgameOver(playSurface): gameOverFont=pygame.font.Font('arial.ttf',72) gameOverSurf=gameOverFont.render('GameOver',True,greyColour) gameOverRect=gameOverSurf.get_rect() gameOverRect.midtop=(320,10) playSurface.blit(gameOverSurf,gameOverRect) pygame.display.flip() time.sleep(5) pygame.quit() sys.exit() #定义main函数 defmain(): #初始化pygame pygame.init() fpsClock=pygame.time.Clock() #创建pygame显示层 playSurface=pygame.display.set_mode((喵0,480)) pygame.display.set_caption('RaspberrySnake') #初始化变量 snakePosition=[100,100] snakeSegments=[[100,100],[80,100],[60,100]] raspberryPosition=[300,300] raspberrySpawned=1 direction='right' changeDirection=direction whileTrue: #检测例如按键等pygame事件 foreventinpygame.event.get(): ifevent.type==QUIT: pygame.quit() sys.exit() elifevent.type==KEYDOWN: #判断键盘事件 ifevent.key==K_RIGHTorevent.key==ord('d'): changeDirection='right' ifevent.key==K_LEFTorevent.key==ord('a'): changeDirection='left' ifevent.key==K_UPorevent.key==ord('w'): changeDirection='up' ifevent.key==K_DOWNorevent.key==ord('s'): changeDirection='down' ifevent.key==K_ESCAPE: pygame.event.post(pygame.event.Event(QUIT)) #判断是否输入了反方向 ifchangeDirection=='right'andnotdirection=='left': direction=changeDirection ifchangeDirection=='left'andnotdirection=='right': direction=changeDirection ifchangeDirection=='up'andnotdirection=='down': direction=changeDirection ifchangeDirection=='down'andnotdirection=='up': direction=changeDirection #根据方向移动蛇头的坐标 ifdirection=='right': snakePosition[0]+=20 ifdirection=='left': snakePosition[0]-=20 ifdirection=='up': snakePosition[1]-=20 ifdirection=='down': snakePosition[1]+=20 #增加蛇的长度 snakeSegments.insert(0,list(snakePosition)) #判断是否吃掉了树莓 ifsnakePosition[0]==raspberryPosition[0]andsnakePosition[1]==raspberryPosition[1]: raspberrySpawned=0 else: snakeSegments.pop() #如果吃掉树莓,则重新生成树莓 ifraspberrySpawned==0: x=random.randrange(1,32) y=random.randrange(1,24) raspberryPosition=[int(x*20),int(y*20)] raspberrySpawned=1 #绘制pygame显示层 playSurface.fill(blackColour) forpositioninsnakeSegments: pygame.draw.rect(playSurface,whiteColour,Rect(position[0],position[1],20,20)) pygame.draw.rect(playSurface,redColour,Rect(raspberryPosition[0],raspberryPosition[1],20,20)) #刷新pygame显示层 pygame.display.flip() #判断是否喵 ifsnakePosition[0]>620orsnakePosition[0]<0: gameOver(playSurface) ifsnakePosition[1]>460orsnakePosition[1]<0: forsnakeBodyinsnakeSegments[1:]: ifsnakePosition[0]==snakeBody[0]andsnakePosition[1]==snakeBody[1]: gameOver(playSurface) #控制游戏速度 fpsClock.ti
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KIHIO2048游戏:
import random
h=[]
i=0
while i<16:
h.append(0)
i+=1
l=random.randint(0,15)
l2=random.randint(0,15)
while l2==l:
l2=random.randint(0,15)
h[l]=2
h[l2]=2
win=0
while True:
i=0
pzf=' '
while i<16:
if (i+1)%4==1:
pzf=str(h[i])
else:
pzf=pzf+str(h[i])
if (i+1)%4==0:
print(pzf)
else:
j=0
while j<5-(len(str(h[i]))):
pzf=pzf+' '
j+=1
i+=1
i=0
while i<16:
if h[i]==2048:
print("你组合出了2048!!!你赢了!!!")
win=1
break
i+=1
if win==1:
break
i=0
xh=1
while i<16:
if h[i]==0:
xh=0
break
i+=1
if xh==1:
js=0
i=0
while i<16:
if i%4!=3:
if h[i]==h[i+1]:
js+=1
i+=1
i=0
while i<4:
j=0
while j<=8:
if h[i+j]==h[i+j+4]:
js+=1
j+=4
i=i+1
if js==0:
print("没法拼接了,你输了……")
break
try:
x=float(input("你要做什么决策?(1上2下3左4右):"))
except ValueError:
print("ERROR:你的输入为字符串")
break
if x-(float(int(x)))>0:
print("ERROR:你的输入为小数")
break
x=int(x)
if x==1:
i=4
while i<16:
f=i
if h[i]!=0:
while f>=0:
if h[f]!=0 and f!=i:
if h[f]==h[i]:
h[f]+=h[i]
h[i]=0
else:
if f!=i-4:
h[f+4]=h[i]
h[i]=0
break
f-=4
if h[f+4]==0 and f<0:
h[f+4]=h[i]
h[i]=0
i+=1
i=0
g=0
while i<16:
if h[i]==0:
g=1
break
i+=1
if g==1:
l=random.randint(0,15)
while h[l]!=0:
l=random.randint(0,15)
js=random.randint(1,2)
h[l]=js*2
elif x==2:
i=11
while i>=0:
f=i
if h[i]!=0:
while f<=15:
if h[f]!=0 and f!=i:
if h[f]==h[i]:
h[f]+=h[i]
h[i]=0
else:
if f!=i+4:
h[f-4]=h[i]
h[i]=0
break
f+=4
if h[f-4]==0 and f>15:
h[f-4]=h[i]
h[i]=0
i-=1
i=0
g=0
while i<16:
if h[i]==0:
g=1
break
i+=1
if g==1:
l=random.randint(0,15)
while h[l]!=0:
l=random.randint(0,15)
js=random.randint(1,2)
h[l]=js*2
elif x==4:
i=15
while i>=0:
if i%4!=3:
f=i
if h[i]!=0:
while f<=((int(i/4))*4+3):
if h[f]!=0 and f!=i:
if h[f]==h[i]:
h[f]+=h[i]
h[i]=0
else:
if f!=i+1:
h[f-1]=h[i]
h[i]=0
break
f+=1
if h[f-1]==0 and f>((int(i/4))*4+3):
h[f-1]=h[i]
h[i]=0
i-=1
i=0
g=0
while i<16:
if h[i]==0:
g=1
break
i+=1
if g==1:
l=random.randint(0,15)
while h[l]!=0:
l=random.randint(0,15)
js=random.randint(1,2)
h[l]=js*2
elif x==3:
i=1
while i<16:
if i%4!=0:
f=i
if h[i]!=0:
while f>=((int(i/4))*4):
if h[f]!=0 and f!=i:
if h[f]==h[i]:
h[f]+=h[i]
h[i]=0
else:
if f!=i-1:
h[f+1]=h[i]
h[i]=0
break
f-=1
if h[f+1]==0 and f<((int(i/4))*4):
h[f+1]=h[i]
h[i]=0
i+=1
i=0
g=0
while i<16:
if h[i]==0:
g=1
break
i+=1
if g==1:
l=random.randint(0,15)
while h[l]!=0:
l=random.randint(0,15)
js=random.randint(1,2)
h[l]=js*2
else:
print("ERROR:你输入的整数不合理")
break点赞0
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